Housing (EQ2)  

Player Housing
Freeport Gorowyn Kelethin Maj'Dul Neriak New Halas Prestige Qeynos

NEW GUIDE! Decorating Resources

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In EverQuest II, each character is permitted to up to 20 homes (effective with Game Update 61). Housing costs vary and largely depend on the size of the home. While apartment prices are only a little bit of silver per week the large homes can cost you several gold or platinum as well as status points.

Housing is more than a place to display your trophies. It also provides:

  • Extra storage in its vault: six slots to store more items in! The house vault is shared between all houses you own.
  • A place from which a player is able to sell his or her goods to other players via the broker. The number of broker slots is equal to the house vault, which is a default of six slots. For more information on selling on the market, see: Consignment System.
  • A place to craft using crafting stations available from the City Merchants.
  • A safe haven to your guild hall if you have purchased the Magic Door to the Guild Hall.

If you've forgotten your address, you can see on the housing tab in your Character Window (default key: c).


You can move into a house for any city that matches your alignment. Maj'Dul is neutral and requires faction with a court to purchase the housing licenses.

There is also Prestige Housing available in select cities. In general, these homes are rent-free, you must be able to obtain the special deeds to purchase them.

Haven offers no housing options. As an Exile, you will retain your previous home, but it will be highly dangerous to get to it if you cannot enter it via a guild hall amenity. Aside from Haven, Maj'Dul is the only city that is tolerant of Exiles, and a favorite choice among those who choose to remain in Exile.

Buying a House

A Manor in Qeynos
A Manor in Qeynos
New players are offered housing as a quest, First Time Buyer, and that first small apartment is free to purchase with a low weekly upkeep. You will need to be the same alignment as the city that you are purchasing a house in. Regardless of your housing choices, players can only own up to twenty homes at a time.

To see the home's address and cost, or to purchase a home, left-click on the front door while out in the city. To check out how the house looks inside, you can right-click the front door and choose tour. You can also visit other players who live here and have their home open to visitors through the right-click door menu.

There are two cost versions of many homes: Coin Only (non-status version) and Coin + Status (status version). Here's an example of the same sized home in Gorowyn with the two variations:

  • Coin Only: Terrace Standards costs 96g, 60s  to purchase and also costs 3g, 86s, 40c  in upkeep per week
  • Coin + Status: Gorowyn Standards costs 50g, 80,000 status  to purchase and also costs 2g, 8,000 status  in upkeep per week

To learn more about status points and how to earn them, see our Status Points guide.

If you change citizenship you may keep your house in your old city (but it might be hard to get to). It is recommended that players betraying and going into Exile first take care of their house if it is in a city that is not neutral.

Check out our house video tours!


Commonly referred to as rent, upkeep is the weekly cost to maintain your housing. The amount you owe is a small percentage of the up-front purchase price of the home. You are permitted to pay up to 12 weeks (84 days/3 months) in advance and the rent is due once every real-life week. Depending on your type of home you may owe either coin or coin + status points for the upkeep.

If you miss paying your rent for a week, your house will become inaccessible to anyone attempting to visit, as well as you, the owner. There are multiple ways to pay your upkeep when rent is due:

  1. At the front door of the house in the city.
  2. At the "Portal to Member Housing" amenity in your guild hall.
  3. From another house of yours that is linked by portals to the home you owe upkeep on.

No back-pay is ever owed for weeks missed and the next time rent is due will be one week from your new payment. Tax-free prestige homes do not owe weekly upkeep.

Weekly coin cost can be reduced with a few items such as the 4 year veteran reward, Treasure Hoard. Weekly status cost can be reduced by placing furniture and house items with "rent status reduction" on them inside your house. View the house item's description to see any possible coin or status reduction it may give.

Relinquishing Ownership

If you no longer wish to own one of your houses, you must go to the front door and choose to Relinquish House. If you have any items inside of the house, you must first pick up all of the items or move them to another house that you own. Any upkeep paid in advance or coins/status in escrow will be lost when you relinquish a house. You cannot relinquish a house if any items remain in it.

Moving Crates

To move items between houses you own, you can go to the front door of the home (on the outside) you wish to ship the contents from. From the housing access window, there will be a button labeled Move Items. This will move every item in the house to a moving crate inside one of your other homes. If you are moving items in your house that belong to other people, they will receive an in-game mail that notifies them of where their item(s) are being moved to.

When working with the moving crate inside your new home, clicking on it will open a window displaying all of the items inside, very similar to the "Collect an Item" window in the house. You can either Retrieve Item or Move Item for whichever you select. Retrieving the item will place it in your inventory, while moving the item will allow you to directly place it in your house. Items that do not belong to you cannot be retrieved, only moved.

In Game Update 53, the capability to store house items inside a Moving Crate was added. Simply right-click on the item placed in your house and choose the option to Pack in Moving Crate. As of Game Update 58, the Moving Crate will not count against your house item limit, but instead have its own limit equal to the max item limit of your home. This can be useful for storing those seasonal decorations and having them ready for loading a saved layout!

House Items

Decorating your house is half the fun! Questing in Norrath will get you a lot of house items, some of which will have rent status reduction. There are also lots of player-made house items, available from your local Carpenter (and other crafters, in the case of holiday event items).

Chances are that you'll eventually accumulate a lot of house items. All houses can have their item capacity increased by 100 by using the Dimensional Pocket Expander, which is crafted by Sages. You can also purchase two house item limit expanders from the Station Cash Marketplace: Personal House Item Limit Expander (100) and Personal House Item Limit Expander (200).

These expanders can only be used one time each in a single home. For the Marketplace expanders, the 200 item limit expander does not stack with the 100 item limit expander and will overwrite it if it had been applied. A pocket expander and a Marketplace expander will stack with each other inside a house. The Sage-crafted pocket expander (but not marketplace ones!) can also be used once in guild halls by the person who purchased the hall!

With GU58, the Moving Crate now has its own item limit and will not count against your placed item limit. The item limit of the Moving Crate is equal to the max number of items your home can hold. If you live in a 400 item limit home, you can have 400 placed items and 400 items in your Moving Crate.

To see available house items, try our Advanced Item Search. EQII Traders Corner and Everseek are also recommended.

Placing Items

Interior Decorating
Interior Decorating
Placing house items is usually a painless process. Simply right-click and select "move" on a house item already in your home or in your inventory and the item will then be on your mouse cursor.

If the item is highlighted green that means it can be placed (aside from a few item exceptions where it doesn't highlight). Once it's ready to be placed, click your left mouse button. If you try to place it somewhere that it won't go (too high, not on a surface, etc.) then the game will make a funky "thwunk!" sound at you. If it's a valid location, the item will appear in your house at that place.

Interior Decorating
Interior Decorating

Most house items can also turn and be resized, though only in pre-set directions and length. For example, you cannot turn a painting so it can be level with a floor and cannot turn a rug so it can be level with the wall. The exception to that rule is by manipulating layouts, which there is plenty of discussion about on the Norrathian Homeshow forums.

To turn a house item, use the scroll wheel on your mouse. Scrolling up will spin it to the right while scrolling down will spin it to the left. To resize a house item (most can be resized but a few cannot), hold down the shift key and scroll your mouse wheel up (to make it bigger) or down (to make it smaller). You can also "lift" a house item from where it would place by default by holding down the ctrl key and scrolling your mouse wheel up (to make it rise upwards) or down (to lower it).

It is possible to get very creative with house items and create fantastic displays and house features out of everyday objects. To see some examples of this and hints at how to accomplish it, try the Norrathian Homeshow on the official forums.

If you happen to get stuck while decorating your home or guild hall, you can get out by using a Call to Home/Guild Hall ability or by using the /house command from anywhere within the home.

Advanced Item Placement

Press CTRL-E and click an item for a radial menu.

Mounts in the House

Mounts can now be summoned in the following homes (ground only):

  • Court of the Master
  • Hua Mein Retreat
  • Felwithe Mansion
  • Luxurious Kromzek Keep
  • Lavastorm Winter Retreat
  • Oakmyst Glade
  • Personal Grotto
  • Personal Planetarium
  • Mistmoore Crags Estate
  • Researcher's Sanctum
  • Fearful Retreat
  • Court of the Master
  • Champion's Respite

Access Levels

Owners can choose different levels of public and individual access for friends and visitors to their home.

  • Owner: The person who purchased the house. Has ultimate power over the home, escrow, rent, vault and relinquishing ownership.
  • Trustee:
    • CAN: Trustees are given almost the same amount of power inside the house as the owner. They are able to place, move, remove items (if it belongs to them or is tradeable) and send items back to the person who placed it (if said item is not theirs). Trustees are also able to draw from harvests inside a Tinkered Personal Harvest Depot while crafting inside the owner's house. They are allowed to deposit escrow and pay weekly upkeep. They can modify house access to add or remove players as trustees or friends of that home, including removing themselves from the trustee access level.
    • CANNOT: Trustees are unable to remove no-trade or heirloom items that do not belong to them. They cannot relinquish ownership of a home that is not theirs. They cannot place or remove items from the owner's broker crates or house vault.
  • Friend:
    • CAN: Friends have limited power compared to the owner and trustees. They are given access to enter the owner's home and interact with items that allow it. They are able to move an item inside the house.
    • CANNOT: Friends are not allowed to place or remove items in a home. Friends are not allowed to deposit escrow or pay upkeep. Friends cannot use harvests from a Tinkered Personal Harvest Depot while crafting inside a home. They cannot modify house access.
  • Visitor:
    • CAN: Like friends, Visitors are permitted to access the owner's house and can also interact with some items that permit as such. The primary purpose of the Visitor access level is to allow public access to sales displays within the home.
    • CANNOT: Visitors are not allowed to move, place or remove house items. They cannot view the owner's escrow at all.
  • None: No one but the owner is permitted to visit the home unless given individual access.

Portal Objects

Multiple house ownership was introduced on April 28, 2011. This update allowed players who own prestige homes to get "portal objects" that would create a link between the originating house and wherever it is placed. At this time only prestige homes will give portal objects and only owners can get the objects!

To get a portal object, access the house menu from either side of the front door (or type /house inside the home). Bring up the house access screen and click the button labeled Get Portal Object. A no-trade item will be placed in your inventory named after the type of home it is.

Prestige portal placed in a guild hall.
Prestige portal placed in a guild hall.
These portal objects can be placed in any house or guild hall to which you have trustee access. Here's a (hopefully) helpful example of a portal linking scenario (this is ONLY in regard to portal objects, see guild hall travel below for more):

  • House A - Normal inn room
  • House B - Prestige home
  • House C - Friend's normal house that you have Trustee access to
  • Guild Hall - Your guild hall

Player gets some portal objects from House B. They place one each in House A, House C and the Guild Hall. They can now travel:

  • House A <--> House B
  • House C <--> House B
  • Guild Hall <--> House B

They cannot travel between House C and House A because there is nothing linking those homes.

Your Magic Door to the Guild Hall will still be highly useful for any non-prestige homes that you own as a way to enter your guild hall from there.

Guild Hall Travel

One of the many guild hall amenities is called the Portal to Member Housing. With multiple housing this amenity was changed to allow you to travel to any house that you own as well as any house that you have Friend or Trustee access to. You cannot travel to other guild halls that you have Friend or Trustee access to, however.

Using the scenario from the portal objects section above, you would be able to travel from the Guild Hall to House A, B and C. You would only be able to travel back to the Guild Hall from House B due to a portal object being placed, but also from Houses A or C if they have a Magic Door to the Guild Hall placed.


Two new commands, save_layout and load_layout were added with GU53. Layouts only work in houses with the exact same floor plans. For example, a layout saved inside a house that uses a floor plan "A four room house, version 1" will not load inside a house that has a floor plan of "A four room house, version 2".

It is assumed that while Freeport and Qeynos may have identical names for the majority of their floor plans, the layouts will not work correctly cross-city.

Check the Norrathian Homeshow forums for player discussions about layouts and how to use them to manipulate items.

Owned Houses List

The inventory window (persona, character sheet, etc.) was modified when multiple house ownership went into effect. Now player stats can be hidden or expanded upon, and multiple selections on the left let you easily navigate through the various features. Completely new to this UI piece is the housing tab. It will list all of your homes, their addresses and the city they can be found in.

Housing Directory

A Housing Directory, which allows players to publish their homes so that they can be publically visited and rated by others on their server, was introduced in Game Update 61.

See: Housing Directory

New House Door Icons
New House Door Icons

See Also: SOE's Housing FAQ, SOE's Multiple House Ownership FAQ

EverQuest II
Player Housing
Freeport Gorowyn Kelethin Maj'Dul Neriak New Halas Prestige Qeynos


This page last modified 2014-04-07 19:56:20.