FINAL FANTASY XI Update (Jul. 19)

Wow, this thing is huge. [Event-Related] *A new chapter has been added to "Chains of Promathia." *A new quest called "The Fellowship Quest" has been added. Upon completion of this quest, the player will receive an item used to call an NPC. -The NPC may not be called during NPC escort quests, but may be used along with beastmasters' pets, summoners' avatars, and dragoons' wyverns. -The NPC may only be called in certain field areas. -The NPC may fight monsters, gain experience, and level up with the player. -A player fighting with an NPC fellow will receive only 70% of the usual experience points gained for solo battles. -The NPC may be called only when there are less than six members in the player's group. A party may contain a maximum of three NPC fellows, along with the three players who have called them. -If the NPC's level exceeds that of the player, its status will be adjusted to match the player's level. -The NPC's equipment will occasionally change after fighting several battles. -The NPC will leave if the player: -temporarily logs out to PlayOnline -logs out -enters a different area -is KO'd -All NPCs in a party will leave if the party attempts to increase its total number of players and NPCs to seven. *Several new quests have been added, including: -A quest in which the player may acquire headgear that resembles various beastmen -Rematches with mammets and the Mithran sin hunters And more! *An NPC that tells the player's fortune regarding titles and other "elements" has been added in Mhaura. *Character title selection has been changed in the following ways: -It now costs less gil to change a player's title. Also, it now costs no gil at all to check the player's list of available titles. -The NPC bard that changes player titles will now sing out the player's title just before changing it. -After changing the player's title, the NPC bard will sing out the new title. Nearby PCs will also be able to hear the new title. -The player will now have the option to have a random title selected for him or her at no cost once each day (Earth time). -Titles earned by defeating NMs are now available for selection not just at Selbina and Mhaura, but also at Kazham and Rabao. *A chocobo riding game has been added. The player must deliver a chocobo from the chocobo stables where the quest was offered to a designated nation. *Players are now able to talk to an NPC and check the remaining time until they are able to reenter the battlefield for the ENM quests "Pulling the Strings" and "Automaton Assault." *"Return Ring" and "Homing Ring" have been added to the list of items that may be earned by exchanging conquest points. *If a player has completed the quests to get a pair of Mannequin Pumps or a Minstrel's Dagger but disposed of the item he earned, the player may now reacquire the item at the same place he attained it. *Mythril Plate Armor has been added to the list of equipment that may be stored as a key item. *A new NPC that will trade items for treasure earned by defeating Lumorian monsters has been added. [Battle-Related] *Players are now able to earn experience from monsters of a wider level range than previously possible. Experience points earned by defeating "decent challenge" and "easy prey" monsters will also increase in some instances. *Experience chain bonuses in level-restricted areas of Chains of Promathia are now determined by the level of the player while in that area, rather than the player's actual level. *Monster locations have been adjusted, particularly in Chains of Promathia areas. The following areas will be affected: Bibiki Bay, Uleguerand Range, Attohwa Chasm, Newton Movalpolos, Promyvion – Holla, Promyvion – Dem, Promyvion – Mea, Promyvion – Vahzl, Lufaise Meadows, Phomiuna Aqueducts, the Sacrarium, Riverne – Site #A01, Riverne – Site #B01, the Garden of Ru'Hmet, Ro'Maeve, the Boyahda Tree, the Den of Rancor, the Shrine of Ru'Avitau, Kuftal Tunnel *The damage and accuracy of a player's ranged attack are now calculated based on the distance of the player from the monster. This determination varies from weapon to weapon, as does the ideal distance for maximum damage. In addition, the higher the monster's level is with regard to the player, the less damage will be dealt with a ranged attack. *The player's enmity now decreases when a shadow image created by Utsusemi is absorbed by an attack. *Weather will no longer have an effect on the distance a player can be detected for monsters that detect based on the use of magic. *Several new notorious monsters have been added. *Creatures summoned by monsters (excluding elementals) have had their names changed to "(Monster's name)'s Avatar" for consistency. *The strength of monster techniques has been adjusted, particularly in Chains of Promathia areas. *A player who is KO'd, revived, then while still in a weakened state KO'd again will now, after a second reviving, temporarily experience a weakened attack and accuracy loss for magic and ranged attacks. *Before the update, a player who fought a monster without using auto-attack would retain his claim on the monster, even if he was KO'd in battle due to poison, etc. This has been fixed so that when the player dies, the monster becomes unclaimed. *Before the update, a monster that was claimed by a party or alliance would occasionally go unclaimed when magic or a weapon skill was used on the monster as the monster moved out of range before the magic or weapon skill could strike. [Item-Related] *Trading a wijnruit and 99 ninja tools to a certain NPC can now earn the player a toolbag. This item may be gathered in stacks of twelve, essentially increasing the player's ninja tool inventory capacity twelvefold. *New synthesis recipes have been added. *Prices at guilds have been changed to reflect the amount of each item the guild currently has in stock. The cost may rise to a maximum of five times the original price. *Some of the treasure items earned from notorious monsters in the Boyahda Tree have been changed. *The way that the following items are acquired has been changed: Archer Ring, Leaping Boots, Emperor Hairpin, Peacock Charm In addition, players may receive an EX/Rare or EX item with the same attributes from the monsters who previously dropped each of the above items. *The effects of the following items have been altered: Poison Potion, Venom Potion, Paralyze Potion, Sleeping Potion, Silencing Potion, Blinding Potion, Vitriol, Instant Warp, Bastok Mines gate glyph, Bastok Markets gate glyph, Port Bastok gate glyph, Eastern San d'Oria gate glyph, Western San d'Oria gate glyph, Northern San d'Oria gate glyph, Windurst Waters gate glyph, Port Windurst gate glyph, Windurst Woods gate glyph, New Year's gift, Cantarella, Black Drop, Muting Potion, Invitriol, Warp Cudgel, Trick Staff II, Treat Staff II, Teleport ring: Holla, Teleport ring: Dem, Teleport ring: Mea, Teleport ring: Vahzl, Teleport ring: Yhoat, Teleport ring: Altep, Memento Muffler, Gargoyle Boots, Zoolater Hat, Root Sabots, Aries Mantle, Anubis's Knife, Oscar Scarf, Kinkobo, Carpenter's Belt, Blacksmith's Belt, Goldsmith's Belt, Weaver's Belt, Tanner's Belt, Boneworker's Belt, Alchemist's Belt, Culinarian's Belt, Fisherman's Belt, Counter Earring, Tactical Ring, Wing Gorget, Healing Feather, Spirit Lantern, Astral Pot, Homing Ring, Return Ring, Absorbing Shield, Tavnazian Ring, Ducal Guard's Ring, Maat's Cap, Kingdom Stables Collar, Republic Stables Medal, Federation Stables Scarf, Cursed Beverage, Cursed Soup *The item "Timepiece" has been added to the list of special items a player may receive 100 days after participating in the Vana'diel Adventurer Recruitment Program. *The following item names have been changed in the English version: Panzer Mask -> Panther Mask Panzer Mask +1 -> Panther Mask +1 Amemit Mantle -> Amemet Mantle Amemit Mantle +1 -> Amemet Mantle +1 *The item name "Comet" has been changed to "Little Comet." *An attribute of the following item has been changed: Darksteel Pick +1 Delay:312 -> Delay:303 [System-Related] *Region Info may now be viewed from all areas. *Messages may no longer be sent using /tell to a player on the user's blacklist. *Along with the introduction of the Fellowship Quest, players may now combine text commands with to target their NPC fellows and execute their desired actions. Only the player who called the NPC may target it using . [Other Content] *The following changes have been made to Ballista. -If one side of an official match is low on members, entry into that force is now possible even if a match is already underway. In this case, experience may still be gained if certain conditions are met, just as if the player had entered the match from the start. Also, if a player enters during a match, both forces will receive a message notifying them of the new entry. The player must have the following in order to enter a match already underway: -A Ballista License -Enough gil to enter the match -The minimum level required for the match being played -A player who has just entered an official match or a match in Diorama Abdhaljs-Ghelsba that was already underway will temporarily be placed under "Preparing for Battle" status. -Players may now borrow the key items "Ballista Earring" and "Ballista Band" free of charge from the Pursuivant in Ru'Lude Gardens. Ballista Earring: When in possession of this item, the player will receive information about the next Ballista match and the entry registration time when entering San d'Oria, Bastok, Windurst, or Jeuno from one day prior to the match (Vana'diel time) until the end of the entry period. Ballista Band: When in possession of this item, the player will be given the choice of whether to keep or throw away the first Petra he quarries. Ownership of a Ballista License is not required to borrow the above items. The player may return the items simply by speaking to a Pursuivant. -Players are no longer able to adjust Petra selection settings in Diorama Abdhaljs-Ghelsba. The player will be given the option of what to do with the first Petra quarried only when in possession of the new key item "Ballista Band." -The following rules have been changed from special rules to standard rules. -Camp locations will change when the number of participants in a match is 40 or less. -The number of Rooks will be reduced to two when there is a significant difference in the number of players on each side. -Players will now receive experience points for participating in an official match. -The system of "Open Entry" for official matches, in which all adventurers were allowed to join the force with the smallest number of participants, has been done away with and replaced by a system called "Temporary Entry," in which players may join a force regardless of allegiance. However, the player's entry is temporary, and similar to Diorama Abdhaljs-Ghelsba's "Auto-Balance" feature, the players may be redistributed for balance when the match begins. -In Ru'Lude Gardens, the player will be able to view Diorama Abdhaljs-Ghelsba's reservation status. Reservations for the next two days (Earth time) will be shown. -The NPC Tillecoe will now inform the player of the match's level restriction when a match at Diorama Abdhaljs-Ghelsba is set to allow general participation. -Temporary items will now be distributed at the start of official matches held at the Pashhow Marshlands. -A section of the Ballista rulebook that is read out by the Pursuivant has been changed. -The rate of success for Foe Lullaby and Horde Lullaby has been lowered for players with bard as a support job. -A limit has been imposed on the amount of HP that can be absorbed by Bloody Bolts' HP Drain effect during Ballista.

Comments

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BCNM - No
# Jul 18 2005 at 2:03 PM Rating: Decent
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636 posts
BCNM isn't the answer. Frankly, I don't want to see any more items shifted to these. Gathering 6 people with the right jobs and enough beastmen seals is in no way equivalent to the camping experience.

Here's an idea. Imagine Diorama:Maze of Shakhrami. You, and perhaps a few buddies, can "rent" a dungeon for a period of time, during which a NM may spawn. Besides yourselves, a certain number of NPCs roam around, who compete against you for the claim.

It won't prevent cheating, but you'll never get cheated by some other player, and you'll certainly never have a person monopolize a drop.



RE: BCNM - No
# Jul 18 2005 at 2:07 PM Rating: Decent
Very interesting idea -- I like it. Or maybe, a couple of groups could rent the place at one time and go at it like ballista while searching for the NM pop or something. OHH -- anyone notice they are going to have Choco racing -- wooot -- I suggested this almost a year ago, and now they finally have it -- all because of me lol - j/k hehehe
wOOt! bigger wOOt!!!
# Jul 18 2005 at 2:00 PM Rating: Decent
YAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAY
sry bout that...but this is the best update ever since i started playing like 1 yr 2 months ago i am digging this NPC thing the most. i really hope u can control the npcs actions somehow cause ill get a blm up to 40 (warp 2 hehehehe) what if u could get multiple jobs of npcs!? so many possibilites and totally worth it...***** lvling rdm im lvling my NPC!!
NPC quest
# Jul 18 2005 at 2:00 PM Rating: Decent
With this New NPC quest I wonder can u choose the job or your companion. If you can, this will be a truely useful addition to the FFXi world...don't you guys thinks so

Name: Darknaruto

Job lvl: BSt61/Whm30/Rang36/Blm18

Edited, Mon Jul 18 15:11:08 2005
Yay SE!
# Jul 18 2005 at 1:59 PM Rating: Good
What really surprises me is of all these posts, not one single complaint about the 16 hours of server maintenance!! I don't complain, because each update does something good, but there's always those few who do.
And this update really is incredible. When I get back online, I'm gonna do the Fellowship quest immediately, then do the Beastmen hats. I like my Tiger mask and my........Panther mask ^^. Now I need a Gobbie mask, Tonberry mask, and a Sahagin mask. Wootzorz masks.
sniper rings
# Jul 18 2005 at 1:55 PM Rating: Decent
this update seeems ok ebsides a couple things, but im worried bout the price of sniper rings now, lets face it, if they make archer rings EX and crafters are gonna have to camp them.... there going to shoot up in price. a lot
RE: sniper rings
# Jul 18 2005 at 4:55 PM Rating: Decent
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868 posts
The Archer's Rings will be BCNMd or something... they are going to make Stroper Chyme drop a rare/ex version of the Archer's Rings. So sniper's rings will be going up because the Archer's Ring will be BCNM or something only... but no they won't have to be camped by the synthesists
YOU ARE SCREWED (''')(;,,,;)(''')
# Jul 18 2005 at 1:50 PM Rating: Decent
lol,even if its gunna be rare/ex, ur still f@cked for the next few weeks XD cuz all u noobs that don't have it... will be there
HURRAY
# Jul 18 2005 at 1:42 PM Rating: Decent
The way that the following items are acquired has been changed:
Archer Ring, Leaping Boots, Emperor Hairpin, Peacock Charm
In addition, players may receive an EX/Rare or EX item with the same attributes from the monsters who previously dropped each of the above items.

I think that from now on, Leaping Lizzy, Stroper Chyme, Valkurm Emperor, and Argus will all drop an item that has the same stats as the Archer Ring, Leaping Boots, Emperor Hairpin, Peacock charm... and now, those 4 equipments will only be obtained from BCNM or whatever. I don't think gil sellers will have any chance to camp these and monopolize our economy anymore. That is, unless they start freaking like making little beastman's seal bots and then doing BCNMs like crazy..... lol
>.<
# Jul 18 2005 at 1:41 PM Rating: Decent
hmmmm, well if they are making these items rare/ex i think the gil sellers will just move taking over the monster signa and such, i've noticed a bot on <ifrit> already named Mainagisa, and if youre reading this .i.. I'm giving up on the signa, i'll just go get the chanter's staff ;p
Ninja Toolbags
# Jul 18 2005 at 1:37 PM Rating: Decent
Sorry about the multiple posts.


Edited, Mon Jul 18 14:44:44 2005
Ninja toolbags
# Jul 18 2005 at 1:35 PM Rating: Decent
I'm just really happy that you can finally have stacks of 99 ninja tools similar to quivering arrows. Anyone who loves ninja has gotta love that.
Ninja Toolbags
# Jul 18 2005 at 1:34 PM Rating: Decent
I'm just really happy that you can finally have stacks of 99 ninja tools similar to quivering arrows. Anyone who loves ninja has gotta love that.
Cool
# Jul 18 2005 at 1:28 PM Rating: Good
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414 posts
Very interesting.

I just hope the new rare/ex items are 100% drop rate and their spawn time isn't 24-48 hours like it is for Argus.
Nin tanks no more?
# Jul 18 2005 at 1:26 PM Rating: Decent
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219 posts
Quote:
*The player's enmity now decreases when a shadow image created by Utsusemi is absorbed by an attack.


This is what I'm most interested to see, it's commonly known that SE never intended Nin's to be tanks. I wonder what they're up to.
wOOt
# Jul 18 2005 at 1:22 PM Rating: Decent
This is an awesome update, thank u SE, next time get the kraken club and make the abj drop somewhere else too! Sweets!
NM happyness
# Jul 18 2005 at 1:19 PM Rating: Decent
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211 posts
Quote:
*Before the update, a monster that was claimed by a party or alliance would occasionally go unclaimed when magic or a weapon skill was used on the monster as the monster moved out of range before the magic or weapon skill could strike.

I think this will be happy news to those NM campers that get it stolen away mid fight
NOOOOOO!!!!!!!!
# Jul 18 2005 at 1:19 PM Rating: Decent
OMFG ><
Leaping Lizzy is how i made... all my money..
goodbye money, goodbye good equipment ><
*sigh*
RE: NOOOOOO!!!!!!!!
# Jul 18 2005 at 1:50 PM Rating: Decent
they said the way to aquire these items will be different...what could that mean? u think u could maybe quest them...or a different NM? either way they wont be worth much if ex/rare versions were made anyway...but thats good nm camping sux its so much more fun when its for an ex/rare item u need: and for this noooooo! guy, ur a thf do u realize how great at farming thfs r? go train farm or something ull make plenty
RE: NOOOOOO!!!!!!!!
# Jul 18 2005 at 1:41 PM Rating: Decent
there are several, infinately better ways to make money. try BCNM or garrisons, or gasp.....farming with your level 25 THF..........heh
DO'OH
# Jul 18 2005 at 1:17 PM Rating: Decent
*The way that the following items are acquired has been changed:
Archer Ring, Leaping Boots, Emperor Hairpin, Peacock Charm
In addition, players may receive an EX/Rare or EX item with the same attributes from the monsters who previously dropped each of the above items. "

SE forgot one really 'would have been nice rare/ex' item.....Monster Signa...well my bst is lv52 (light staff ^^) but my bard is lv 1..was gonna wait till i could afford that to start lv up bard.

DO'OH

Oh yeah so might as well give up on signa..cause all the LL, VE, etc campers will prolly migrate over there now >.<
Drops and such
# Jul 18 2005 at 1:15 PM Rating: Decent
Its great news seeing that SE is cracking down on some of the major gilseller spots. Maybe the new rare/ex items dropped by LL and VE will be named lizzy boots or fly pin... i dont know stupid guess. But now maybe i can finally lvl thf again woot!

But i was hoping i would see in the update a new quest to get Erase scroll. Oh well, i guess theres enough good things for me to be happy about. =)
dont think the updates very long
# Jul 18 2005 at 1:10 PM Rating: Decent
i looked at the update it saids it will only take 10 mins tops
naw
# Jul 18 2005 at 1:06 PM Rating: Decent
they do that to make you leave
hmmm
# Jul 18 2005 at 1:02 PM Rating: Decent
*The way that the following items are acquired has been changed:
Archer Ring, Leaping Boots, Emperor Hairpin, Peacock Charm
In addition, players may receive an EX/Rare or EX item with the same attributes from the monsters who previously dropped each of the above items.

Ok, I'm loving this new idea. Assuming it means that the NM's will now drop rare/ex items with same stats instead of the old items. But I just got to thinking, and I've seen it before...Perhaps the gilsellers will not let up, just maybe change their plan a little. I've seen gilsellers purposely hold a mob with sleep so that it would not respawn, and everyone camping eventually left. Perhaps they will just change their gameplan a bit and start a new branch where people go out and kill these mobs so others can't get the drops and are forced to either not have them or buy them. Maybe I'm looking to much into it, but the thought just occured to me. What do you guys think?
RE: hmmm
# Jul 18 2005 at 1:55 PM Rating: Decent
its not like these guys r exactly hard to steal from...we could easily get it from them and im sure this is one thing SE could step in for: its like w/ moldavite earring (which i still dont have...) no one camps it unless they need it
RE: hmmm
# Jul 18 2005 at 1:05 PM Rating: Decent
Will do the Gillsellers no good as the items cannot be sold when Rare/Ex. So, for them to kill or not kill mobs, they still cannot sell the drop, so it does them no good, and soon they will stop camping these.
RE: hmmm
# Jul 18 2005 at 1:13 PM Rating: Decent
No I know the items would do them no good. I just mean what if this pisses them off about the Rare/ex stuff and they STILL camp these NMs just so other people cannot obtain the rare/ex item and are forced to buy it from the gilsellers then.
RE: hmmm
# Jul 18 2005 at 1:49 PM Rating: Excellent
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63 posts
The gilsellers are totally mercenary; the whole point of their activity is to make money, and while they're holding a mob claimed they're making nothing. Apart from the short term (attempting to PK people who are camping an NM, for instance) you'll never see gilsellers actively try to hurt the community (except insofar as it makes them money); they make their living off us, remember.

More likely they'll just step up their campaign on the NM drops unaffected by this change (ochiudo's kote, rabbit charm, and such).
RE: hmmm
# Jul 18 2005 at 1:47 PM Rating: Decent
|Thats all well and good, but, they will probably claim the monster, and charge people for the claim.
Gilsellers did that to my friend when she was after her Moldavite Earring...
But, lets hope theyre not that intelligent :)
(or reading this)
RE: hmmm
# Jul 18 2005 at 1:44 PM Rating: Decent
ad by "it" he means the old item, which im sure the gilsellers have plenty of.
RE: hmmm
# Jul 18 2005 at 1:38 PM Rating: Decent
Correct me if I am wrong, but my understanding of these being rare/ex is so they cannot be traded/sold/bazaared etc.. That is at least what I am thinking would make sense to avoid such scenarios as you are talking about. I sure do hope they do.
RE: hmmm
# Jul 18 2005 at 1:46 PM Rating: Decent
I understand what he's saying. I doubt they would try to keep people from gaining the new rare/ex items from their former gilselling mobs because that would waste their gilfarming time. Time is money to them.
soloing -_-;;
# Jul 18 2005 at 1:02 PM Rating: Default
i'm glad they made soloing easier, seeing as how this is a MMorpg, nobody REALLY wants to party with the other 2500~ people on at any given time
RE: soloing -_-;;
# Jul 18 2005 at 1:23 PM Rating: Decent
i doubt soloing will be easier, i mean, maybe now a whm like me can solo EPs and such with more ease, but BST wil still monopolize the solo industry... NPC might suck
anyone know though, if you can have a pet as well as NPC helper? i doubt it, because like bst/smn you cant have 2 pets, so i would imagine this works the same... as for the lv of the npc, do they start at like, lv 1, or your lv? i cant log on for a few weeks, long story, so someone just post or something
RE: soloing -_-;;
# Jul 18 2005 at 1:41 PM Rating: Decent
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136 posts
Quote:

-The NPC may not be called during NPC escort quests, but may be used along with beastmasters' pets, summoners' avatars, and dragoons' wyverns.


first subpoint in the entire update.

Edited, Mon Jul 18 14:41:46 2005
RE: soloing -_-;;
# Jul 18 2005 at 1:38 PM Rating: Decent
47 posts
Quote:
-The NPC may not be called during NPC escort quests, but may be used along with beastmasters’ pets, summoners’ avatars, and dragoons’ wyverns.

So yes. You can have a pet and a companion.
Quote:
-If the NPC's level exceeds that of the player, its status will be adjusted to match the player's level.

The companion may start out at a higher level than the player. But it'll adjust down.
Quote:
-The NPC may fight monsters, gain experience, and level up with the player.

Eventually, I suppose the player with surpass the NPC, unless they always use him and he levels up with them constantly. It also remains to be see what areas the NPC can be called in. My personal guess is that this is probably to help folks at lower levels, and won't be viable past, for instance, level 30. But, we'll see tomorrow, I suppose.
Chains of Promathia
# Jul 18 2005 at 1:01 PM Rating: Decent
30 posts
Does this require CoP to have the NPC and the helms and all?
RE: Chains of Promathia
# Jul 18 2005 at 1:59 PM Rating: Decent
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659 posts
probably yes... odds are the quests to obtain them are started in COP areas, therefore you need COP installed in order to get the quests.
A cautionary thought
# Jul 18 2005 at 12:53 PM Rating: Decent
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270 posts
As regards the NPC companions, I really do hope that SE have thought out the question of which areas these will be allowed in very carefully. There should be an increase in the number of parties in operation at any one time and, given the way in which certain areas (eg Crawlers Nest or Garlaige) become overcrowded as mayyers stand now, the thought of an increase in the numbers is not an attractive one at all.
RE: A cautionary thought
# Jul 18 2005 at 1:04 PM Rating: Decent
guys who arnt noobs like me....is this update only for chains of promatia users or is it for everyone....cos i dont have chains of promatia and i want some of those updates. not that i know what they are (im only a lvl 13 war beginer) but everyone is saying they are good and the fellowship quest sounds awesome....well so is it for only chains of promatia users or eevryone with final fantasy 11 and rise of the zilart?
Monk Gear
# Jul 18 2005 at 12:52 PM Rating: Decent
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868 posts
Not to sound like a whiner :3 but I noticed they haven't done anything concerning the ridiculously overpriced Monk's gear such as Jujitsu Gi, Ochiudo's Kote etc... Might I be going back to RNG? We'll just have to see :O
RE: Monk Gear
# Jul 18 2005 at 2:02 PM Rating: Decent
nooooo dont go to the darkside!!! :) (60mnk)
and dont forget rnger is getting gimped to with dmg and accuracy he can do
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