Changes to Merit Points

The maximum number of merit points a player may use in each adjustable status category will be increased in the next version update! The maximum number of usable merit points will increase in all categories in the following manner. Combo total and sub-categories: HP/MP Attributes Combat skills Magic skills Others Combo total only: Individual job categories With this adjustment, players may reach their maximum potential possible with the Chains of Promathia expansion disc. Furthermore, the FINAL FANTASY XI development team is already working to expand the merit point system for "Treasures of Aht Urhgan." Adjustments to make new magic spells and abilities available through the use of merit points are planned for the new expansion disc. More information will be released on the FINAL FANTASY XI main page as it is made available. FINAL FANTASY XI Development Team (12/05/2005)

Comments

« Previous 1 2
Post Comment
Let's give SE the prop's they deserve
# Dec 16 2005 at 7:35 PM Rating: Decent
okie ima reply to everything everyone just said.

as for merits that is a great idea, y because all it does is make you stronger and better at your job, and it will distingush the true players from the wonna be's. now as for raising the lv cap. that not a wise idea, why? you say. well for 1 reason certain special abilities chouldnt be gottne by certain job. it would make them to strong, even if you put restrictions on the abilities, i would elevate certain jobs. *cough* rdm. and anyways who wouldnt want there job to be stronger. SE is giving you something, why get pissed. i bet you would still be playing even if SE did give you a damn thing and left it the way is was.
as for the ne abilities thats a great idea, you know i'm sick of noobs who dont truly understand there or a job fully and try's to comment on it. utsi: san. i hope nin's get it with 5 shadows. why you say, well lets see, who here *****'s when there chaining 5 constantly when they got a nin tanking? GOD DAMNIT the nins making this easy for us. ***** it Se should gimp then ><. -_- come on lets be real, sure the nin's could solo nm's easier but what real nin cant?
if you got enough merits with your nin to get Utsi: San. then you should for damn sho be good enough to solo a simple nm. hnm's and god's are still up for grabs. now i can understand if a pld's ******** about this, if there noobs. for 1 san will be merits so stopping you from getting to lv 75 shouldn't be an issue and lets think about this. could a nin really tank a god or hnm. hello no you job is still and forever will be secure when it come's to that, for you are gods of hate so stop ******** like noobs and learn your job better.
now for you true FF gamers how would like to see ultima and meteor as spells added to the blm's list opf death traps. lemme speak alittle reasonable here. 1.) ultima is an AOE of massive proportions. it would be without a dought be the strongest spell in the game and so is meteor. now this spell would be aquired through merits. which mean's that you are already at that point where tanks cry and you die if you wonna see a big number on your screen. if a taru cast thundaga3 at 75 they do some nice damage huh? yeah its the strongest spell. they get a nice bit of hate as well huh. yup once again its there strongest spell. well what would happen if you casted ulitma at that lv as a taru? death thats right a consistant death everytime you cast that spell. its ok tho depending on what your fighting the pt might survive -_-. i know SE could gimp the spell. really, who want's a gimped ulimta. that on it own would **** me off. and every true FF player out there as well. now as for new jobs like geomancer i believe they dont belong in this game. but thats only because there are alot more jobs they could put in this game that would be alot better and funner. the day SE puts a geomancer in the game is when you know there running outta idea's. but i dought that would happen because there are limitless ways to expand this game just off the others SE's.
oh and the idea about meca in the game, thats not a bad idea to make the bst soloable job have a partner. but use the meca we already have in the game. like dolls and such. well that my thoughts on everything

Shiva
75blm/37whm
49war/24nin


samurai
# Dec 09 2005 at 5:01 AM Rating: Decent
Any samurai's out there interested in all this talk about new abilities? I was just wondering if any ideas or rumors are circulating for the mighty SAM. I mean meditate and third eye is great and all but some new stuff couldn’t hurt, could it?
Spells/abilities I would like to see
# Dec 07 2005 at 2:25 PM Rating: Decent
***
2,214 posts
I know kinda pointless, but here are the list of new spells I would like to see:
Wall (Magic spells are reflected back at caster)
Pearl: Mild Light magic damage
Demi: Mob takes a % of damage (e.g. 10/25/50) based on their current HP
Doom: Upon success mob will die in 10 seconds
Break: Petrify mob (instant death?).. (Ok would never happen)
Meteor: Massive Dark damage
Time Shift: Cause mob that you are engaged with to stop for X period of time.
Missing Ni spells
Utsu and Tonko San spells

new abilities I would like to see:
Repeat: Repeat last action (even if you do not qualify, e.g. no MP spell casts and no TP needed TP attacks)
Mimic: Duplicate the last action performed by a party member (including self)
Final Attack: Perform a pre-assigned action the moment your HP = 0.
Rune: Absorb magic spell cast at you and gain MP based off either MP to cast, or dmg it would inflict.
Subdue: Decrease the amount of hate the mob currently has against you.
Passify: Cause currently aggroed Mob to lose interest in it's currently aggroed target.
Heroic Surge: Every action you preform generates 2x the amount of aggression as normal.
____________________________
http://na.finalfantasyxiv.com/lodestone/character/729735/
merit formula
# Dec 06 2005 at 12:40 PM Rating: Decent
Does anyone know the exact formula for how the Merit system works??
utsusemi san
# Dec 06 2005 at 12:18 PM Rating: Default
Quote:
NINs get up and cheer!... the spell Utsusemi: San has been in the databases for ages, I have a feeling that this will be a Merit Spell for NINs.. 5 Shadows, 1 sec Casting, 60 second recast is my guess
.

i was always under the impression Utsusemi: San would be 1 shadow only, instant cast time, but long recast time. this actually makes sense. would be an upgrade to ninja, but not un balance things.
RE: utsusemi san
# Dec 09 2005 at 4:46 AM Rating: Decent
Jesus I hope this isnt true. I mean I'm no Ninja hater or anyting but I feel Ninjas are out of balance with the other jobs as it is. My feeling is that if they made ninja any better then people would stop using other jobs.
RE: utsusemi san
# Dec 06 2005 at 12:59 PM Rating: Decent
**
516 posts
ive been told that there are mobs that use this spell, i think they are in dynamis somewhere. if the quote was taken from someone whos never fought one of the mobs id like to get some info from someone who has. if he has fought them, my apologies, i havent fought any yet. i thought it would be 3 shadows, about the same cast time as flash(.5 seconds) and the recast would be between 1 and 2 minutes

Edited, Tue Dec 6 15:56:38 2005
Combat Skill 300 ftw!
# Dec 06 2005 at 10:03 AM Rating: Decent
**
353 posts
right now my combat skill (great katana) is 293, i wonder if i add more merit after this update to 300 i get a new ws or something.
New Spells
# Dec 06 2005 at 7:55 AM Rating: Decent
Here is a way to check the spells that SE has been testing. I know there are some players that know about this but thought I might just throw it out there for the hell of it. I haven't checked too many of them but noticed they are trying out Ancient Magic 2 spells as well as meteor. Ultima wasn't in the listing. The command is what I use a lot for my THF abilities. /recast "spell/ja name"
Anything that really pops up --:-- is what they are testing to see what they can put in the game. It's not for a fact they will put every one of those into it. For the Geomancer job, I would personally like to see it in the game. There is no telling how they would have to change it to make it work with FFXI. It would be a great new enfeebler to have.
My 2 Cents
# Dec 06 2005 at 6:39 AM Rating: Decent
I'm about 99.9% sure I'm gonna get rated down for this post, but do what you want - I just want to clear one thing up once and for all...

Ok, I've read most of the post's in this thread, amd most are alright, some good ideas here, but I have noticed teh odd complaining wimps amongst us...

Quote:
/sigh, exactly what we need, more reasons to not have pld. Utsusemi san will succeed in killing pld for good.


Quote:
why the hell dont they just do things right, and increase the cap to 80, and modify some existing areas adding places where lvl 75+ can xp. I mean, hell they can tack on an extra map to existing areas.


Quote:
I sincerely hope they do not implement Utsusemi: San. Ninjas have an easy enough time tanking most things... with this spell, they'd be able to tank gods, ANYTHING, with minimal gear necessary. Tell me why again would ANYONE want PLD75 if ninjas get Utsusemi: San? Would throw the balance too far out of whack.


and my personal favourite...

Quote:
Yes, this sucks. The triumph of the people with no life -_-; yes, SE just want to steal our life ;_; damn @#%^ers. Make the game better, not longer! ><; If they also rise the lvl cap im quitting >8(



Seriously, some people seem to have forgotten that this is a GAME and should be played for FUN. If you don't find it fun then this is not the game for you.

1. From quote's 1 and 3 (Utsusemi: San and the end of PLD's) - Do you guys HONESTLY think that SE won't have something else planned to still keep PLD Tanking? IMHO, they might make it so that NIN's using this spell won't be able to hold hate -even less so than they can now (no offence to all the NIN's out there)- and then make them more towards DD rather than Tanker's.

2. From quote 2 (Why don't SE do things right?) What do you want from them? They gave you an awesome game to play, let you escape from the sometimes harsh realities of Real Life and yet you complain that they can't do their job? Raising the level cap to 80 and stopping Mages subbing RDM for convert would be a very hard task. Using this method of merit points however, they are raising the potential of your job. You will be level 75 with the STAT's of a level 80. This is probably the best an easiest way.

3. From quote 4 (SE are sucking the life out of us)... Dude you need a /slap. If you play this game and feel that your life is being sucked away... simple answer is just don't play.


Granted - I have my own ideas for this game, but i'm not goin to cry or say that its ruining my life because SE haven't used the idea... I mean come on, if you feel like that just remember SE are updating and coming up with ideas all the time, in my oppinion, they are doing a bang up job already. Give them credit where it's due and stop complaining...

Edit: I do not mean any offence to any of the posters, I'm just really tired of seeing people complain constantly about SE when they gave us such an awesome game.


(Nice to meet you.) (Take care.)

Edited, Tue Dec 6 06:48:02 2005
RE: My 2 Cents
# Dec 06 2005 at 12:46 PM Rating: Decent
**
516 posts
i dont know about everyone else, but i tend to agree with most of what hes saying. i was just thinking about why they wont change the level cap a few days ago, and it occurred to me that all mages will sub RDM for Convert....leaving tarus in the dust because their MP is like twice their HP when they are mages. as for PLD, WE WILL NEVER DIE!!!!! and to the person who complained about having others having too much time on their hands, go play WoW you'll cap your level in like a month.

anyways, two thumbs up(and a tail) from this Mithra PLD d(-.-d)/
RE: My 2 Cents
# Dec 06 2005 at 12:39 PM Rating: Decent
I might only be a 55 NIN but i would rather see a NIN as an all out DD. I mean NINJA's are known for being assasins so a DD Solo job??? And i think that 1 sec one shadow idea would make it more interesting than a 5 shadow spell after all you need that one shadow for the other utsusemi spell's when you are waiting for recast and no one is paying attention to your help macro for stun and flash and other things. But i am excited to see what they are going to do for NINJA after this and i can't wait to exp after i get that dang LB2 finished. And I think PLD's and NINJA's are equal tanks in the right parties. Just for the record
Nice...
# Dec 06 2005 at 3:41 AM Rating: Default
Scholar
****
4,639 posts
Maybe i'll start seeing Jubaku: Ni and Domokori: Ni, all I want is Jubaku: Ni, that isn't hard to ask is it? ; ;
____________________________
Hume male, Zafire, Server: Sylph
50DNC, 50SMN, 50BRD, 50SAM, 50DRG, 50WHM, 52THF, 52COR, 52MNK, 58BST, 60WAR, 67PLD, 69PUP, 75RNG, 75SCH, 75BLM, 80NIN, 80DRK, 85BLU, 85RDM
Retired since February 2011.
All SJ's capped for LVL99!

new spells
# Dec 05 2005 at 11:06 PM Rating: Default
I doubt they create new spells rather than just release some spells the are npc only: DiaIII, BioIII, Meteor, Comet,-ga enfeebles, etc. There are tons of spells that npcs can cast but we cant.
ooops forgot blm merit add-ons
# Dec 05 2005 at 9:59 PM Rating: Default
Merton, Ultima, Meteor, and a spell thats pure dark magic (opposite of holy), would be cool new spells for blm

My idea for engineer seems far flung, but i liked some of a technoloy mix in FF games. FF6 did great with Magitek and monsters based on technology, without giving it too much a sci-fi feel to the game. FF7 rocked with the Weapon monsters Vs' Junon Cannon (errr hope i got the name right), technology advanced cities, and minus the lousy character Cait Sith, was pretty sweet. FFT used limited technology, but just enough to add a cool twist to the storyline.

Edited, Tue Dec 6 15:03:19 2005
RE: ooops forgot blm merit add-ons
# Dec 07 2005 at 9:55 PM Rating: Decent
I agree Blm and drk need some ind of spell to off set holy. baised in sheer dark magic like Apoclypse ff8 or ultima metior is non elmental ao i think a rdm should get that personaly. but im about to sound like to total ffxI noob /cry how do i do merit points
RE: ooops forgot blm merit add-ons
# Dec 06 2005 at 4:00 AM Rating: Decent
Ultima :P

(for some reason everyone seems to forget this one)

RE: ooops forgot blm merit add-ons
# Dec 06 2005 at 2:49 PM Rating: Decent
if i remember correctly, meteor was the opposite of holy (at least thats what it was in FF7). Ultima, i always thought, seemed to hold its place as an embodiment of all elements. I really dont have the knowledge of all the FF games to know every little detail, but i remember flare being the the opposite of holy in the earlier games. This very topic is mentioned and discussed in more detail in the ultima/omega mob threads.
Edit: spelling (nevir kuld sphel guud ><)

Edited, Tue Dec 6 14:56:29 2005
RE: ooops forgot blm merit add-ons
# Dec 06 2005 at 3:50 PM Rating: Decent
**
516 posts
did FFT even actually use technology other than the guns? i dont remember all FF games, but i think its the only one without airships, or a proper person named Cid(i say this because they only referred to Orlandu as T.G. Cid a few times...which was never really explained). as for Ultima and Flare...i thought Ultima was dark magic, and maybe Flare had different meanings in different FF games, because i remember Contain materia in FF7 having Freeze(ice), Break(earth), Tornado(wind), and Flare(fire)
RE: ooops forgot blm merit add-ons
# Dec 06 2005 at 5:04 PM Rating: Decent
yeah FFT had Worker 8 & Worker 7 along with some of the other gadgets Mustadio's dad comes up with such the machine to gain access to Cloud as a character...
White Mage, Thief, Blackmag, and Engineer job
# Dec 05 2005 at 9:42 PM Rating: Decent
Whm should get a nuking spell that does some kick a$$ damage. They have decent spells, but nothing that does rockin' damage. Holy II would be sweet.

For thief (hehe my favorite) TH3!!!

Idea for later expansion:
Add the Engineer job from FFT with a twist. Give them special job abilities for guns that add status effects. Create some new projectile weapons with AoE effects for this job. Since there is a lack of technology as seen in previous FF games (magitek armor, moving cities, vehicles, mobs, etc) give engineers the ability to make their own robots. You would have to do some quests to get blueprints for robots, and be able to ready them for battle using a "tool" ability and stackable robot kits (crafted or dropped off certain mobs). As you level more options for each robot become available. You introduce another solo job, add some extra areas in with machines, robot mobs, and a cool new storyline bit (With Cid involved, of course.)
RE: White Mage, Thief, Blackmag, and Engineer job
# Dec 07 2005 at 10:13 AM Rating: Good
*
80 posts
i rate u up for creativity, but to add a another rng type job would be ehh......

for one aoe gun with status effects, rngs already do great dmg, but to make that dmg hit everything and add a status, then on top of it add a beastmaster type ability. /nin or /whm and it would be a broken job. but like i said, kudos on creativity
RE: White Mage, Thief, Blackmag, and Engineer job
# Dec 05 2005 at 10:04 PM Rating: Excellent
*
79 posts
that job is already called Beastmaster =P

Tools to make "robots" » jugs
LV'ing up to make better robots » higher LV jugs =P

but i get what u mean... just felt like pointin that out ha

are they really considering TH3?
RE: White Mage, Thief, Blackmag, and Engineer job
# Dec 06 2005 at 3:10 PM Rating: Decent
Hehehe yeah i know its a lot like beastmaster, thats the way i intended it to be. Beastermaster is the only job that was specificly made for soloing, so why not add another?

TH3 is just on my wish list for thief add-ons.
Geomancer vs Alchemist
# Dec 05 2005 at 8:52 PM Rating: Default
I am gonna be severely pissed if they add Geomancer before Alchemist / Chemist. I have this whole awesome look at making a 2nd healing job and you want to throw in some *** who moves rock and can run across fire...?

Sorry i have never been a Geomancer fan its just not the job for me out of all the FF games i have never used one nore understood there purpose being completely able to get by wihtout them.

Alchemists where my primary Healer in FFT FFX and FFX2. probably would have been in FF5 if i had cared enought to play it to get Chemist. The only hole i can see it create is people would confuse it with Alchemy the craft and think that being a Chemist would cost a ton.

Just make like an Alchemist tool tahts they use whne mixing ingredients to cast healing and protective spells and i guess possibly damaging ones. What do you guys think?

Alchemist or Geomancer?

And if Geomancer please explain how you would want it to look and play like not just OMFG GEOMANCER PLZ wihtout a little thought into how to build the job or how it would functions.
SE is a bunch of morons
# Dec 05 2005 at 8:08 PM Rating: Decent
why the hell dont they just do things right, and increase the cap to 80, and modify some existing areas adding places where lvl 75+ can xp. I mean, hell they can tack on an extra map to existing areas.
AM 2
# Dec 05 2005 at 5:43 PM Rating: Decent
***
3,769 posts
Wahoo a 2k damage spell. Oh wait woohooo, 1.5 minute cast time and 600 mp cost a spell. And who wants to bet it's like the other merit categories, 15 options, and you can pick a max of say, 5. AM2, or tier 5 single target spells? and who wants to bet the options for half the jobs are worthless?

Looks good, at least you can level up past 75 some more. just wish they weren't so prohibitively expensive. Be fun to see that characters can get stronger. means stronger stuff can be added.
Spells/abilities thru merit
# Dec 05 2005 at 4:48 PM Rating: Decent
**
628 posts
Gain new spells/abilities through merits? Is this a way of implimenting Ninjitsu: San, AM2, Meteor, etc into the game as player spells?
Wow
# Dec 05 2005 at 3:06 PM Rating: Good
**
692 posts
I seriously do not think a party leader is going to call someone "gimp" because they do not have a merit spell... do people call MNKs gimp when they do not have max STR merits? I think this is a great idea, it will help expand endgame leveling options a little further.
RE: Wow
# Dec 05 2005 at 3:47 PM Rating: Good
Expand endgame leveing options? I really think that this is specially made for "leveling enthusiasts" like that jp guy who has all the jobs at 75. CMON PEOPLE! What is more fun, kill one mob after another for hours to get a stupid improvement in your stats, or do missions and adventure with friends, exploring new areas, discovering a new storyline... i vote for the second :/ theres some ppl that seem to play the game just to get levels, instead of get levels to play the game...
RE: Wow
# Dec 05 2005 at 4:12 PM Rating: Decent
This is True , but there are some people (myself included) who has 75 , completed all missions and most quests . Now we have nothing better to do then to merit and exp till the expansion comes out . Sure , we can do Limbus , Dynamis and fight HNMs/Gods , but you can only do that so much before it gets tedious and boring also .

I am all for the new merit upgrades . This will give level 75 people something to do with thier jobs after they finish leveling and have nothing better to do .
Oh DEAR GOD >.<
# Dec 05 2005 at 2:56 PM Rating: Decent
***
1,866 posts
I See some major problems coming up unless they add some new area's for 75's to xp. And i Mean Good Camps Not just Make some Mob's IT and Say here you go enjoy... /glare <IT Demon and nasty death cast'ing true site'ing, AoE Spaming, Generaly bad tempered Lizard Things>

I dont know what other server are like but on Hades There Simply are to many Pt's Not eough Mob's.... Everywhere... On the Weekend a Good Pt can get chain 5's if they are lucky... Not becuase of time to kill it but time waste'd Looking for a target!
RE: Oh DEAR GOD >.<
# Dec 05 2005 at 4:17 PM Rating: Decent
Actually there are lots of places to level at 75 , its just most people prefer certain camps over others . At level 75 , you can exp in Lufaise meadows , Sky , Sea , Den of rancor , KRT , and a couple other areas I am not thinkng of ATM . Most people won't exp on Ts to VTs because they think exp suxs , which is untrue , its about the exp per hour and chaining . I expect S.E. will add end game areas in expansion also , we can only hope .
RE: Oh DEAR GOD >.<
# Dec 05 2005 at 4:50 PM Rating: Decent
***
1,362 posts
/sea all 75
/sea all inv 75
yAy!
# Dec 05 2005 at 2:44 PM Rating: Decent
well I just hit 70 and am hoping to get up to 72 or 73 by this week, so hopefully I'll actually understand what he heck all this is about soon! woot! and im psyched about getting CoP for christmas to be able to access fun stuff like this.
Utsusemi San
# Dec 05 2005 at 2:43 PM Rating: Decent
**
868 posts
NINs get up and cheer!... the spell Utsusemi: San has been in the databases for ages, I have a feeling that this will be a Merit Spell for NINs.. 5 Shadows, 1 sec Casting, 60 second recast is my guess.
RE: Utsusemi San
# Dec 05 2005 at 5:51 PM Rating: Excellent
Quote:
NINs get up and cheer!... the spell Utsusemi: San has been in the databases for ages, I have a feeling that this will be a Merit Spell for NINs.. 5 Shadows, 1 sec Casting, 60 second recast is my guess.


lol no way in hell do u know what kind of imbalence that would creat? it may be 5 shadows but it would take like 45secs to cast like base befor a pull if it was like u said u would never get it nin would be invincible
RE: Utsusemi San
# Dec 05 2005 at 4:48 PM Rating: Decent
/sigh, exactly what we need, more reasons to not have pld. Utsusemi san will succeed in killing pld for good.
RE: Utsusemi San
# Dec 09 2005 at 4:33 AM Rating: Decent
By obverving pld, I see they suck at everything but hate. Even then sometimes they cant keep it when a blm does over 1000 damage with thier MB's. This is just a opinion, so dont flip yer cap.
RE: Utsusemi San
# Dec 05 2005 at 5:45 PM Rating: Decent
49 posts
I sincerely hope they do not implement Utsusemi: San. Ninjas have an easy enough time tanking most things... with this spell, they'd be able to tank gods, ANYTHING, with minimal gear necessary. Tell me why again would ANYONE want PLD75 if ninjas get Utsusemi: San? Would throw the balance too far out of whack.
Re-spec
# Dec 05 2005 at 2:04 PM Rating: Decent
The one thing I want to see, that isn't mentioned in here, is the ability to re-spec your character, much like in WoW. It's all fine and dandy that you get extra merits, but for guys that merit enmity one way or another and then go from playing a mage to a tank or the other way around, you can really hurt yourself later with merits that help you end game. SE, think about it. RESPEC. I mean, don't make it free, make it ridiculously expensive, actually. Make it like 250k to change your merits around. But give us that option.
RE: Re-spec
# Dec 05 2005 at 2:07 PM Rating: Decent
Actually make it free! Why not just let players adjust what they want when they want.

Have to be some perks of doing all that work to merit.
RE: Re-spec
# Dec 05 2005 at 4:08 PM Rating: Decent
hmmmm. A BLM with the abillity to tank... sounds interesting. But if they did that Parting would just die, u would have BLMs running around doing G-axe dmg with a staff and gimped out Warriors that do little dmg.
new merits
# Dec 05 2005 at 2:02 PM Rating: Decent
*
164 posts
Ihave a feeling this is how you'll get the new avatars.
RE: new merits
# Dec 06 2005 at 3:18 AM Rating: Decent
I think you have a good point
Wow
# Dec 05 2005 at 1:13 PM Rating: Good
***
2,793 posts
Level 85 WAR and MNK, oh sweet jeezus
heres a good one
# Dec 05 2005 at 12:39 PM Rating: Decent
I was thinking of spells that would make a really nice additon to BLM's... i though about it... Why not add Ultima? I hope they do :P
!!!
# Dec 05 2005 at 12:19 PM Rating: Decent
48 posts
Absolutely AWESOME. I can't wait to see what kind of new abilities they bring into the game.
« Previous 1 2
Post Comment

Free account required to post

You must log in or create an account to post messages.