Category:Mods (CoS Item Category)  

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See also: Crafting

When you reach level 12 all mobs, chests, boxes and barrels will gain a chance to drop Grade 1 Mods, even in the dungeons surrounding The Refuge.

Each item has 3 possible mods it can accept (randomly assigned when you receive the item) and all items have 3 sockets regardless of item level or quality.

When looking at an item mouseover, mod effects listed in grey are open and unused, while gold indicates a socketed mod.

Blank Mods come in all 10 grades but cannot be purchased from the Electrum Shop. They do sometimes appear in the Mystery Shop but come mostly from rewards, such as the Consumption Reward for spending 9900Electrum  which gives you a Grade 5 Blank Mod. A Blank Mod can be substituted for one any-shape mod of the three you need to merge mods. The Grade needs to match and you cannot use 2 blanks in the same Merge.

Note: Each increase in grade is double or less the value of the previous grade. Since it takes three mods to merge each merge is actually losing value. For this reason, it is very important to keep every mod socket filled before you start merging mods if you want to maximize Power.

Mods Itemset
Set Bonuses
none
Mod ShapeEquip TypeStat BonusesGrades
12345678910
Blank Mod price in Electrum
Normal Mod price in Electrum75150225300375450525600675750
Normal Mod price in Spiremarks †
Triangle Mod1h WeaponBase Damage204080130200300450
2h WeaponBase Damage204080130200300450
ShieldResilience2448 96 156240360540
ArmorParry204080130200300450
AccessoryPrecision2448 96 156240360540
Diamond Mod1h WeaponImpact204080130 200300450
2h WeaponImpact204080130 200300450
ShieldParry204080130200300450
ArmorArmor204080130200300450
AccessoryBase Damage204080130200300450
Square Mod1h WeaponCritical204080 130200300450
2h WeaponCritical204080 130200300450
ShieldArmor204080 130200300450
ArmorDodge204080 130200300450
AccessoryImpact2040 80 130200300450
Pentagon Mod1h WeaponPrecision2448 96 156240360540
2h WeaponPrecision244896156240360540
ShieldDodge204080130200300450
ArmorHealth40080016002600400060009000
AccessoryHit244896156240360540
Hexagon Mod1h WeaponHit244896156240360540
2h WeaponHit244896156240360540
ShieldHealth4008001600 2600400060009000
ArmorResilience244896156240360540
AccessoryCritical204080130200300450
† At this time, mod purchase with Spiremarks is not enabled although the UI clearly shows it is intended for use.

See Stats for information on the effect of each Stat Bonus.

Yes, we have many gaps in this table, but I am filling them as fast as I can. Feel free to Edit this page and help me!

Thanks to Daytorax for info on ranks 5, 6 & 7.

This page last modified 2014-03-24 13:38:57.

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