The head engineers who worked upon the original Gardenworks projects in the early days found that the exotic plants and vegetation they desired depended on different chemical and mineral consistencies and designed grand alchemic chambers below in order to provide the correct botanical species with the correct nutrients.
The Gardenworks was a place for parties and rich celebrations, on the first spireday of the month the administration would open the gates free of charge and allow even the poorest of Nexus’ citizens to explore the expansive park and observe the triumphs of technology, nature and beauty.
As the years rolled by and local economies faltered, the Gardenworks shied away from the public and relied on the more prestigious and elite to maintain it. It was true, too, that only those with deep pockets would be able to afford its inordinate running costs. No one was surprised to see that this term marked the end for the Gardenworks, which, in shorter years thereafter found the administration locking the gates and leaving for good.
The modern consequence of such engineering is the miasmic mists that are brewed to life by the combined chemicals from long degraded pipes, mixers and dispensaries. The vegetative life residing in the Gardenworks is vicious, degenerative and horribly mutated. And sentient pests like these require exterminators that are extremely hard to find.
It is hard to know what will become of the Gardenworks, as the Triumvirs have yet to send a team in to dismantle the autonomous alchemic chambers before the plants, or mists, spread elsewhere.
Teleportation via Myth Hub is available to the following destinations:
|Dungeon||Level Range||Group Size|
|The Amber Graves|
|The Jade Crypts|
|Upper Pressure Caves||6+||2+|
|The Toothward Road||8+||2+|