Warlords of Draenor: Letters From the Alpha
What it's like to play through Frostfire Ridge in the Warlords of Draenor alpha.
Stats have been squished and abilities pruned. At level 92, my Blood Death Knight has 105k health. Again, numbers are still being tuned, with WoW devs listening closely to player feedback and making adjustments throughout the Alpha process. Just yesterday I raised an issue regarding poor rune regeneration for Blood Dks, to which Technical Game Designer Celestalon responded in agreement, stating: “Yes, current Blood rotation is too slow; will be iterating.”
Devs are listening, folks.
I'd like to close this piece with a word on Upper Blackrock Spire, an old dungeon/raid that is being revamped for WoD. I was fortunate enough to run this level 100 5-man in the Alpha before it was locked. It's a great instance for nostalgia and, at the time, was incredibly challenging. The age-old argument of max-level dungeons being 'too easy' looks set to be demolished. Of course, everything is challenging at the start of an expansion. Players have entry-level gear and are still coming to terms with class changes. In time, content will become out-geared, but I don't want to hear any complaints about dungeon difficulty this time around. At the start of an expansion, they should be challenging. Sense of achievement is important, and shouldn't be devalued in order to be 'more accessible.'
Well, that's it from me. Now, I must return to my Garrison where Thrall and Durotan await. My followers are due to return from their missions and I want to hear their reports.
Penny for your thoughts,
Follow me on Twitter: @QelricDK