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Paladin FAQ (read here first)Follow

#52 Mar 30 2006 at 11:14 PM Rating: Decent
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Apparently it has. Soon as I get all the change confirmed, I'll update the FAQ and add a bit about Soulforge.
#53 Mar 31 2006 at 9:24 AM Rating: Decent
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(EDIT: FIXED SPEC LINKS)

A few suggested changes to the listed builds:

Retri Holy, the most popular Ret-Holy build is the Repentance-Illumination build. Illumination is ok for healing PvE even without DF and Holy Power. And it's one of the most common builds at the moment.
http://www.wowhead.com/talent/?qxxhMxZZVfctMcqo

For the smashadin, I just thought It'd be a bit more smashy with Eye For An Eye, for what it's worth.
http://www.wowhead.com/talent/?qxZVhZEfctMfqo

For the tankadin build I've toyed around with it a bit and made some considerations as follows:
- The shield is the primary tool of Paladin tanking.
- SoR and JoR spam will be the second method of generating further aggro.
- Consecration would be mainly a way to generate "AoE aggro". Which is highly recommended, but as of latest patch Ret Aura will do this too. I wanted to put it in but this alternative drives me too far from it.
- Parry helps tanking.
- Vindication helps reducing damage by reducing attack power.
- I threw in SoC because it was just 1 point away and it provides, additionally, an SoC+Reckonning type of build.

So I come up with this. As an alternative to the consecration one.
http://www.wowhead.com/talent/?qZVG0IeuxoVbez0o

And with the latest patch, 2 new armor sets deserve mention:
1. Deathbone. A definate tankadin set, with Death Knight looks.
2. Soulforge. More death knight looks. :P

Lightforge gaunts drop from Timmy now.


Edited, Sun Apr 16 15:09:33 2006 by xorq

Edited, Sun Apr 16 15:08:51 2006 by xorq
#54 Apr 04 2006 at 5:36 PM Rating: Decent
Quote:
According to some tests I did a few months back, the proc rates for Paladin seals are:

Seal of Justice: 8 procs per minute
Seal of Command: 7 procs per minute
Seal of Light: 16 procs per minute
Seal of Wisdom: 16 procs per minute

Note that each swing has an identical chance to proc a seal, regardless of how many times the seal has procced already. These numbers are not guaranteed; they're just the number of procs you can expect on average.


After some thought on the matter, and some testing ingame, I thought I should comment on my findings.

Assuming these numbers are correct, I wish to make a point, given that I am repeatedly asked ingame "How can you get by without Seal of Command!?"

I am running around with a L57 (at present) paladin, with an 16/32/0 spec, needless to say, I use a one-hander (bonesnapper) and a shield. Let's have a look at Seal of Command vs Seal of the Crusader.

1) With the Blessing of Kings on, and no seals, I do an average of 229 damage a hit at an attack speed of 2.7, equating to 84.8 DPS. I deal, per minute, an average of max 5088 damage. (Typically reduced to around 4000 ish with armour reduction)

2) With Seal of the Crusader on, my DPS increases from 84.8 to 108.9. In said minute, I deal an average of 6534 (Typically reduced to around 5140 with armour), that's a 28.4% increase. I also deal roughly 31 attacks rather than 22, so have a greater chance at maximising the Judgement of Wisdom's mana regen.

3) With Seal of Command, I would expect a rough average of 7 extra blasts of damage per minute, of around 160 damage a hit. So would against zilch armour foes would expect 5088 + 1120 = 6208 damage a min, for a 22% increase, 6% LESS than seal of the crusader. Against my normal foes, this would be more like 5120, for a 28% increase, slightly less than SoCr.

Thus, we face the questions: How much armour are we facing? How important is mana/life regen from judgements to us? And most of all what kind of weapon are we wielding?


Ultimately, whether or not Seal of Command is quite as earth-shatteringly glorious as people like to tell you, depends entirely upon how you play your character. If you like to burn mana with seal of command & judgement, and deal as much damage as fast as possible with a slow, hard hitting two hander, then SoC is for you. If you are doing what I find myself and 95% of paladins I party with doing: Lots of healing, debuff-removing and off-tanking as needed, and your mana goes to those vital flash and holy lights, then a faster weapon, judgement of wisdom and seal of the crusader is vastly superior and saves talent points for fun things like Holy Shield or Divine Favour.

The faster the weapon speed, the less effective SoCommand becomes, and since I at least cannot control what rare items drop for me, I tend to use the best one-hander weapon chance has the whim to drop on me, whatever that may be.

The point being: Take a good, hard look at what you want your paladin to do, and the weapon you're carrying, as you cannot assume that SoC is necessarilly the best option for you.

Slow weapon = Seal of Command shines
Fast weapon = Seal of the Crusader surpasses it


On average, *I think*, I'd say with a weapon speed of 2.6 or so, the two are roughly equal, the difference being Seal of the Crusader doesn't consume talent points to get. I might be missing something, or mistaken about certain points above, if so, let me know.

EDIT: I also have never been in the battlegrounds, nor overly care to. After considerable time playing a multitude of multiplayer games, I simply do not enter PvP at all, in any of them. Reason being my sense of fairplay differs from that of a great, great many players out there, and in the end I find PvP more irritating than fun. Thus, all my characters in WoW have honour = 0, and I have no inclination for this to change. Yes, I play on an RP server.

Edited, Tue Apr 4 22:36:35 2006 by Raynulf
#55 Apr 04 2006 at 8:15 PM Rating: Decent
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Raynulf, that was an excellent post. I noticed you talked about 95% of the paladins you know doing that, but I'm wondering, have you tried doing BG's with that build and if so, did you find it to be viable?
#56 Apr 05 2006 at 1:31 AM Rating: Decent
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He may not have, but I have done a lot of PvP with a build that lacks seal of command. I nearly always have a shield equipped, and when I am in BG I am healing and buffing. My favorite paladin PvP moment was outside of BG in shimmering flats. At level 38 with my level 32 warrior friend, I was messing around heling him do some quests there. Some horde decided this was their turf. For about the next hour the two of us consistently beat a 33 mage, 36 rogue, 32, 38, and 40 hunters all at once. Killed all five about 15 times each while sporting about two deaths apiece. How could two defeat so many? Quite simply I was healing him and they ignored me to try to kill him first. A DPS paladin will add to your groups power, but a healing paladin will multiply it.
#57 Apr 05 2006 at 11:40 PM Rating: Decent
Further notes on Seal of the Crusader:

At my current level (57) it boosts attack speed by 40% as always, attack power by 318, and reduces damage per hit (or it would be insanely effective).

After some playing around with buffs, different weapons etc, I think I know how it works. (I didn't have too many of varied attack speeds on hand, so I am not sure whether the 'reduced damage' is based on anything... I *think* it's fixed)

Say your base DPS is 100, whether it be from a weapon with speed = 2 and 200 damage a hit, or 4 and 400 damage a hit. Irrelevant. You have 100DPS, and promptly turn on Seal of the Crusader.

First, your attack speed is now 40% greater, so your DPS increases to 140, then we reduce each hit by 27.5% for a DPS of 101.6 so far. Then we add on an attack bonus of 318, which equals a rise in DPS of 318/14 = 22.7, for a total DPS of 124.3. Solid, reliable and effective... and more importantly, comes to all paladins without talent points required.

The increase in attack speed also increases the odds of maximising the effects of Judgement of Wisdom or Light, as while both have a PROC average of around 16 a minute, most paladins are getting around 16-25 attacks a minute, typically, and although that gives a very high chance per strike to activate, it also means that a few unlucky rolls make for less mana/life regained than a higher number of attacks (as the probability of missing out on the full average of 16 is lower). I hate statistics with a passion, so I won't go into the details of it here.... you'll just have to trust me on this last bit :)
#58 Apr 09 2006 at 6:04 AM Rating: Decent
I'm a complete newbie when it comes to Warcraft (haven't even started playing yet). I'll be starting probably next week sometime when my new computer is delivered. In the mean time I've been reading up on the game, and I have to say that this guide is probably the best written one I've come across do far. Many of them assume knowledge that a newbie won't have.

I have played RPG's for years, though, from AD&D with dice to MUDs way back in the day. The Paladin seems to me to best suited for my style of play (I used to play mostly Clerics in D&D - melee + healing). I like this type of character because, it seems to me, they offer a great balance of offensive and defensive magic and melee ability.

After reading this guide and the build discussions, I came up with this build, which is also fairly balanced between the various roles; at least, that's what I was striving for.


Holy (22 points)

5/5 Divine Intellect
5/5 Spiritual Focus
3/3 Healing Light
1/1 Consecration
2/2 Unyielding Faith
5/5 Illumination
1/1 Divine Favor

Protection (12 points)

5/5 Improved Devotion Aura
5/5 Toughness
1/1 Blessing of Kings
1/3 Improved Righteous Fury

Retribution (17 points)

1/5 Improved Blessing of Might
5/5 Benediction
2/2 Improved Judgement
3/3 Improved Seal of the Crusader
3/3 Vindication
1/1 Seal of Command
2/2 Eye for an Eye

So, what do y'all think? Is not specializing a problem here?

Edited, Sun Apr 9 07:10:05 2006 by wadew
#59 Apr 12 2006 at 6:41 AM Rating: Decent
I was wondering, are holy light, flash of light, seal and judgement of light considered magical (and thus increased by bonuses concerning magical spells and effects)?
#60 Apr 15 2006 at 7:21 AM Rating: Decent
Well, to answer my own question, my guess is that holy light and flash of light do get increased by bonuses that affect magical spells and effects, or else the lightforge and soulforge bonuses are partially useless. Seal and judgement of light however don't seem to be enhanced even by items that increase healing by any spell and effect (like whitesoul helm or chivalrous signet).

I had a couple of questions concerning the builds listed in this faq: in the shockadin and healer-tank build there are 3 and 2 points in lasting judgement; aren't these better off spent elsewhere (ie improved layon hands)? I guess the idea is to judge light or wisdom then step back. Does this actually happen though? I haven't been in endgame instance raids yet but from what I 've gathered if there is/are paladin(s) judging light and/or wisdom on a mob, they will stay there melee refreshing the judgement. 40 secs seems too little anyway for a boss battle.

Finally, the faq emphasizes the usefulness of burst damage and how good Holy Shock is for this reason; don't JoR/JoC have the same effect?
#62 Apr 17 2006 at 1:57 PM Rating: Decent
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So, to answer your questions:

Holy Light and Flash of Light do benefit from +healing gear; HL gets (I think) 71% of the full bonus amount and FoL gets 42%. (If you wear a lot of +heal gear, FoL can get very powerful for the amount of mana it costs.) Holy damage abilities also get a bonus from +spelldamage gear. You're correct that SoL/JoL don't benefit from +healing (sadly, although it's not hard to see that they could become really overpowered if they did).

As far as the builds in the FAQ, they're meant as examples, or as guidelines to work off of and customize for your own personal tastes and playstyle. In the case of the shockadin build in the FAQ, that's the build I'm personally using right now, so that's what I feel works best for the things I do in the game right now, which may or may not be the same as the things you do.

With all that said, the reason I like Lasting Judgement is because it gives you a lot more flexibility to do other things while your judgement is up. Something important to remember is that your melee attack will only refresh a judgement if it actually hits. If you get a miss/dodge/parry, it doesn't count.

So for example, say you judge right after you hit something. Then you notice two of your rogues need healing, so you toss off two Holy Lights (5 seconds). Then you go back to melee with your big slow hammer. It takes 3 seconds to swing again, so by the time that happens the judgement is already 8 seconds old. If you don't hit, the judgement runs out before you can swing again and you have to spend the mana to seal and judge again.

So, if you're going that deep into Holy anyway, I really recommend Lasting Judgement. Even just one point makes it a lot easier to keep JoL and JoW up without having to spend all your time meleeing. Personally I like having 3 points in it because I can judge a mob and then forget about it and do other things for the rest of the fight. It's also really really nice for dueling or other 1v1 PvP... judge wisdom at the beginning of the fight and you get a ton of free mana.

Now, in group PvP it's not so great because enemy players tend to die quickly, or somebody runs away, or they get dispelled, or whatever. So like I said, it's a matter of personal playstyle and what kinds of things you like to do.

And finally, about Holy Shock: the utility of it is that it's extra damage you can stack on top of JoC/JoR/Hammer of Wrath/etc. The more damage you can burst, the better your chances of finishing off a wounded enemy before he can heal or escape. (Not saying it's a must-have, I'm just saying that that's what it's useful for.)

#63 Apr 18 2006 at 6:41 AM Rating: Decent
Hello

My 1st post about WoW but anyways

Im currently a 38 human Paladin and are questing in Stranglethorn Vale.

My build so far has been 21 points Holy, and the rest in Protection.

As Stranglethorn is full of horde im gettin in a few PvP fights and have found one huge problem with the Paladin.

If the fight is not going your enemies way (Or they dont wanna fight), they can most of the time, just run away.

So im wondering if it would be worth while putting some talent points in the retribution tree to get that 4/8% increased speed thing, as it would also help me to run away from 4 damn horde wanting to kill me all the time.

Would it be a worthwhile investment??? Or would it stuff my Paladin up???

Just wondering
#64 Apr 18 2006 at 7:17 AM Rating: Decent
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Pursuit of Justice isn't something to call "a waste". Some Pally think it's not worth it but think of it like this;

Paladin with Blessing of Freedom and Divine Shield are pretty much snareless, then add in a speed bonus and presto... you get a very leathal player that can not be stopped easily & can out run most other classes. This is also good for getting away, but it truly shines when chasing after someone during battle. This can alowe you to stay close enough so they can't mount, eat or bandage when the fight is not going there way. Guardian Favor may also be a wise talent to fill along side of this one, otherwise your cooldowns for BoF and DS will give you a larger soft spot to snare you.

If you like your build then don't change up just for PoJ. I always thought of PoJ as a nice "treat" for the full Retri Pally but not worth going down the tree for. If you do, get SoC first. That may come in handy more often than PoJ. But I wouldn't advise gearing just for PoJ, I don't think it would make as big of a tide turner as some of the other talents we get.

Good Luck ^^
#65 Apr 19 2006 at 5:59 AM Rating: Decent
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I would rather sacrifice the 7 stam to get a speed increase on my boots (which doesn't stack with PoJ) and spend the talent points elsewhere.
#66 Apr 20 2006 at 2:36 PM Rating: Decent
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Updated with correct info on new drop locations for Lightforge, and a section on Soulforge.
#68 Apr 25 2006 at 7:31 PM Rating: Decent
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I'm RET/HOLY specced. I like solo, PVP and duel. This build can be used in end-game?

I don't wanna be a main healer, main tank or a mindless guy trying to make damage to all aggro. I see the pally's job like help, protect and suport the raid. But some people insist to imagine the pally as a "priest in plate" and say you to go holy/prot.

Thx!

Edited, Thu Apr 27 02:42:40 2006 by LauBR
#69 May 01 2006 at 1:28 PM Rating: Decent
So I went to go grind some undead on my mid-lvl pally.

I went to the Big Island off the coast of hillsbrad as you suggested in yout grinding locations.

They are all skull level elite undead :-/

#70 May 01 2006 at 2:33 PM Rating: Decent
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Quote:
So I went to go grind some undead on my mid-lvl pally.

I went to the Big Island off the coast of hillsbrad as you suggested in yout grinding locations.

They are all skull level elite undead :-/


Are you sure you're in the right place? This is the island with level 28-32 undead:
http://wow.allakhazam.com/db/map.html?wmob=7068;zoneid=2011
(the white dots)
http://www.thottbot.com/?m=391122
(the circled yellow dot)
#72 May 01 2006 at 11:15 PM Rating: Decent
Thats the place. checking allakhazam, it turns out they are anywhere from level 30 to level 58 (elite)

http://wow.allakhazam.com/db/mob.html?wmob=7071

Edit: i got some screenies of all 57-58 elites over there on my 60 hunter if you want to see em. even if some lower levels do spawn there you might wanna leave a warning lol.

Edited, Tue May 2 15:23:57 2006 by Burningflame
#73 May 02 2006 at 5:52 PM Rating: Decent
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I have never seen any elite or any mob over level 35 there. I wonder if it was a bug or something. Also, alla says 30-58 elite, but nothing on thottbot under the full listing.
#74 May 03 2006 at 8:33 PM Rating: Decent
Elite woohoo!
Map Location
ouch
whoa.

Just wanted to bring this to your attention :) Maybe Blizz has decided they wanted to add something to this area so they uber-ed up the mobs.
#75 May 04 2006 at 4:06 AM Rating: Decent
Just would like to add this:
I'm currently unable to raid with my guild cuz i dont have internet at home, so i respecced to PvP (18/0/33, although i will probably change to a retri/prot build next time i spec to pvp).
Anyways i came to love this style of playing! You may say i should have rolled Warrior but i have a 60 warrior too and tbh i love the paladin way a lot more!
In BG's aswell as in duels i hardly heal and use the little mana i have to use offensive abilities (SoC/JoC/HoJ/HoW/Cons etc) and quite frankly i own almost anything! If i have just a little bit of luck i 2-3 shot clothies and 3-4 shot leather/mail.
Ofc i wouldnt dare go as far as saying i do as much dmg as bwl+ geared locks/rogues/mages but still i do a fair bit of it.
And i'd like to add a little bit to the healing part:
When i was holy/prot build, i was usually top 1-3 on healing meters (with very low overhealing compared to the priests/druids) using Holy Light rather than Flash Light. I got the AQ rank holy light and with ZHC i get to 4.5-4.7k crit heals. So dont underestimate the healing palas can do and compete even with fully epic geared priests!

If you want to check out my gear/talents you can do that @
http://ctprofiles.net/80234

PS: rly nice work on the guide even tought you put too much emphasis on the healadin/cleansadin part for my gousto.
#76 May 04 2006 at 5:29 AM Rating: Decent
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Burningflame - That certainly is new, no more than a patch or two. Good catch. I wonder what they're adding there...
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