This is what your first line of customer support (guides) was just told. Read it for yourselfs and then ask a few of those that played SWG (Star Wars Galaxies) what sort of help they recieved and how long it took them. YOU as a paying customer of SOE have the power of change. If your for this "take a number and get in line" sort of help then you should be happy. However those of you that have been helped in the past and those of you that enjoy speaking to a Guide so you know something is happing, YOU need to step up and let your voice be heard!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Greetings,
Nearly five years ago, Sony Online Entertainment opened the doors to the magical world of EverQuest. Over time, we've seen EverQuest grow and change. We've seen Norrath gain new continents, we've seen the planes of power, and we've even seen a moon. We've also seen the addition of the bazaar, raid channels, customizable GUIs and more. All of which were designed to enhance the game.
SOE as a company has grown and changed as well. Now they not only offer EverQuest, but they also offer Planetside, EverQuest Online Adventures and Star Wars:Galaxies. In the near future they will be offering EverQuest 2.
During the past five years the Guide Program has changed as well. We've seen our structure evolve with the addition of the program level teams and the addition of the Guide level coordinators. We've seen evolutions in our tools and our capabilities. We've had changes to our practices and processes to reflect the evolving world we support.
Customer service processes for SOE, EverQuest, and the Guide Program have changed over time as well. We've seen changes in the way CSR were staffed to servers, we've seen changes in what customer service would help with though the addition of the Play Nice Policies, and more recently we've been seeing SOE bring in additional CS staff in India and the United Kingdom to support all their game offerings.
Right now SOE is working to improve the customer service tools in EverQuest and make them more consistent in capability and function to the customer service tools used with their newer game offerings.
This past weekend SOE informed the Elders of the extent of the upcoming changes to the petition queue and what the impact would be to the Guide Program. While we were expecting changes to the queue, we were not expecting changes to the extent that will be coming.
EverQuest will be gaining a "ticket" system much like the one used in Star Wars Galaxies. The ticket system is designed to give players a better ability to track their issues and to provide additional information, and will replace the current petition process that is in place now. We're being told that the implementation will be occurring in approximately three months.
As the front end to the petition system changes, the back end will change as well. The queue... The queue will cease to exist. The queue is being replaced by an offline-only java based system for the CSRs. Unfortunately, it is not possible for the Guide Program to access this tool.
SOE has stated that they continue to value our efforts in support of the customers in Norrath, and they have requested that we, the Guide Program, continue helping in the world of EverQuest. As our role with the petition queue changes, they ask that we do more in the way of questing, persistent characters and events. They ask that we do more community related activities, and yes, they have also asked that we continue to help provide some aspects of customer service.
During the coming weeks we will be defining our new role in EverQuest and discussing what can be done to empower the Guide Program for success in light of this change. As we move away from the petition queue as a responsibility and focus on questing, events, and other activities, we will also be looking at possible additions to our in-game abilities. We will also be reviewing our processes and rules with the various teams to make our new focus and direction easier.
As necessity changes our focus from the queue to other activities, we will be looking at how to make those other activities easier to accomplish, and more clearly defining those areas of CS that we will still assist with.
As an example of empowerment for Guides, the Guide rank will be receiving the /become, /height, and /emotezone commands. With these tools more readily available, quests will be dramatically easier to coordinate and run. We are also looking at extending a few additional commands to Apprentices, and reviewing quest and event policies so that they may participate in them more easily.
Persistent characters will be more readily available and we will be working to streamline the processes required to make them available and place them in Guide's hands.
We will also be looking at more ways the Guide Program can positively impact the in-game community, and how we can better communicate with the customer.
With these changes there will be new challenges. Not the least of our challenges will be the acceptance of the change to the queue itself, and the way that the change will impact each of us and our interaction with the customers. As we endeavor to accept these changes, think about the opportunities we have. Think about the positive impact quests, events and our other activities have on the game. Think about ways that we can help enhance the game environment, and ways that we can continue to help.
Over the next few weeks the various program-level teams will be discussing and communicating more details. Please direct your questions, concerns and suggestions to the Teams, to your SMT, and to the Elders, Your thoughts, comments, and ideas are appreciated.
The Elder Guides
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++