I'll be honest: Vehicular warfare games have never really been my cup of tea. So it follows that I wasn't expecting to have that great of a time with it. Boy, was I wrong.
Armored Warfare feels like the combat systems from War Thunder and World of Tanks had a baby. I say that in the best possible way. World of Tanks is home to a slower playstyle due to how the reticle aim works, while on the other hand War Thunder has much faster pacing and target acquisition is much quicker. Armored Warfare hits the sweet-spot right in the middle. Tank movement feels nimble, yet there still is that "weight" you expect from operating a box of steel death. Swinging your turret around toward the enemy feels great. The pacing of the rotation feels balanced between arcade and simulation; not too fast, not too slow. On the most-basic level, Obsidian has found a great balance between fun-to-play and believable simulation.