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On top of of costing Energy to perform, Finishers also requires combo points to be build up on the target first. Both Rogue and Druid have several different finishers, allowing for a wide array of effects - from straight up damage, to reducing armor or even stunning the target.
Eviscerate: Finishing move that causes damage per combo point.
Slice and Dice: Finishing move that increases melee attack speed by 20%. Lasts longer per combo point.
Expose Armor: Finishing move that exposes the target for 30 seconds, reducing armor per combo point.
Rupture: Finishing move that causes damage over time, increased by your attack power. Lasts longer per combo point.
Kidney Shot: Finishing move that stuns the target. Lasts longer per combo point.
Envenom: Finishing move that consumes your Deadly Poison doses on the target and deals instant poison damage. One dose is consumed for each combo point.
Deadly Throw: Finishing move that reduces the movement of the target by 50% for 6 seconds and causes increased thrown weapon damage.
Rip: Finishing move that causes damage over time. Damage increases per combo point and by your attack power.
Ferocious Bite: Finishing move that causes damage per combo point and converts each extra point of energy into 1 additional damage. Damage is increased by your attack power.
Maim: Finishing move that causes damage and incapacitates the target. Any directly damaging attack will revive the target. Causes more damage and lasts longer per combo point.