Mercenaries are NPCs for hire. Hire a mercenary that takes up a group slot, has a monetary fee and takes a small slice of experience from fighting.
Like any group member, mercenaries take their cut of experience, but they do not take coin (aside from the upkeep) or loot items. If you do not have enough money on you to cover their upkeep, they will leave your service.
If you are changing mercenaries you will have to pay the new mercenary their hiring fee, even if you have hired them in the past.
Currently there are ten regular mercenaries to chose from. No need to guess, their icons show their archetype, and hailing them will tell you their class. Available types are Tanks, Healers, Melee DPS, Caster DPS, and Support mercenaries. Healers have a chance of actually rezzing you!
You can manage your merc's appearance clothing via your persona window. Add any armor you want to your mercenary to display, but remember that they will get no additional benefit from it. It's akin to equipping a mannequin; the armor will remain with you.
The suspend timer is 2 minutes. If you suspend your merc (or they die), you'll have to wait 2 minutes to unsuspend/resume them. When a merc dies he becomes suspended. You can resume him from the mercenary window in your persona or you can type /merc resume. You cannot unsuspend a mercenary in combat.
A mercenary will lose confidence, panic and suffer from a stat decrease if you don't keep them healed.
Mercenary slots is a Game Update 68 feature, launching concurrently with the Tears of Veeshan expansion. They are not required to use or hire mercenaries. Instead, unlocking a merc slot will allow you to hot-swap between mercenaries without going back to wherever you originally hired them. To unlock the ability to hot-swap a mercenary, pay a one-time-per-mercenary unlock fee of 100 Station Cash slot in the Mercenary tab of your Character window.
Every mercenary you hire after Game Update 68 will now show in your mercenary window. You do not have to pay 100 Station Cash to use those mercenaries; you can always run back to their spawn point and hire them the regular way. However, if you choose to unlock that mercenary's slot you will then have the ability to switch to it wherever you are.
To emphasize: It costs you absolutely nothing to use your mercenaries the way you always did.
You can always use the /merc_resume command if you are having trouble bringing your mercenary back out. The default UI window for mercenaries changed, so please ensure that your UI files are up-to-date.
In the above picture, the player is using Perrin and has unlocked Bdorn. She's hired Krivix and Mindbender Talid at some point. |
She can swap between Bdorn and Perrin anytime she wants, but to switch to Krivix or Talid she will have to either go back to town or pay a one-time fee of 100SC to unlock their slots.
BUG: The hire and salary prices were cosmetically swapped on the Beta server. The actual prices have not changed.
| View Current Mercenary Button|
View All Mercenaries Button
On the harbor side of the Seafarer's Roost is a staircase leading down. At the bottom ( -243, -65, -10 ) you can enter a room where many mercenaries hang out.
Fish's Alehouse and Inn:
On the platform near the City Merchant at 2626, 66, 1169 .
In Indigo Hollow, just inside the gate and to the east:
In Jysolin's Pub:
In Coldwind Hall at 92, 153, -174
These are obtained by looting a mercenary token and consuming them, after consumption the merc can be found and hired. The token description says which class the merc is and the general area where the merc can be found.
Elite mercenaries are rare, expensive and more powerful. Note that they despawn for a while from the world when hired so there will be gaps between players being able to find them. These mercenaries are much more expensive then normal mercenaries (reported costs are 30p to hire and 3p every 30 minutes for upkeep -- UPDATE: on July 9, 2013 we noticed that elite merc upkeep is now only 50 gold for a level 90+ character). The elite mercs are hybrid type classes.  These mercenaries are estimated to have a reset timer of 3-4 days once one is hired.
|Lets just say these guys do not spawn the same way everything else does in game. So if they are not up in one place that doesn't really mean if you wait long enough they will show up. Multiple players can have them at the same time one player having one will not stop it from spawning somewhere for others to hire.|
|When these mercenaries were first added they shared a spawn across zones. Thus you could never really know which zone they were in. This caused some issues if noone was in one of the zones so we pulled it down to them only spawning in one zone. Each of them have well over 20 different spawn points across the entire zones not just two or three as some have reported. There was an issue a week or so back where they were spawning much faster than they were supposed to but this has been fixed and they are back to spawning at the rate we wanted them to.|
Tips: You can track these mercenaries (or use the Ranger merc from Kelethin to track) or you could try asking local guards for Matri, Kenny, or Perrin if guards are available in the zone!
These are known upkeep costs for regular mercenaries. Upkeep is charged every 30 minutes that a mercenary is active (not suspended).
The prices were changed in 2013; please help update the information!
|December 6, 2011|
|Game Update #68|
|Game Update 68|
|ZAM would like to thank Senya for the mercenary slot explanation.|