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Garrison Guide (Updated)Follow

#52 Jan 22 2006 at 3:50 PM Rating: Good
Claimed in the name of GarrisonCentral. Smiley: king

Edited, Sun Jan 22 15:52:51 2006 by ArTwoKay
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#53 Jan 22 2006 at 4:59 PM Rating: Decent
Has anyone tried the uncapped garrison in Cape Terrigan?

I have a few questions if you could answer that'd be great.

-Can the mobs be slept with Sleepga?

-What mobs are at that garrison(i.e. goblins)?

-If you do it alone will only one mob spawn per round?


Thanks to anyone who knows ^^
#54 Jan 22 2006 at 5:48 PM Rating: Good
- Mobs can be slept with Sleepga, but if an NPC hits them (and they'll try to do so), they will wake up. Not the best method, unless you can pull the mobs away from the NPC's.

- The type of Beastmen you fight depends on the region. In the Cape Terrigan Garrison you mentioned, you fight Goblins. Across the various Garrisons, you'll also fight Yagudo, Quadavs, Gigas, Sahagins, Tonberries, Antica, and Demons; but never more than one type at once.

- If you do the Garrison alone, fewer mobs will spawn, but not only one, sadly. The number of mobs changes depending on if you alliance contains less than six, twelve, or eighteen members.

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#55 Jan 22 2006 at 9:09 PM Rating: Excellent
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700 posts
The number of mobs in each wave is directly dependent on the number of parties in your group, not members.

1 Party
Wave 1 - 2 mobs
Wave 2 - 4 mobs
Wave 3 - 6 mobs
Wave 4 - 7 mobs

2 Parties
Wave 1 - 4 mobs
Wave 2 - 6 mobs
Wave 3 - 8 mobs
Wave 4 - 9 mobs

3 Parties (Full alliance)
Wave 1 - 6 mobs
Wave 2 - 8 mobs
Wave 3 - 10 mobs
Wave 4 - 11 mobs
#56 Mar 06 2006 at 4:00 PM Rating: Decent
/Bump
#57 Jul 13 2006 at 2:18 AM Rating: Decent
Ok well with the expansion and all i have a few perhaps relitive questions to garrison.

1) With a Cor. In your party you could spam MP regen which would help a lot wouldnt it ?

2) If you had a SMN in the pt ( Maybe 2 ) Then they could astral flow and buff and such - Just do what all SMN's do, Would that be effective ? With a cor. i know that SMN's can own some serious hiny.

3) Blue mages, Would they fit in like a RDM, enfeeble and such ? ? ?

4) Puppet master could potentaly up the abilitys of the PT with more members ( Pets so to speak ) That have the abilitys of stone skin ect. And the pets would take hate off of the NPC's

Now i have no idea where this would fit in on a garrison i have never actualy partaken in one, but these could be extreamly valuable assets, due to the lack of the new jobs being taken into concideration with there special atributes. I dunno if i have shed some light on thhis subject but i can only hope so.

Therow - THF 50/ninja 25/mnk 30/war 15/whm 18/blm20/bst 15/pup 20/blue 8/cor. 8
ect ect . . . .
Alexander ! ! !
Ruler of all things sleep bolt!

#58 Dec 31 2006 at 8:06 AM Rating: Decent
32 posts
I just want to add something that we did in our Garrison that worked for us. We survived the Garrison with 0 deaths and only 1 NPC (Patrician) lost. When our kiter brought back the mob he had pulled we all ran out to meet him which avoided the NPC from coming and fighting. This saved mp for the mages and prevented any of the NPC,s from being weakened. Also on the last round our kiter provoked and kited the boss mob effectifly removing him from battle. When it was time to finish the Garrison we all swarmed him and took him down to fast to cause any real damage. Final score 11 Patricians (NPC) alive no deaths. This was a 12 man group and we got alot of dragon chronicles garrison gear and a couple of manaquien parts.
#59 Dec 31 2006 at 8:31 AM Rating: Good
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3,379 posts
Holy necropost batman!
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