EQ:House of Thule Overview  


House of Thule Information & Guides:

An Overview | Group Progression & Task List | Raid Progression | Visible Armor


Contents [hide]

About House of Thule

House of Thule is EverQuest's 17th expansion.

  • It was announced on August 6, 2010, with an official launch date of October 12, 2010.

  • The initial announcement may be found here and the expansion release patch message may be found here.


New Features

  • +5 Level Increase (to Level 90)
  • More than 800 AAs (or unofficially, about 1200 more)
  • In-game Housing
    • Check out the Sunrise Hills accessed through the Guild Lobby
  • New Housing Trophy System
    • Display your trophies and receive statistical benefits
  • Hundreds of new housing items to decorate your house to your own style
  • 18 Raids
    • Collect valuable rewards from all new adventures
  • 13 Zones
    • Be the first to discover untouched lands of Norrath
  • 450+ Spells
    • Exponentially add to your caster's arsenal
  • 17 Missions
    • Experience intriguing lore and immersive Missions
  • 120+ Quests
    • Challenge your skills and gather useful loot
  • Inventory increase
    • Indulge the packrat in you and collect even more game goodies

Zones

  • Check out this link for a list of zones in the House of Thule expansion.

  • There are four difficulty Tiers in this expansion:

    • Tier 1 (equivalent to Underfoot's Tier 8)
      • Feerrott, the Dream
      • House of Thule, the Lower Floors

    • Tier 2 (a small step above Underfoot's Tier 9)
      • Erudin Burning
      • The Grounds
      • The Library
      • The Well

    • Tier 3
      • House of Thule, the Upper Floors
      • Al'Kabor's Nightmare
      • Miragul's Nightmare
      • Fear Itself

    • Tier 4
      • Morell's Castle
      • Sanctum Somnium

  • A screenshot of the in-game map of zone connections can be found here.

Getting There

  • There are three ways to get to the House of Thule expansion:
    • Click on the statue on the banks of low level Feerrott's Greenblood River (ports you to the new Feerrott).
    • Use the Guild Hall portal to port to the new Feerrott.
    • Wizard and Druid port spells to The Grounds.

Progression

Armor

Spells

  • Rank I Spells
    • These spells are vendor-bought.
      • Vendors are at location -1375, 665, 2 in the new Feerrott (southern boundary outside the House of Thule zone).

Housing

House of Thule Previews

EverQuest
Wikibase™

Expansions
The Ruins of KunarkThe Scars of VeliousThe Shadows of LuclinThe Planes of PowerThe Legacy of YkeshaLost Dungeons of NorrathGates of DiscordOmens of WarDragons of NorrathDepths of DarkhollowProphecy of RoThe Serpent's SpineThe Buried SeaSecrets of FaydwerSeeds of DestructionUnderfootHouse of ThuleVeil of AlarisRain of FearCall of the ForsakenThe Darkened Sea

Category: EverQuest
This page last modified 2014-12-18 23:13:39.