|Wikihelp||Item pages are built using the CoS Item template
and the naming format is Item_name (CoS Item)
Which classes can use an item is identified by a row of four icons to the right of the name.
Under the new CoS: Arkadia, you will receive a green box full of gear every 5 levels, alternating between Weapons & Accessories and Armor & Shield, rather than receiving them from quests. because of this total gear replacement every 10 levels, it is strongly advised that you upgrade only your weapons and save the rest of your metal for when you get to level cap.
Note: I saw a forum post that mentioned that the devs are very close to a hard limit in the Unity Web Player for the size of the gear pack. This may go a long way to explain the Prefix Base_Name Rank structure of the items.
All items in City of Steam have a color that indicates Quality. This color is seen in the Name of the item and in the border and background of the icon.
For Weapons and Accessories the name will be constructed of possibly one or more rare properties prefixes, a Base Name, and possibly a rare properties suffix. This yields names such as Revolver, Intuitive Revolver, and Bamogur's Redoubtable Electroplated Coilshaft. For these items, all Item pages in the wiki should use the Base Name only and the t1q0 through t3q5 fields of the CoS Item template to display differences among the Quality ranks. See Coilshaft for a good example of this.
For Armor, Base Name is in two parts; the Itemset Name and the Slot Name. Examples of this are Knight Pauldrons and Induction Cuirass. Knight and Induction are the names of the Itemset. All members of the same Itemset will have similar appearance and level requirements. Armor can also have rpPrefix and rpSuffix, same as Weapons and Shields.
Potions have a Strength Prefix. The Strength is displayed as a prefix to the Base Name, such as Strong Health Quaff. Again, the item page should use just the base name. For Strengths we have a separate template, CoS Item Strengths, to make it easy to build a consistent table to display the value that changes for each strength. The quality color of all potions is Grey (as in Rusty).
All armor of the same slot will have the same Primary and Secondary stats. Primary for all weapons is Damage but the Secondary Stat may be any of a group of stats.
Weapon and Shield stats (and Mod Stats) only apply for the items you are currently wielding. If you are dual wielding then the stats for your shield and 2-Hander are not applied.
This table is by no means exhaustive, but it will give you an idea of the kind of prefixes and suffixes and how they relate to the stat they affect.
Each class has a weapon or two that can fire in multi-round bursts per attack. These weapons do NOT do their full stated damage per shot. A 3-round-burst repeating rifle will do one-third of its damage with each round. So what is the advantage? Each of the three rounds has it's own separate chance to Crit and to proc any extra damage. The extra damage will still be one-third of what it would have been with a single successful attack, but against a foe with high resistance this may come out better. Health and Steam Leech is also divided in thirds so do not be shocked by what appears to be lower numbers than you were expecting.
Equipable items in City of Steam can be improved in several different ways (see Crafting).