Over the past few months, ZeniMax has been taunting and teasing us with glimpses of its upcoming MMO The Elder Scrolls Online. The gameplay trailer from E3 showed us the world of Tamriel built within a whole new engine, including sprawling vistas and snatches of combat. Other videos demonstrated gathering and exploration or gave an introduction to the team’s design philosophy.
While these videos have been great at explaining the game, there were always lingering doubts. It might be great, but would it fit in as part of the franchise? Would it continue the legacy left by the previous five games? Would it actually feel Elder Scrolls?
Those doubts were whisked away at Quakecon last weekend, with creative director Paul Sage leading a twenty minute gameplay demonstration. During that time we saw some of the fully voiced quests, first and third-person combat, weapon switching and a short dungeon run.