Agile combat support specialists that excel at hindering enemies and stealing their items. Rather than attacking enemies directly, the thief uses sneaky tactics to plant hate onto a secondary target through considerable burst damage.
Spells and Abilities
Job Abilities are activated abilities unique to a specific job that enhance job performance in some way. This can include, but is not limited to, increasing armor or damage for a short time, initiating a special attack or triggering a party buff.
| Name|| Level|| Recast|| Duration|| Effect|
| Steal|| 5|| 00:05:00|| Instant|| Steal items from enemy.|
| Sneak Attack|| 15|| 00:01:00|| 00:01:00|| Deals critical damage when striking from behind.|
| Flee|| 25|| 00:05:00|| 00:00:30|| Increases movement speed.|
| Trick Attack|| 30|| 00:01:00|| 00:01:00|| Deals extra damage when striking from behind a party member.|
| Mug|| 35|| 00:15:00|| Instant|| Steal gil from enemy.|
| Hide|| 45|| 00:05:00|| Random|| User becomes invisible.|
| Collaborator|| 65|| 00:01:00|| Instant|| Steals one quarter of the target party member's enmity and redirects it to the thief.|
| Accomplice|| 65|| 00:05:00|| Instant|| Steals half of the target party member's enmity and redirects it to the thief.|
| Assassin's Charge|| 75 (Merit)|| 00:15:00|| 00:01:00|| Will triple your next attack.|
| Feint|| 75 (Merit)|| 00:10:00|| 00:01:00|| Your next attack will greatly reduce an enemy's evasion.|
| Despoil|| 77|| 00:05:00|| Instant|| Steals items from an enemy while inflicting a status ailment upon it.|
| Conspirator|| 87|| 00:05:00|| 00:01:00|| Enhances accuracy and Subtle Blow effect for party members within area of effect. Does not affect the party member being targeted by the enemy.|
Job Traits are passive abilities that are always active for your job. Job Traits often boost stats, increase mp regeneration, or add resistances to status effects.
Two-Hour Abilities are job-specific active abilities with a cool down timer of two hours. These are often incredibly powerful abilities, but often have adverse effects as well such as depleting an MP pool or dealing physical damage to the player.
| Level|| Name|| Recast|| Duration|| Effect|
| 1|| Perfect Dodge|| 02:00:00|| 00:00:30|| Allows you to dodge all melee attacks.|
Weaponskills are abilities that become available when a player has gained 100+ TP while damaging a mob with their weapon. All weapons, with the exception of Thrown and Instruments have their own set of weaponskills. Weaponskill availability is dependent on a player's skill level with the weapon as well as the weapon itself.
When you reach level 75 in any job you can begin to "Merit" that job along with attributes
that will carry over to all your other jobs making it possible to make yourself even more
versatile through new spells abilities and upgrades on other attributes, abilities, and
| Name|| Description|
| Assassin's Charge|| Turns your next attack into a triple attack. Additional upgrades to this ability lowers the recast timer by 2 minutes 30 seconds.|
| Feint|| Inflicts Evasion Down on your target. Additional upgrades to this ability lowers the recast by 2 minutes.|
| Aura Steal|| The Steal ability will dispel a buff from a friendly enemy sometimes contributing the buff to the Thief. Additional upgrades to this ability increases the chance to absorb buffs by 20%.|
| Ambush|| Gives a ranged and melee accuracy bonus when attacking from behind an enemy. Additional upgrades to this ability will increase the accuracy bonus by 3.|
Artifact, Relic, and Empyrean Sets
This page last modified 2011-03-28 21:05:55.