To receive solo missions from the Coldain, speak to Provocateur Bas Darkfrost at 1191, -457, 644 above the pub of Thurgadin Harbor in the Great Divide. You must be at least level 90 and have +10,000 faction with The City of Thurgadin.
Rewards for the quests can vary dependent whether you are spotted and whether or not you kill "unauthorized" mobs during the mission. At minimum you will receive at least 1 Primal Velium Shard.
Missions can be done every 18 hours from last completion. The zone persists for 18 hours once you enter it. You may re-enter the zone if you still have the mission in your journal, but once you complete a mission you cannot re-enter the zone once you exit it.
All missions take place in Iceshard Keep: Agent Provocateur.
The Armory, Brew House and Storeroom all have wanderers that can walk right up to the very entryway of those rooms. Check around the corner to see if it's safe before entering any of the three above rooms.
Your rewards from these missions can be reduced by two things: being spotted and killing an "unauthorized" giant. It takes some patience, knowledge of the zone and a bit of luck to pull off full rewards every run. Don't be discouraged if your rewards are reduced your first few (or so) runs--this is where the old adage of "practice makes perfect" rings true.
There are two main ways you'll end up being spotted in the keep: by getting into a Kromzek's aggro range and by getting too close or touching any weapon rack.
The weapon racks are likely to be the bane of most people. You can walk near them, but within a certain radius (and definitely if you touch them with your body) you'll trigger a trap that will alert the nearest Kromzek and cause you to instantly be spotted. This is especially difficult during the mission Let Sleeping Kromzek Lie. There are weapon racks behind each bed, and you must walk behind the beds to reach the next one. Take your time and slow down a bit going around any weapon rack you see!
Getting into a Kromzek's aggro range is a pretty obvious one. Any aggressive Kromzek, whether it be the Vigilis guards or the barkeep/armorer can spot you if you aggro them. Watch pathing and figure out ways to get your updates whenever you can sneak in, even if it means waiting a while for a wanderer to path away.
Non-aggressive mobs (the named ones are this way until the final quest step) can also spot you. If you walk close enough to them they will teleport you to the entrance of the zone and it will count as being spotted.
Being spotted during a mission will immediately lose you the Cloudy Velium Jewel reward.
Unauthorized Kromzek are considered to be any Kromzek non-essential to the mission. A normal reaction if you are spotted in the zone would probably be to turn around and kill the mob attacking you. Don't do this! Run to lose aggro (at worst, you'll lose it it halfway across the entrance's ice bridge) or use a method of feign death (ability or tinkered item).
The final step of the missions calls for you to kill named mobs. This is always the Commander and a random selection of any of the other four officers. The quest text actually states that "any other officers are now authorized for assassination", but it may be easier to kill the two you need, get the quest reward then just wipe out the rest for fun/AA/exp. You are still not permitted to kill the other zone mobs while on this final quest step.
Killing an unauthorized Kromzek during a mission will immediately lose you the 50g reward.
The short version of this section is: don't abandon your missions!!!!
If you are spotted and/or kill an unauthorized Kromzek during a mission, abandoning the quest does not change that fact for the day. Instead, it may make the mission almost or completely impossible to complete if you had partial updates from before, as the zone will not reset itself. It's just not worth abandoning the mission, simply finish out the zone and get whatever rewards you're still entitled to. At the least you will always receive one Primal Velium Shard.
While performing your espionage you may be required to provide some distractions during your mission. The quest Treasure of the Kromzek absolutely relies on distractions from the very first part and Spies Among Them requires one distraction during it.
There are three total distractions that can be performed in this zone: knocking a weapon over, exploding a keg of coldain spirits and blowing on a warning horn. If you are not yet familiar with this zone we strongly suggest looking over our zone layout and map section.
We will go over the distractions as if you are running the Treasure of the Kromzek mission:
That's all of the zone distractions! It may sound like a lot, but after you've done them a couple of times they're like second nature.
|Game Update #60|
|The Children of War|