Proof that the three Talismas do not conflict.
You can use any combination of three of the four types, at one time, but if you equip a second item of the same class the one you are already wearing will be destroyed regardless of how much it has stored or how many uses remain. You may get a warning which reads "Old item will disappear after you equip the new item. Accept/Cancel" but this is not valid so long as you can see clearly that there is no conflict.
Example: You can equip Fountain or Talent (Rdb), Basic Experience Charm and Source of Magic at the same time. When you add the Source of Magic you will be warned that there is a conflict but confirming the activation does not remove either of the first two Talismans. See the picture to the right for proof that this works.
Talismans that may be purchased in the Item Shop are noted with (Item Shop price). The prices noted were the price at the time this page was written but may change without notice.
Note Some Talismans have durability. For XP and TP Talismans this is just an indicator of how much longer they will continue to accumulate points. For example a 500 pt Talisman that has stored 352 pts of its maximum 500 will show a durability of 3/5.
Regarding what size XP and TP charms to buy: When you are low-level, certainly, do not invest in the very largest Talismans. However, around the time you reach 30/30 it becomes worthwhile to go for the big ones. yes, it will take you a long time to fill them, but think of the boost you will get when it is full and you use it! Also, it will fill a lot faster than you think it will.
This class will restore your health to full anytime your health falls 50%, up to a maximum number of uses or total Health restored.
This class will restore your mana to full anytime your mana falls below 50%, up to a maximum number of uses or total Mana restored.
We do not know what conflicts exist when using one of these Talismans, so use with caution!
|ZAM would like to thank Buffed database for some of the information in this article.|