Changes to Merit Points

The maximum number of merit points a player may use in each adjustable status category will be increased in the next version update! The maximum number of usable merit points will increase in all categories in the following manner. Combo total and sub-categories: HP/MP Attributes Combat skills Magic skills Others Combo total only: Individual job categories With this adjustment, players may reach their maximum potential possible with the Chains of Promathia expansion disc. Furthermore, the FINAL FANTASY XI development team is already working to expand the merit point system for "Treasures of Aht Urhgan." Adjustments to make new magic spells and abilities available through the use of merit points are planned for the new expansion disc. More information will be released on the FINAL FANTASY XI main page as it is made available. FINAL FANTASY XI Development Team (12/05/2005)

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Thanks for listening SE
# Dec 05 2005 at 11:54 AM Rating: Decent
SE are definately listening to what players want now, people said before they wanted spells, weapon skills and abilities you have to unlock and here they gave it us. Same as DRG update, people said to do it before and they listened. The more merits is just a way to keep people playing though. Let's keep saying what we want and they will listen :p SE give us Geomancer in expansion pack!
merit spells/abilities
# Dec 05 2005 at 11:52 AM Rating: Decent
this sounds promising, could add more depth to merit personalizing of characters...whee
new JA
# Dec 05 2005 at 11:42 AM Rating: Default
Could this mean a new jump for DRG

Can't wait XD
Screw tier II AM...
# Dec 05 2005 at 11:34 AM Rating: Decent
19 posts
Can you RDM's say, Refresh II? YEAH BABY!!! XD
RE: Screw tier II AM...
# Dec 05 2005 at 5:52 PM Rating: Decent
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115 posts
They probably would not add Refresh II because if they did they would have to add Balad III and the combination of these two would make a too high of a refresh rate.

The only way that I could see them adding it is if were to cost about 10 merrits. It would be too powerfull if it were to be any lower.
Yes!
# Dec 05 2005 at 11:29 AM Rating: Default
OMG.. What ever Black mage has been wanting.. Will
the new magic perhaps be.. wait for it... TIER II AM!!! OMG im so maxin merits to get this asap
New Merits
# Dec 05 2005 at 11:27 AM Rating: Decent
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421 posts
Quote:
Adjustments to make new magic spells and abilities available through the use of merit points are planned for the new expansion disc


As I thought, this is the way the tier 2 AM and Tier IV ga's and tier V spells for BLM will appear! Awsome!
RE: New Merits
# Dec 05 2005 at 12:44 PM Rating: Decent
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297 posts
RandomPTLeader>> do you have Burst2, Thundaga4, Thunder5?
AverageJoeBLM>> no, i have maxed thunder potency merits though
RandomPTLeader>> (|No thanks.|) i'll find another BLM who isn't gimp.

Does anyone other than me forsee this being simply another way to widen the gap between the hardcore players and the average joe "casual" gamers even further?
RE: New Merits
# Dec 05 2005 at 12:49 PM Rating: Default
Yes, this sucks. The triumph of the people with no life -_-; yes, SE just want to steal our life ;_; damn ******** Make the game better, not longer! ><; If they also rise the lvl cap im quitting >8(
RE: New Merits
# Dec 05 2005 at 1:53 PM Rating: Good
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792 posts
Sorry to urst your bubble, bro, but that's precisely what they're doing. I think it's kinda cheap, but it's really an excellent way to "raise the level cap" without having to readjust the whole endgame (gods, HNMs, etc.) and ***** the people who might be just coming into it.
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