Riddle of the Vault  


Command of the Draconic language is required to start or complete this quest.

This quest is give by examining the Vault in the The Audience Chamber which is high above the Gorg Pit (examine the Celtic Knot on the floor at the very top where Cyenderos spawns ( 11, 121, 320 ) This will give you 4 clues to update. the 4 pillars on the platform you're on will have a mouse-over text on the back side of each, examine these to get the updates. (It's the celtic knot pattern area of the column - facing the outside of the room...some of these are very hard to activate... just mouse-over slowly till you see the little title flag pop-up.)

You are now sent to retrieve 4 keys, these are updated by killing the Drakes on the floor below. This may take 1 or 2 spawns to get them all.

  • Hunt for the Copper Key ( 46, 89, 250 )
  • Kill the Furywing Drakota on the pedestal to get the key
  • Hunt for the Silver Key ( -29, 89, 248 )
  • Kill the Furywing Drakota on the pedestal to get the key
  • Hunt for the Black Key ( -59, 89, 279 )
  • Kill the Furywing Drakota on the pedestal to get the key
  • Hunt for the Gold Key ( 26, 89, 256 )
  • Kill Koturah the Furywing Drakota on the black pedestal to get the key

Once you have the keys, insert them in the celtic knot, this then has you find the draconic staves. (The gold key is from Koturah the named drake, the other 3 are just normal updates off the other drakes.)

These are Ceremonial Darslayers, have a 5 min respawn, and are scattered throughout the Sanctum:

Once you get all four keys head back up to the Vault and try and open it. You are unable to turn the lock there is something written on the vault:

"When the staves of the yore scales meet the vortex of scaleborn, When the four arms are raised, Only then shall the maw of fortune release itself."

Search Sanctum of the Scaleborn for Dragon Staves that are spread throughout the entire Sanctum.

  • Darslayer One: Ready Room ( 196, 158, -57 )
  • Darslayer Two: The Oratorium ( -12, 136, 90 )
  • Darslayer Three: The Oratorium ( 31, 136, 90 )
  • Darslayer Four: Scaleborn Barracks ( 199, 136, 41 )
  • Darslayer Five: Chamber of Animation ( -176, 136, 56 )
  • Darslayer Six: Chamber of the Diviners ( -251, 84, 244 )
  • Darslayer Seven: Fountain of the Awakening ( -57, 78, 180 )
  • Darslayer Eight: The Hall of Rites ( 8, 55, -46 )
  • Darslayer Nine: Pool of Spirits ( 157, 41, 144 )
  • Darslayer Ten: Pool of Spirits ( 149, 41, 143 )
  • Darslayer Eleven: The Gorg Pit ( -14, 58, 303 )
  • Darslayer Twelve: The Gorg Pit ( 36, 58, 302 )
  • Darslayer Thirteen: Upper Ledge of the Gorg Pit ( -12, 74, 290 )
  • Darslayer Fourteen: Upper Ledge of the Gorg Pit ( 29, 74, 290 )
  • Darslayer Fifteen: Upper Ledge of the Gorg Pit ( 12, 74, 290 )

According to the riddler of the dragon stave, the Darslayers must be placed in the Scaleborn Vortexes to be closer to unlocking the Scaleborn Vault.

  • Scaleborn Vortex One: Mouth of the Sanctum ( -16, 158, -67 )
  • Scaleborn Vortex Two: Mouth of the Sanctum ( -14, 158, -67 )
  • Scaleborn Vortex Three: Chamber of Animation ( -148, 134, 54 )
  • Scaleborn Vortex Four: Chamber of Animation ( -148, 134, 54 )
  • Scaleborn Vortex Five: Chamber of Animation ( -1483, 134, 54 )
  • Scaleborn Vortex Six: Chamber of Animation ( -148, 134, 54 )
  • Scaleborn Vortex Seven: Hall of Rites ( -19, 65, -2 )
  • Scaleborn Vortex Eight: Hall of Rites ( -18, 65, -4 )
  • Scaleborn Vortex Nine: Room of Recovery ( -145, 41, -157 )
  • Scaleborn Vortex Ten: The Audience Chamber ( -54, 86, 339 )
  • Scaleborn Vortex Eleven: The Audience Chamber ( -37, 86, 295 )
  • Scaleborn Vortex Twelve: The Audience Chamber ( -10, 86, 255 )
  • Scaleborn Vortex Thirteen: The Audience Chamber ( 43, 86, 267 )
  • Scaleborn Vortex Fourteen: The Audience Chamber ( 53, 86, 384 )
  • Scaleborn Vortex Fifteen: The Audience Chamber ( 33, 86, 377 )

Now you must find the four arms to raise near the titanic dragon pedestal.

After placing all these you need to raise the arms....

Examine the pillar at the bottom center of the gorg pit. This initiates a timed quest. you have to hit all the buttons of a specific type in the time limit, doing so immediately initiates another timer for another set of buttons. the order is white, black, red and blue. Do not let the quest text fool you though - graphically ALL the buttons are red. If you are having a hard time seeing them... Options > Model Detail > then increase the top two options. When you complete the first set, the timer for the second set begins.

The buttons will be labeled "a loose button".

  • The black dragon runes are on the south wall.
  • The red dragon runes are on the east wall
  • The blue dragon runes are on the west wall.

Once you try the Vault you are able to finish and get your reward. You receive your choice of a legendary chest piece, a note from the palace, and a crystal of command, but 3 green-con dreadknights pop on you (one up arrow and two regular).

Examine the Note from the Palace for your next quest.

Trading Information Claymore
Quest Series
Return to Tayil
Return to Murrar Shar
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Other Resources: EQ2i Human-Readable Link: http://eq2.zam.com/wiki/EQ2_Quest:Riddle_of_the_Vault
This page last modified 2017-07-16 18:42:31.