Forum Settings
       
1 2 3 4 Next »
Reply To Thread

[Rogue] MoP changes!Follow

#77 May 19 2012 at 6:04 PM Rating: Decent
Ghost in the Machine
Avatar
******
36,443 posts
Mana should slow down health decay, not stop it completely.

Triage healing, where art thou?
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#78 May 21 2012 at 8:28 AM Rating: Good
These changes... Please keep them. Seriously though, I'm liking it if they stay that way.
#79 May 21 2012 at 9:25 AM Rating: Good
Ghost in the Machine
Avatar
******
36,443 posts
Sooo, I apparently made a post in here last night. About triage healing. In a MoP Rogue thread.

That's interesting. Smiley: dubious
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#80 May 21 2012 at 1:32 PM Rating: Good
Yeah I had no idea what you were talking about with mana...
#81 May 21 2012 at 2:32 PM Rating: Good
Ghost in the Machine
Avatar
******
36,443 posts
Drunken tirade, I guess. Must have mistaken this thread for the BDT.
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#82 May 21 2012 at 5:06 PM Rating: Decent
*****
13,048 posts
xNocturnalSunx wrote:
These changes... Please keep them. Seriously though, I'm liking it if they stay that way.

I'm not completely happy yet. Rogues still need some things fixed before I'm content with how we'll be entering MoP.
#83 Jul 23 2012 at 3:01 PM Rating: Decent
**
400 posts
I know this is an "old" thread by zam terms (despite still being like the 5th most recent on this board). But I'm pretty excited by some of these changes. I might take the opportunity to level a new rogue on a PvP realm, especially with cross-realm zoning bringing back some life to an otherwise sparse leveling landscape.
#84 Aug 13 2012 at 3:50 PM Rating: Excellent
*****
10,601 posts
nah, that's fine
____________________________
01001001 00100000 01001100 01001001 01001011 01000101 00100000 01000011 01000001 01001011 01000101
You'll always be stupid, you'll just be stupid with more information in your brain
Forum FAQ
#85 Aug 13 2012 at 4:29 PM Rating: Good
Sage
***
2,269 posts
A Wild admin appears, Kinda random 20 day later response?
____________________________
→What I Play←
→Recently Played←
#86 Aug 14 2012 at 6:01 AM Rating: Good
Ghost in the Machine
Avatar
******
36,443 posts
A wild admin appears!

Admin uses stamp of approval!

It's super effective!
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#87 Aug 17 2012 at 4:42 AM Rating: Decent
***
2,602 posts
May i mention theres been another boost to rogue damage calculations.

Ambush: 245% + 408 changed to 325% + 623 to the target. With a dagger 355% +408 changed to 470% + 623. Awards 2 combo point.

Eviscerate: 5 points: 0 (+ 100% of SpellPower)+(( <previously 862> 980 * 5) + AP * 0.8)*1-0 (+ 100% of SpellPower)+((<previously 862>980 * 5) + AP * 0.8)*1 damage

Dispatch: 350% + 383 changed to 520% weapon damage + 568 to the target. Requires a dagger in the main hand. Awards 1 combo point. Replaces Sinister Strike

Killing Spree: Step through the shadows from enemy to enemy within 10 yards, attacking an enemy every 0.5 sec with both weapons until 7 assaults are made, and increasing all damage done by 100% (used to be 20%) for the duration. Can hit the same target multiple times. Cannot hit invisible or stealthed targets.

Deadly Throw: Finishing move that reduces the movement speed of the target by 50% for 6 sec. If performed with 5 combo points, also interrupts spellcasting and prevents any spell in that school from being cast for 6 sec. 5 points: <previously 214>268+((0) + AP * 0.6)*<previously 641>1-801+((0) + AP * 0.6)*1 damage

Edited, Aug 17th 2012 1:23pm by Tenjen
#88 Aug 18 2012 at 1:53 AM Rating: Decent
***
2,602 posts
Quote:
Sinister Strike damage and additional damage reduced by 11%.

Dispatch now does 450% weapon damage, down from 520%. Additional damage reduced by 26%.
Venomous Wounds damage reduced by 8%.

Killing Spree now increases all damage done by 50% for the duration, down from 100%.
Revealing Strike now does 135% weapon damage, down from 150%.


nevermind, they're tweaking and experimenting.
1 2 3 4 Next »
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 193 All times are in CST
Anonymous Guests (193)