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Listen to clerics =)Follow

#1 Jan 20 2004 at 2:30 AM Rating: Default
It's a very strange class if you play it as your main. You get tells out of no where from people you've never met acting like your best friend for a favor, people get mad at you if you don't do what they ask you(not everyone), you lose money on dots that people rarely compensate you for, and if you dare to take charge of a group then your a whiny lil brat hehe. I can't say the same about any other class except the chanter, but the cleric is what gives the group a greater edge.

The cleric is there to keep you alive, you don't like what the cleric has to say, then you just might die. I think the cleric has the best perspective of how your group is going to do and how difficult it will be to accomplish a goal from the very first fight.

For example, a group does a ldon high risk, the first fight goes very well and he/she doesn't have to cast a heal. I can tell now that my group can take on more than 1 enemy at time. I know we'll have a very good chance of success from the very first fight.

But let's say the first fight doesn't go very well and the cleric has to heal members other than the tank and the tank needs a cheal. This is going to go bad and somethings got to give. The cleric knows this from the very beginning, and should be listened to if he/she has any advice.(Switch tanks, allow the tank to draw more aggro before fighting, don't nuke so early, whatever)

Just thought I'd make a post about it, not being whiny =)
#2 Jan 20 2004 at 3:06 AM Rating: Default
Idiots play all classes, clerics aint special in that regard.

And dont get me started on the Ebayed idjits too.
#3 Jan 20 2004 at 4:23 AM Rating: Decent
Anonymous wrote:

The cleric is there to keep you alive, you don't like what the cleric has to say, then you just might die. I think the cleric has the best perspective of how your group is going to do and how difficult it will be to accomplish a goal from the very first fight.


Fine - I propose you do a cleric-only guild and go LDoN with 5 other clerics.

I will laugh heartily at your scatterd bodies before I enter the Dungeon myself with a balanced group including a cleric who's a team player. ;)
#4 Jan 20 2004 at 4:34 AM Rating: Default
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Quote:
Fine - I propose you do a cleric-only guild and go LDoN with 5 other clerics.


Hehe, the only thing I can imagine that would do worse would be a rogue only guild/group Smiley: wink
#5 Jan 20 2004 at 4:46 AM Rating: Good
Quite right *grin* but I just want this guild because of the roleplaying value.

#6 Jan 20 2004 at 9:32 AM Rating: Good
Now a mage, shaman, beastlord, necromancer or enchanter guild/group is something to fear.
#7 Jan 20 2004 at 9:40 AM Rating: Decent
I imagine 5 enchanters (or 5 necros) with decent pets could do quite sucessfull in LDoN
#8 Jan 20 2004 at 3:30 PM Rating: Default
lol its funny cause I'm a cleric too and my guild did a few "all cleric" ldon's one day and succeeded every one of them. Very easy because we were all dwarfs, we rooted every mob and just stepped back when we need to heal ourselves, nuking was crazy because it was MM vs the undead. Honestly that's the best group i've ever been in....all clerics lol.
#9 Jan 20 2004 at 3:40 PM Rating: Decent
Well in that case as clerics do best at LDoN(as posted anonymously) it would be advisable for every cleric to stay with its own kind instead of having all this trouble (as posted anonymously also) the rest of us will just have to get along somehow without the class of classes ;)
#10 Jan 20 2004 at 3:44 PM Rating: Decent
I've done all clerics group, too and they are not only successful, they are a Blast!

Ya gotta get a bunch of clerics that know what their spells do and how to us 'em, but really, we can rock as a team!

I do agree, also, that a good experienced cleric can judge how well their group (made of any classes) is gonna do within the first 10-15 minutes. But I'm not sure that's a special ability of the cleric class or as an experienced player. Prolly more the latter. :)
#11 Jan 20 2004 at 3:47 PM Rating: Default
lol =D you don't have to be so sarcastic.

Think about it, you have 6 rooters, 6 pac'ers, 6 heavy nukers, 6 heavy healers, 6 mini-tanks, 6 members with the ability to go invunerable twice.

It works real nice, real fun too so =p
#12 Jan 20 2004 at 3:56 PM Rating: Good
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While clerics are generally one of the cornerstones of a group, there's noting stating that they have any idea what they're actually doing or saying. Sure, there might be problems on the first pull of an adventure and the cleric may have some ideas or input. That's actually pretty common in pickup groups at least. A group that doesn't know each other may take a few pulls before they get into their rhythm. Yes, a cleric's primary job is to keep the tank healed, and the rest of the group healed. Sometimes it's necessary to let people die if something goes wrong (sacrificing a ranger with aggro to keep the tank alive is perfectly fine). But bad play is bad play, regardless of who's playing. Sometimes clerics need re-education of their own.
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#13 Jan 20 2004 at 7:18 PM Rating: Good
39 posts
Anonymous wrote:
you lose money on dots that people rarely compensate you for


Not to hijaak the thread, but try playing a chanter sometime that uses the same peridot the cleric does, only for a buff they have to recast EVERY time they get hit. :P Anyone ever even heard of a group compensating the chanter for runes?
#14 Jan 20 2004 at 7:40 PM Rating: Decent
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1,087 posts
I kick bad clerics out of my group and invite good druid players.
#15 Jan 21 2004 at 12:51 AM Rating: Decent
Although I don't agree wholeheartedly with your post I will say this Mr. Anonomous:

As a warrior I listen to the cleric. If they say go I go, if they say stop I stop. If they say RUN I try and grab all the mobs so they can get away.....nough said imo.

Nafod


#16 Jan 21 2004 at 2:05 AM Rating: Decent
Well this night at LDoN cleric died first....
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