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According to some tests I did a few months back, the proc rates for Paladin seals are:
Seal of Justice: 8 procs per minute
Seal of Command: 7 procs per minute
Seal of Light: 16 procs per minute
Seal of Wisdom: 16 procs per minute
Note that each swing has an identical chance to proc a seal, regardless of how many times the seal has procced already. These numbers are not guaranteed; they're just the number of procs you can expect on average.
After some thought on the matter, and some testing ingame, I thought I should comment on my findings.
Assuming these numbers are correct, I wish to make a point, given that I am repeatedly asked ingame "How can you get by without Seal of Command!?"
I am running around with a L57 (at present) paladin, with an 16/32/0 spec, needless to say, I use a one-hander (bonesnapper) and a shield. Let's have a look at Seal of Command vs Seal of the Crusader.
1) With the Blessing of Kings on, and no seals, I do an average of 229 damage a hit at an attack speed of 2.7, equating to 84.8 DPS. I deal, per minute, an average of max 5088 damage. (Typically reduced to around 4000 ish with armour reduction)
2) With Seal of the Crusader on, my DPS increases from 84.8 to 108.9. In said minute, I deal an average of 6534 (Typically reduced to around 5140 with armour), that's a 28.4% increase. I also deal roughly 31 attacks rather than 22, so have a greater chance at maximising the Judgement of Wisdom's mana regen.
3) With Seal of Command, I would expect a rough average of 7 extra blasts of damage per minute, of around 160 damage a hit. So would against zilch armour foes would expect 5088 + 1120 = 6208 damage a min, for a 22% increase, 6% LESS than seal of the crusader. Against my normal foes, this would be more like 5120, for a 28% increase, slightly less than SoCr.
Thus, we face the questions: How much armour are we facing? How important is mana/life regen from judgements to us? And most of all
what kind of weapon are we wielding? Ultimately, whether or not Seal of Command is quite as earth-shatteringly glorious as people like to tell you, depends entirely upon how you play your character. If you like to burn mana with seal of command & judgement, and deal as much damage as fast as possible with a slow, hard hitting two hander, then SoC is for you. If you are doing what I find myself and 95% of paladins I party with doing: Lots of healing, debuff-removing and off-tanking as needed, and your mana goes to those vital flash and holy lights, then a faster weapon, judgement of wisdom and seal of the crusader is vastly superior and saves talent points for fun things like Holy Shield or Divine Favour.
The faster the weapon speed, the less effective SoCommand becomes, and since I at least cannot control what rare items drop for me, I tend to use the best one-hander weapon chance has the whim to drop on me, whatever that may be.
The point being: Take a good, hard look at what you want your paladin to do, and the weapon you're carrying, as you cannot assume that SoC is necessarilly the best option for you.
Slow weapon = Seal of Command shines
Fast weapon = Seal of the Crusader surpasses it
On average, *I think*, I'd say with a weapon speed of 2.6 or so, the two are roughly equal, the difference being Seal of the Crusader doesn't consume talent points to get. I might be missing something, or mistaken about certain points above, if so, let me know.
EDIT: I also have never been in the battlegrounds, nor overly care to. After considerable time playing a multitude of multiplayer games, I simply do not enter PvP at all, in any of them. Reason being my sense of fairplay differs from that of a great, great many players out there, and in the end I find PvP more irritating than fun. Thus, all my characters in WoW have honour = 0, and I have no inclination for this to change. Yes, I play on an RP server.
Edited, Tue Apr 4 22:36:35 2006 by Raynulf