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Daily NPC Diagnostics - Updated Everyday!Follow

#502 Jul 31 2005 at 1:28 AM Rating: Default
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360 posts
wow, this thread has slipped onto the second page!!

Please keep updating these threads with your experiences. I've pretty much read through the whole thing now and summarized in another thread (NPC FAQs) which saves others having to trawl though 10 pages of posts to see their answers. I hope none of you mind that I have taken info that you have laid down to use in my FAQs, but I do state that it is borrowed info at the start of my main post.

FAQs are at:
http://ffxi.allakhazam.com/forum.html?forum=10&mid=1122732880213856731&num=28

Edited, Sun Jul 31 10:34:00 2005 by Babekeke
#503 Jul 31 2005 at 3:49 AM Rating: Decent
I keep taking my npc to the Eastern altepa desert. I'd say about 8 or 9 calls total now but only the last 3 were significant.

54rdm/blm. Used her as attacker and it went perfect. Distortion, Liquification, Fragmentation. We're fighting EP and DC ants to me! :o

Took her out again as healer this time and it was aweful. Had to constantly rest her mp because she would cure III. I tried to keep stoneskin off so that she could actually cure me since she missed 60% more than my attacker did.

Then I switched back to attacker and took on maybe 5-6 DC Decurion ants and she finally leveled to 31 :)

She's still wearing barons gear looks like. She also has 100tp when I'm at 76 tp since I have to constantly buff and such. Both of us have haste on.

I haven't been able to SCs with her when I go 1st though - she just won't follow up with a WS for some reason so I let her go 1st and I like the way it's been working out.

The + side is I was getting 35xp/kill lol.


PS. If you ever see me at the telepad... I'm sorry. Jamming wave silenced about 10-12 people standing at the pad a couple times yesterday lol :P
#504 Jul 31 2005 at 8:21 AM Rating: Decent
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2,313 posts
Hi, let's see I can coherently explain something that just happened to me, out of the ordinary.

Background:
I've been taking my npc out 2x in a row, with the exception of one time where I went twice right before 12 midnight jpn time and then right afterwards got a new pearl and then went out again. Of course I then had to wait 20 hrs to again use that pearl, and then drop it and repeat the process.


So today something different happened.
Its 9am est (or 10pm jpn time) and I was just told by Zen that I couldnt get another pearl after returning from my first of two trips with me this cycle.

Ok, that never happened before. I see the pearl option, but can't get it. Have they updated this? Maybe not.

So here is what I think has happened. And I never ran across it just because, well of when I play.

20 hrs ago (+ the 45 minute outing) I finished my 2nd of two outings. So that was - um.. 5 am est. (Yes I went to bed late, but its the weekend and your not my mother - j/k).

20 hrs before that would have been, um.. 1am est.

20 hrs before that would have been, well, 9am est.

20 hrs before that would have been, 5am est

I believe that a cycle has to be completed before we can get the second pearl. I believe that it has to be after 12 midnight jpn time (11am est)

During my normal course of playing I never ran into it, because I always ended going out the second time beyond the cycle. I even have taken him out 3x in a row, like I said, when it was right before jpn midnight.

So, if I haven't confused you (and I apologize cause I'm trying to figure this out and want your help in understanding this), I think that while we can take out our npc after 20 hours, for the second time, in order to get the new pearl, it has to be 24 hours since we dropped it last, or in relation to midnight jpn time.

I'll have to experiment somemore with this. But getting around it is easy, just have to schedule your outings in a way that allows you to get the second pearl right after. (An actual 24 hr period or near japan midnight.

I apologize if I've confuse anyone, and I'll come back and edit this for clarification perposes once I get some helpful feedback.





Edited, Sun Jul 31 09:31:30 2005 by pdragonfly
#505 Jul 31 2005 at 8:51 AM Rating: Decent
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778 posts
Quote:
I have been asking this question a lot on other threads and have never been answered. Then I came across this monsterous thred ^^. Do you have to gain xp for your NPC to level? Or can i take my 66 RDM to the jungle and just slaughter stuff to level her?

You don't have to gain xp yourself. My NPC has been gaining a level a day (two sessions, 30 kills total) from mobs in W Altepa which would be IT at her level but are TW to my BST75.

Quote:
Also, do they gain the same XP as you? I know this is hard to "measure" but i was wondering if anyone could give me a few pointers on leveling my NPC. I have been taking my 32 SAM to Qufim and duoing EPs with her every day but after 12 calls she has never leveled (never died either).

Please help me out as I am not sure how much this will pay off. I have been duoing with the NPC every day for the last two weeks with no great results (other than new armor and a lvl 1 scyth), how are you guys getting them to level 37 and beyond so fast?

They gain xp based on the mobs level compared to their level. To power level your NPC you just need to fight stuff which would give 200xp a (solo) kill at your NPCs level.
#506 Jul 31 2005 at 8:56 AM Rating: Decent
Thanks a lot for that info. I took my NPC to the jungle today with my 65 RDM and basically attacked the mob once, turned my back to it, and PLed her the rest of the way. She leveled after the second fight. ^^ Thanks a lot!
#507 Jul 31 2005 at 9:34 AM Rating: Decent
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360 posts
You have to wait until JP midnight has passed before you can get a new pearl. If timed right, you can call your NPC at 11pm jp time, fight for half an hour - 45 mins, go back, drop and then get a new pearl (before midnight JP time), fight for however long it takes, then drop your pearl and get a third one (it will now be after midnight JP time). You will now have to wait 20 hours from your timer for the next call, and then a further 3-4 hours until JP midnight again.

FAQs are at:
http://ffxi.allakhazam.com/forum.html?forum=10&mid=1122732880213856731&num=28

Edited, Sun Jul 31 10:43:58 2005 by Babekeke
#508 Jul 31 2005 at 12:13 PM Rating: Decent


NPC hit 38 last night.

Using my 75war to fight along side him the whole time in Western Alltepa Desert, using the use/drop use/keep pearl trick.

He is a "healer" using the second gaxe "greataxe"

After hitting 38, talking to my NPC at the RPoint in Ru'Lude Gardens, he now has the option to "Lets talk about your armor", which when choosing, only gives you the option of somthing about a head band.


#509 Jul 31 2005 at 12:41 PM Rating: Decent
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2,313 posts

Dinged 38. Nothing to add. No new options.

Just to clarify. I got headband option at level 36.
#510 Jul 31 2005 at 2:42 PM Rating: Decent
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694 posts
There's been some talk that you have to actually engage in order for your NPC to get experience from it. I'm not so sure this is true. I was out leveling with a 65 WHM, and there was one fight where he didn't engage at all. We thought that his NPC would leave a fight later than mine, but they left at the same time.
#511 Jul 31 2005 at 3:22 PM Rating: Decent
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2,914 posts
Someone mentioned Ro'Maeve as good for summoning an NPC..

Ro'Maeve is classified as a Dungeon. NPCs can NOT be Summoner in ANY DUNGEONS.

This Includes
LVL CAPPED DUNGEONS
Dungeons that LOOK like Outdoor areas but thebattle music is the Dungeon one.
Burning Circles.

Now....I'll leave..
#512 Jul 31 2005 at 11:51 PM Rating: Decent
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2,313 posts
If I used a staff for my healer, then upgraded to a pole, does this mean if I wanted to change to a great sword that I would first have to start with the lower level, or first tier one?
#513 Aug 01 2005 at 12:38 AM Rating: Default
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360 posts
no, once you upgrade, you can use all weapons off the second list.
#514 Aug 01 2005 at 10:38 AM Rating: Decent
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360 posts
A guy in my LS has his NPC dual-wielding, so it is possible. He said that he THINKS that the weapons that he traded (both at the same time) were Saparas (lvl 7 scimtar), but he says that he was very tired and drunk at the time... If trading these 2 together doesn't get your NPC dual weilding, try drinking until 3 a.m. and then trade something and see if that works, lol. If indeed saparas DO dual weild, then it is possible that other weapon types which are not the ones listed for single-wield will also work when traded in pairs. Let me know how you get on (i'm sticking to GKT and GSD for now).
#515 Aug 01 2005 at 11:09 AM Rating: Decent
22 posts
killint TW mobs as lv.73 my NPC leveled up in the second run, your NPC needs to fight mobs that are EM or higher to them
#516 Aug 01 2005 at 12:13 PM Rating: Good
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70 posts
I'm not sure how many outings its been, but my NPC's got the "let's talk about appearances" option now. All she gets is a green headband though. She's level 32.
#517 Aug 01 2005 at 12:28 PM Rating: Decent
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59 posts
From update notes...

http://www.playonline.com/ff11us/polnews/news5120.shtml

Quote:
- The behavior of Fellowship NPCs has been adjusted.
- Fellowship NPCs will now disappear after defeating a predetermined number of enemies even if the NPC remains in battle mode.
- Signal pearls will now fail to activate when the number of members and Fellowship NPCs in a party totals six or more.
- An issue wherein the special properties of certain equipment intended to affect a player's wyvern or avatar extended to Fellowship NPCs has been addressed.
- When asking for a new signal pearl, the relationship between a player and a Fellowship NPC will now worsen slightly.
- After certain conditions are met, players will be able to keep their Fellowship NPC around for extended adventuring.

;;;

Edited, Mon Aug 1 13:47:37 2005 by fastcart
#518 Aug 01 2005 at 12:37 PM Rating: Decent
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694 posts
Quote:
- When asking for a new signal pearl, the relationship between a player and a Fellowship NPC will now worsen slightly.
- After certain conditions are met, players will be able to keep their Fellowship NPC around for extended adventuring.


Just a guess, but I think that doing the signal pearl drop trick won't delevel your NPC or anything. It will probably just affect the options that become available after calling your NPC a certain number of times, like weapon upgrades adding head equipment, unlocking fighting styles etc. And if you asked for a new pearl and were able to call it again because of it, maybe you could break even.

That's just my guess based on the fact that SE said "relationship" not "experience points" or "armor" and the fact that they said "slightly."

I don't want to be the one to try it first though.

As for the "certain conditions," it's probably a quest, or attaining a certain level or a quest that activates when they attain a certain level.

Here's hoping that if it is a quest, it's something that half the server can do at once and that there won't be lines for the next week.

:::editted for stupidity::::

Edited, Mon Aug 1 13:53:44 2005 by Dracumancer
#519 Aug 01 2005 at 1:07 PM Rating: Decent
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88 posts
August 1st, 2005 - The update notes for today's maintenance are up. NPC related changes are:

The behavior of Fellowship NPCs has been adjusted.
Fellowship NPCs will now disappear after defeating a predetermined number of enemies even if the NPC remains in battle mode.
Signal pearls will now fail to activate when the number of members and Fellowship NPCs in a party totals six or more.
An issue wherein the special properties of certain equipment intended to affect a player's wyvern or avatar extended to Fellowship NPCs has been addressed.
When asking for a new signal pearl, the relationship between a player and a Fellowship NPC will now worsen slightly.
After certain conditions are met, players will be able to keep their Fellowship NPC around for extended adventuring.

it says that your relation ship goes down, so im guessing the the npc starts playing like a noob, u know as healer not debuffing the mob and buffing you and as attacker not skill chaining as much, maybe miss some more, not stay out as long each time. also it says "After cirtain conditionsm, players will be able to keep their fellowship npc around for exstended adventuring." so my guess on that is it will stay out til u die or u can take the npc into dungeons or maybe even zone with your npc
#520 Aug 01 2005 at 1:12 PM Rating: Decent
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2,675 posts
I would imagine that now the more times you have called out your NPC the longer they stay along. Their time extending with certain intervals. I would also imagine that every time you get a new pearl you will perhaps lose one session in their count.

This makes sence because SE wouldnt want to hurt players who actually accidently dropepd their pearl, but it wont help anyone who does it on purpose.
#521 Aug 01 2005 at 1:21 PM Rating: Decent
There has been a change in the Signal Pearl dropping thing. If you drop the pearl and ask for a new one, your relations with your NPC will become a little worse. Don't know what tht exactly means though...it's not like the NPC won't cure you or anything, right?
#522 Aug 01 2005 at 1:31 PM Rating: Decent
It might effect the time they are out or their progress.
#523 Aug 01 2005 at 1:34 PM Rating: Decent
I have found an efficient way to level my NPC as a 66 WHM/SUM.

For the first 5 levels I fought twtbww Goblin Smithys S of the Kazham zone. I can keep my MP near maxed continously without having to rest during the whole NPC Buddy period by doing the following:

At full MP cast Protect IV on myself.
I summon the NPC then cast Protect III on it ("/ma "Protect III" <ft>).

I cast Stoneskin on myself, and barfire. The Goblin seems to use fewer bombs and I don't need to heal my NPC as often.

Then I only cast Paralyze on the Smithy.

Building up TP when I'm in my 90's I open Weapon skills window.
If NPC has enough TP he will do his/her weapon skill, and I follow through with mine (True Strike).
If it's near the end of the fight and I don't want my NPC to use his WS I won't open my WS window.
At the next Goblin my NPC begins his WS within a few seconds of engaging the Smithy.

I keep up Stoneskin and barfire and occasionally Cure III my Galkan attacker after 3 bombs or so.

With my Summoner sub I'm able to auto refresh and I'll drink a pineapple juice to top off if I cast a Dia II to speed things up. I have had 2 sessions now where I haven't had to rest at all. The NPC tells me the time was fruitful and he reached his quota.

Hulapop
#524 Aug 01 2005 at 3:40 PM Rating: Decent
http://www.playonline.com/ff11us/polnews/news5120.shtml

the parts having to do with NPC:

- The behavior of Fellowship NPCs has been adjusted.
- Fellowship NPCs will now disappear after defeating a predetermined number of enemies even if the NPC remains in battle mode.
- Signal pearls will now fail to activate when the number of members and Fellowship NPCs in a party totals six or more.
- An issue wherein the special properties of certain equipment intended to affect a player's wyvern or avatar extended to Fellowship NPCs has been addressed.
- When asking for a new signal pearl, the relationship between a player and a Fellowship NPC will now worsen slightly.
- After certain conditions are met, players will be able to keep their Fellowship NPC around for extended adventuring.

so it looks like they're trying to discourage the pearl-tossing trick
#525 Aug 01 2005 at 4:10 PM Rating: Decent
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2,675 posts
Quote:
- After certain conditions are met, players will be able to keep their Fellowship NPC around for extended adventuring.


After the update my NPC stayed out for an additional 5 kills longer than previously.

Dont know if its the fact that she's level 38, or the 22 or so sessions weve had, but now she sticks around for 20 kills instead 15, didnt get a chance to see if the time limit was extended
#526 Aug 01 2005 at 4:13 PM Rating: Decent
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360 posts
my NPC still left after 45 mins, but I only ever call her to level my BST (lvl 17 now) so although I have 12 calls she is still lvl 30.
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