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And wow, you just said frost mages HARD COUNTER ferals now? Dude...
I'm not sure he's wrong. Sure, the Druid can move at 130% speed normally, but they can't break any but one of those roots. And Mages can toss one out every 8 seconds or so, not counting Ring of Frost, during which the Druid cannot get close to them.
Add in Cold Snap, Shattered Barrier, Blink, Spell Steal, Time Warp, Ice Block (which drops bleeds and makes them immune for 10 seconds, so they'll have 2 roots available as soon as it breaks.)
Even assuming the Druid can get some uptime on the Mage, they're just doing way less damage in all that time.
I don't see any way to really counter any of it. You can dash every 3-5 minutes (and with another smaller one if you are Worgen). Sure, you do run at 130% speed when in cat form. But it doesn't seem to me like that's a huge consolation. The mage is firing instant spells, which means they are running away nonstop. So it is not clear to me that a Druid is guaranteed much of any uptime, considering the Mage only needs an 8 second window (averaged) to get another root on you.
[EDIT]
The Druid can use Cyclone to get back into range, yes, but by the time the Mage lands, they WILL have another root off CD.
I just don't see any way for a Druid to get anything but completely mediocre uptime.
[EDIT]
I'll admit I forgot Feral Charge, which will increase uptime. But that's not helping when Barrier is up.
Now, I have to admit, having mained a Mage in Wrath, part of me smiles with vindictive pleasure at the idea of a Druid having to suffer through EVERY LITTLE BIT of my CC.
But that's probably not the constructive line of though. Probably.
:(
Edited, Feb 8th 2011 12:35pm by idiggory