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Paladin FAQ (read here first)Follow

#1 Oct 21 2005 at 4:23 PM Rating: Excellent
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#2 Oct 21 2005 at 4:23 PM Rating: Decent
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Reserved for future expansion.
#3 Oct 21 2005 at 4:24 PM Rating: Decent
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Reserved for future expansion (2).
#4 Oct 21 2005 at 4:24 PM Rating: Decent
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Reserved for future expansion (3).
#5 Oct 21 2005 at 4:25 PM Rating: Decent
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Reserved extremely optimistically for future expansion (5).
#6 Oct 21 2005 at 5:49 PM Rating: Decent
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u da bomb! sticky please!!!
#7 Oct 22 2005 at 12:54 AM Rating: Decent
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*blink* Wow. Awesome job. Please sticky.

I'd contribute some info if I could, but I only got to level 28 tonight. You've said pretty much everything I could think of.

But I will say this: I've taking mining/engineering as occupations for almost every character I've made so far. Since most of the regular head pieces don't start coming along til early-to-mid level 20s, at level 10 I managed to get the materials, level engineering up to 120 and make myself a pair of Shadow Goggles.

They lasted me a good long while until I could find a helm that suited my needs.

True, paladins can't use the guns that engineering can make, but if you take the time you can craft stuff that disorients, have somewhat of a ranged attack (although you have to be careful with the AOE effect of the bombs); or just plain make fun stuff.

But, to each their own. I tried blacksmithing for a short while and didn't like it. Something about the ability to blow stuff up appeals to me.
#8 Oct 22 2005 at 7:55 PM Rating: Decent
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Finally a paladin guide worth a sticky.

Good job, Cathela and co.

Admin! Sticky icky, puhleeease!
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#9 Oct 23 2005 at 10:23 PM Rating: Decent
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Sticky request submitted, should be sticky in a couple of days:
http://wow.allakhazam.com/forum.html?forum=3;mid=113012481021369558
#10 Oct 24 2005 at 11:04 AM Rating: Decent
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When you ding 12, you can talk directly to Duthorian Rall at the Cathedral of light (he will have a blue question mark over his head) and he will give you the Tome. So if you are questing/grinding in Westfall and hit 12, just hop on a griffy and head for SW. No need to run from Westfall to GS and then SW.
#11 Oct 24 2005 at 12:06 PM Rating: Decent
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Thanks, poppy. I'll work that in when I do an update.
#12 Oct 24 2005 at 4:49 PM Rating: Decent
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Woohoo! Sticky!

Thanks Pasty and everyone else who helped make the dream a reality!
#13 Oct 24 2005 at 8:23 PM Rating: Decent
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Yay, Sticky! Great guide Cathela; I'm glad it has your name on it.
#14 Oct 27 2005 at 12:48 PM Rating: Decent
I'm curious, when going the BoK/DF build, whats best to put points into after getting Seal of Command? Vengence, Deflection or any of the others to get on route to BoK... I have 4 points built up and they're ready to go... so any help would be appreciated.
#15 Oct 28 2005 at 3:01 AM Rating: Decent
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The reasons I chose the exact distribution I did for that build were:

1) Anticipation gives you 10 points of defense skill for 5 talent points. If you're going for a hardcore tanking build and planning to stack up a lot of +def gear, that's a nice addition. But by itself it's not much, and most paladins won't be wearing a ton of +def most of the time.

2) Improved Retribution Aura gives you +5 points of damage for 5 talent points (at level 60), which is a terrible return on investment. (After the latest patch, druids can increase their Thorns damage from 20 to 32 for 3 talent points, so that gives you some idea how awful this talent is; hopefully we'll get the same kind of love when they redo our talents.)

So that basically leaves you with Deflection/Vengeance/Consecration/Precision/Conviction for your path up to Kings. Between Vengeance and Deflection I'm not sure which is really more useful. But I can say without a doubt that Vengeance is more fun, so I recommend you go for that first.
#16 Oct 28 2005 at 10:37 AM Rating: Decent
i have seen so many vids of pallys in duels..

and for some reason i dont think any of them have any of those builds up there...

this one video called fist of the heavens is a good example..
#17 Oct 28 2005 at 12:16 PM Rating: Decent
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Jamaz's build in the Fist of Heaven video is Reckoning/Divine Favor/Seal of Command. In his earlier videos he was using Repentance/Divine Favor. McHammar uses Repentance/Seal of Command. Some of the details are different, but the important parts are all the same as the builds I've listed.

But those are just examples; I'm not trying to list every possible build.
#18 Nov 02 2005 at 2:00 PM Rating: Decent
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See. I knew ppl would appreciate this as much as I do.

Excellent Job Cathela!!
#19 Nov 04 2005 at 8:30 AM Rating: Decent
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Excellent thread.

Just two notes for PvP, both having to do with Consecration.

1. Consecration can knock a rogue out of stealth.
2. Consecration interrupts bandaging.

Therefore, if you think there might be a rogue trying to get you, consecrate. If you have to shield up for some reason, they'll take the opportunity to bandage. Consecrate.
#20 Nov 08 2005 at 8:46 PM Rating: Decent

This is a lot of great info. Thanks much.

I did have one question. You seem adamant about Seal of Command being the biggest damage boost with a powerful 2h weapon, but you admit that the judgement is worthless. So I'm wondering if Improved Seal of Righteousness will make up the damage difference when the judgements are factored in.

The math I'm doing seems to put Improved SoR way ahead given the better proc rate and judgements even with very powerful 2h weapons. What am I doing wrong?

Thanks again for the guide.

#21 Nov 09 2005 at 4:06 AM Rating: Decent
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Well, without seeing your math it's impossible to say for sure what you're doing wrong. Here's the math for me at level 60:

Seal of Righteousness Rank 8 is 67-68 points of damage per proc. At 12 procs per minute, that's 810 points of damage per minute. Add in four judgements in that minute and you're up to 1342 damage, or a bit over 22dps of damage (holy, so it ignores armor). Add in an extra 15% for the talents and you get 1543 damage per minute, which isn't bad.

If you judge Crusader, the damge from SoR goes up to 107-108, and the judgement damage goes up to 173, but you can only judge Righteousness twice per minute, because you need the other two judgements for Crusader. This gets you up to 1636 damage per minute, or 1881 per minute with the Improved SoR and Improved SotC talents. Basically you're getting 31dps of holy damage. (My base character-sheet dps with a two-hand weapon is around 100-110 depending on gear, so this is a significant boost.)

Now, as for Command: With Malown's Slam (high-end 5-man instance drop, but only a blue and nothing super-special), my weapon damage is 376-461. That's an average of 419 per hit, so 4.8 Seal of Command procs per minute gives you about 2000 points of holy damage per minute. A Seal of Command proc is treated as an extra weapon swing that does holy damage, so it can miss or be parried/dodged, but it can also crit for double damage, so 2000 damage per minute is about what you can expect. So basically, Seal of Command does moderately more damage than the most you can squeeze out of JotC and SoR.

Other advantages:

Mana cost: Doing SoC for a full minute costs you 110 mana, because you can use Rank 1 SoC. (If it gets bugged you might have to spend 190 mana to use Rank 2.) Judging Crusader and using Righteousness costs you 952 mana for one minute of fighting at level 60, and if you judge Righteousness twice per minute as well, you're up to 1635 mana! The highest rank of Holy Light costs 580 mana, so you can see that the SoR method costs you a lot of survivability.

Bursty damage: This doesn't matter in PvE, but in PvP spiky damage that comes in bursts is much better than steady damage, because it catches people offguard and surprises healers. SoC is very streaky, which can be frustrating when you fight for half a minute without a proc, but it's fantastic when you suddenly do 1500 points of damage on a regular swing + SoC crit.

Weapon scaling: When you reach the level cap, the only way to continue improving your character is through upgrading your gear. When you've spent six months at level 60 raiding or PvP'ing and you're carrying around a shiny purple Hammer of Ultimate Pwnage, your SoC will harness all the power of your weapon, while SoR will still be doing the same damage it did when you first hit level 60.

Weapon Procs: Since SoC is treated as an extra weapon swing, it also has a chance to trigger any weapon procs, or proc any enchantments on your weapon (e.g., Fiery, Crusader). I'm currently toting around a Halberd of Smiting, and I've seen times when Seal of Command procced, and then both the physical swing and the holy swing triggered the weapon proc. That's a rare event to be sure, but basically SoC amounts to an extra five chances per minute to proc your weapon/enchantment.

Basically, the only reasons to use SoR over SoC are:
1) Don't have SoC.
2) Fast weapon.
3) Tanking with Judgement of Fury + SoR, where you'd rather have a higher chance to get a proc so you can be sure of building aggro.

It's kind of unfortunate that it's so cut-and-dry; I really hope the upcoming talent changes add a little more variety.
#22 Nov 19 2005 at 12:39 AM Rating: Decent
Very nice guide. Well done; bravo.

Just for the record, "proc" is a computer science acronym and stands for "Programmed Random OCcurence."
#23 Nov 19 2005 at 2:51 AM Rating: Decent
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Thank you! Updated and credit given.
#24 Dec 22 2005 at 2:02 PM Rating: Decent
any chance of update since new update for paladin if these make a differance to stats and such ta
#25 Dec 24 2005 at 12:00 AM Rating: Decent
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Quote:
any chance of update since new update for paladin if these make a differance to stats and such ta

I'm waiting for the patch to go live. They've already made changes on the test realm, so I don't want to do the work of revising the FAQ until I'm sure they won't change things again.
#26 Jan 04 2006 at 1:07 AM Rating: Decent
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Thank you for a truly wonderful write-up, arguably among the best of the kind out there.

Anyway, since you asked, I'd throw in some additional information on undead mobs.

Levels 26-30: Wetlands (The Lost Fleet)
Levels 28-30: Ashenvale (Dor'danil Barrow Den)
Levels 59-60: Deadwind Pass (south of the map)


While clearly not suitable for solo-grinding, it might also be worth it to list dungeons/instances where undeads can be found in good numbers. After all, these are the places where Paladins (along with Priests) can bring extra contribution!

Levels 22-30: Shadowfang Keep
Levels 33-40: Razorfen Downs
Levels 34-45: Scarlet Monestary
Levels 44-54: Zul'Farrak
Levels 45-55: Temple of Atal'Hakkar (Sunken Temple)
Levels 55-60: Dire Maul
Levels 56-60: Scholomance
Levels 58-60: Stratholme

Well, that's my two silver. Smiley: wink
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