Hyrist wrote:
A lot of that should apply in FFXIV. I beleive that endgame should consist of multiple viable endgame sets from different endgame sources. And that the true 'Best in Slot' for the number crunchers actually is composed of pieces form each. I beleive that the gear paths could, and possibly should be intersecting, like to address the 'no endgame crafting gear* issue could be address by having crafting components that are U/U that build into their own, endgame tier set.
This concept of 'one hardest content' , 'one best equipment' system really does limit the scope of what this game could offer. They can vary it. I don't expect such things to ever happen quickly, because this is SE, because I do understand limitations of man-hours and facilities and profit margins, and all that business logistics crap. But I do think this sort of thing, this wider endgame incorporating multiple components, including what was listed above, would be a good ideal for the game to try to achieve.
A Tower, endgame, rather than a Pyramid endgame.
I always liked the idea of multiple sources of endgame gear with multiple paths. It's what made FFXI stand out so much for me as my first MMO. Hitting 75 and then realizing there were a plethora of options for how to gear. You could do sky, sea, dynamis, limbus, salvage, nyzul isle, HNMs, crafted gear, etc etc down the list, and you could either get mostly full sets from one of those avenues, or mix and match for the absolute best in slot stuff. I realize that this all didn't happen overnight, and it was actually years and years of building content, but it's what I truly strive to find in an MMO again, and it's one of the things I find lacking in XIV.
On the D3 note, I've never actually played it because I heard such awful things on release, but I've always been super interested in trying it out. I don't mean to hijack the thread or anything, but if anyone has any opinions they'd like to share, I'd love to get a PM about it. I'd like to make an informed decision before I decide to buy if possible, a lesson I learned from FFXIV 1.0!