Despite an exciting launch in September 2008, with a respectable number of players, Warhammer Online's subscriber base took a substantial hit just two months later, when Wrath of the Lich King dropped in November. An abundance of gameplay bugs, balance problems and client issues didn't help WAR's hemorrhaging player base either, as we noted in an editorial last summer. However, a lot has changed since the MMO's launch in 2008; new classes and content were added, bugs were squashed and entire game systems were revamped. Last year's Land of the Dead content update helped retain many of WAR's already-devoted players, while Mythic's free-to-play "Endless Trial" system is attracting more new players every day.
In anticipation of the MMO's two-year anniversary this fall—as well as the substantial changes and new features added since launch—ZAM is returning to WAR! This new feature series examines WAR from the perspective of players who left the game in early 2009, like many original subscribers (either to explore Northrend in Wrath or because they weren't satisfied with WAR's early development). In this first installment of our "Return to War" series, we offer our initial impressions of the new features and gameplay changes. During the next few months, ZAM will dig deeper and explore certain aspects of today's WAR (solo/group PvE, open RvR, Scenarios, City Sieges) in more detail, including the occasional interview with Mythic's game producers. Continue reading the first part of our "Return to War" series after the jump, and leave your comments or questions for future installments—including our Q&As with Mythic—in the dedicated Return To War forum thread.