cure 1 is the starting point of pld w/o it ur dead its the only way u can protect ur self only a noob wouldnt get this spell its avalible in all citys at the magic shop or u can buy it at the auction house
Can be bought at AH, Windurst, Bastok and SanDoria ^^ Very useful at every level, onlyif u r WHM and have Auto-Regen :D Then u don't need to cast forlast HP's
I cure for 35hp with Light staff, not that it really matters, the only time i use this spell is if im levelling a lower lvl subjob or if im waking up some1 from sleep.
Will the Light Staff make any Cure spell go above the cap, not counting the "exceptional" and "inferior" casts or Lightsday/Darksday? I would assume that it would, but... meh, I'm not a WHM.
Earlier inquired was does Cure heal more when the job level is up... the answer, in a way, is yes. For two primary reasons: 1) As one levels up the cap of the spell goes up. 2) Also as one levels up a given job the stats go up. This means that MND goes up too, and suchly cure rate goes up.
To answer a few of the questions I see here near the top, not knowing if it's answered already...
Banish does more damage then Cures and generally uses less mp, but as mentioned the recast time is very long. Cure's recast time is frankly very very fast =)
Also, as you level you'll see the cures go over the caps mentioned. I have absolutely no idea the formula, whether it's based on healing skill or mind. I just I can get 91 out of Cure II and 184 out of Cure III and not on lights day. Weird? yes
Does anyone have a list of monster types that Cure spells will damage (skeleton, ghost, etc)? Also, does Divine Seal increase damage when Cure is used as an attack spell?
Not counting the occasional lucky "high skill" +1 hp that you sometimes get, the lightday / darkday mods are always there. On lightday all healing spells get a +10%, which is where the 33hp cures usually come from (cure II will do up to 99, etc). And it's the exact opposite on darkday - 27hp cures & 81hp cure IIs.
It may be all 'light' elemental / 'dark' elemental spells get this modifier, but I haven't spent the time to investigate that.
Generally caps at 30, yes, but when your Healing skill level hits 80 or so, a heal of 31 is not uncommon. This is with 50 in MND, though. Happens any day.
can be bought on a boat in windurst walls for about 150gil, and if lucky Cure II for ~600gil. I have experience with dif days though, just everytime Ive used it its only 30hp. A lvl 22 whm casted Cure II on an IT Wight in Qufim Isle and it dealt it ~55dmg I *think*.
hey i hate to bust your bubble, but my elvaan whm at lvl 25 is curing 31 consistantly. even though i do have to say that my healing skill is maxed at like 78 or so and i have like 36 mnd with +16mnd; so i can say for sure that 30 is not the the cure cap for cure I....
hope this is informative....
Update: just for a little minor addition. at lvl 55 whm/blm elvaan completely naked (ugh) cure 1 does 31 consistantly as someone else stated. with gear on and light staff im curing 35 with cure 1 and i dont even have healing maxed and im waiting on nobles tunic.
All abilities in this game improve with usage. For instance, for white mages, the more you cast cure, the more your spell level goes up. For a sword-toting warrior, the more he uses his sword, the more his sword level goes up. You can get 3 points per lvl in your main skills plus 3 (for example, a black mage lvl 10 can get 33 elemental skill points). So, want to make your healing skills skyrocket? Simply run around healing random people...
As far as the scale goes, the lvl 10-12 white mages that I run around with typically do up to about 30 healing points per Cure (and they have maxed out healing skills for their current lvls)... so compare that with what you do at lvl 1, and theres your answer.
#Anonymous,
Posted:Dec 04 2003 at 12:40 AM, Rating: Sub-Default, (Expand Post) The amount healed by this spell does increase as you gain lvl. It caps out at 30. (i have read rumors that this can be modified in certain situations)