Faction Base and turret FAQ
Have to be Overt to Drop an Factional Base.
Forward Headquarters (human rate/fp cost: 14000)
- Faction recruiter
- Factional mission terminal
-Defense items that can be donated: *(1 Faction Scanner, 2 Minefields, 2 Turrets)*
Field Hospital (human rate/fp cost: 28000)
- Faction recruiter
- Factional mission terminal
- Standard mission terminal
- 2 Bank terminals
- Acts as medical center *(doesn't have regen over time effect, can just heal inside)*
*(Defense items 1 Faction Scanner, 1 Minefield, 4 Turrets)*
Tactical Center (human rate/fp cost: 31500)
- Faction recruiter
- Factional mission terminal
- Standard mission terminal
- 2 Bank terminals
- Acts as medical center (no auto-healing)
- Acts as cantina
*(Defense items 1 Faction Scanner, 1 Minefield, 4 Turrets)*
Detachment Headquarters (human rate/fp cost: 42000)
- Faction recruiter
- Factional mission terminal
- Standard mission terminal
- 2 Bank terminals
- Insurance terminals
- Acts as medical center (no auto-healing)
- Acts as cantina
- Registers on planetary map *(viewable by same faction only)*
- Allows declared & registered doctors, dancers, and musicians to receive elite profession faction perks
-Defense items that can be donated:
REBEL *(Defense items 1 Faction Scanner, 1 Minefield, 4 Turrets)*
IMPERIAL *(Defense items 1 Faction Scanner, 1 Minefield, 5 Turrets)*
-Resources can be added through the HQ Terminal as well as defensive items
-Vulnerability time : 2 hours
-Rank needed to see vulnerability times : *(Warrant Officer I, or Higher)*
-Faction Base's take 6 lots.
-Maintenance rates per hour
forward *(100)*
hospital *(200)*
tactical *(300)*
detachment *(400)*
-Donating Turrets and Minefields, DO NOT take Lots. Also you can donate mines to the minefield & large tower turrets by targeting on them, they can hold 20 mines each.
-There is no way to donate faction pets to a player base.
-Bases cannot be re-deeded.
-Additional troops will spawn as long as the base isn't raided. Troops will move from time to time and wonder around a set area. Troops will regenerate after the base has been raided.
TURRETS
-Turrets will attack OVERT OR TEF'D PC's, PC's Pets, or NPC's ONLY, not creatures, or any other mob
Block Turret - Anti Vehicle - Blast damage
Dish Turret - Anti Personnel - Kinetic damage (Has covert scanner in it)
Tower Turrets - Good mix of both (Can add mines to the base to help with melee attacks, holds up to 20 mines)
-The bases resource pool is to fix them when they are damaged.
Faction Point Costs (human rate)
Faction Scanner 350
Minefield 350
Small Turret 1400
Medium Turret 4200
Large Turret 6300
-Players can use turrets fire/shoot them, by being overt and having the rank of Staff Corporal, and using the Turret Terminal inside the Factional Base.
-Enemy Factions can't enter an enemy faction base, untill all it's Turrets are destroyed.
Edited, Oct 13th 2006 at 7:10am PDT by Instigator