EQ:Blood Magic  

Quick Facts
Blood Magic

Type: Active
Macro: /alt activate 524
Expansion: Depths of Darkhollow
Total AA: 12
Cooldown: 00:36:00
Classes: Necromancer
EverQuest
Wikibase™

524

Necromancer


This ability allows you to fuel your spells directly from your health instead of from your mana. Blood magic is dangerous, though. Spells will drain more health than they would use mana and every time you cast a spell while Blood Magic is in effect, there's a chance that the penalty will grow. Once you have started using Blood Magic, you cannot stop until it wears off by itself or you die. Additional ranks increase the duration of each stage of the effect.

Rank Requirements

Rk AA Lvl ExpansionEffect Prerequisites
1 12 70 Depths of Darkhollow 8205

2 ?? ?? ?? 13664

3 ?? ?? ?? 16690

This page last modified 2012-03-28 23:17:51.