Category:Collections (CoS)  

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See also: Category:Collectible

Collectibles are items that can be added to a Collection. You can open the Collections UI, after you reach level 10, by pressing Z.

Systems collectibles are earned by completing specific Daily tasks. Area Collectibles have a chance to drop in all dungeon and challenge zones attached to the named District. Additionally, complete the following every day to earn more:

When you have found enough of the needed items you may spend some amount of Shillingsto raise your Rank in that collection (to the max of Rank 10), adding Stat bonuses. Note: The bonuses are cumulative.

Note: You can add more items to a collection than it needs and it will keep track of the extras so when you complete the current Rank the extras will show as a credit against the next Rank.

Patch 2.6 added ServerPvP and Tower Collections, and raised the value of the Paragon Expert collection. We will update these values as we are able.

Patch 2.7 added Cosmetic collections.

Cosmetic

Cosmetic Collections were added in the 2.7 patch. If you have an item equipped, unequip it so the Collection system will see it, then reequip it (if you wish).

Collected Cosmetic items can be sold or stored without losing the collected status and can still be chosen for appearance but any bonuses will not be granted if you do not have the item equipped.

Powerful Weapons

Cosmetic Sets

Parts & Components

Antique

Systems

NameMember ItemsStatsRanks
12345678910
Shilling cost to Rank Up ->1k2k4k8k16k32k64k128k256k512k
Event VeteranEvent EmblemHealth+300+675+1200+1875+2700+3675+4800+6075+7500
Parry+20+45+80+125+180+245+320+405+500+605
Resilience+20+45+80+125+180+245+320+405+500+605
PvP GrandmasterPvP MedalArmor+20+45+80+125+180+245+320+405 +500 +605
Dodge+20+45+80+125+180+245+320+405+500 +605
Resilience+20+45+80+125+180+245+320+405+500 +605
CompletionistLogin StampCritical+20+45+80+125+180+245+320+405+500 +605
Dodge+20+45+80+125+180+245+320+405+500 +605
Hit+20+45+80+125+180+245+320+405+500 +605
TransmutologistTransmuter EssenceHealth+300+675+1200+1875+2700+3675+4800+6075+7500
Impact+20+45+80+125+180+245+320+405+500 +605
Precision+20+45+80+125+180+245+320+405+500 +605
Gauntlet GuruBoss Gauntlet GlyphBase Damage+20+45+80+125+180+245+320+405+500 +605
Precision+20+45+80+125+180+245+320+405+500 +605
Hit+20+45+80+125+180+245+320+405+500 +605
Lair LordMonster Lair GlyphImpact+20+45+80+125+180+245+320+405+500 +605
Parry+20+45+80+125+180+245+320+405+500 +605
Critical+20+45+80+125+180+245+320+405+500 +605
Subscription ExtraSubscription StampHealth+300+675+1200+1875+2700+3675+4800+6075+7500
Base Damage+20+45+80+125+180+245+320+405+500 +605
Armor+20+45+80+125+180+245+320+405+500 +605
Paragon ExpertParagon RelicHealth +12150+15000
Resilience +810+1000
Dodge +810+1000
Mystery ExplorerMystery MedalHealth+300+675+1200+1875+2700+3675+4800+6075+7500
Armor+20+45+80+125+180+245+320+405+500 +605
Parry+20+45+80+125+180+245+320+405+500 +605
Shilling cost to Rank Up ->10k20k
Bounty HunterBounty MedalHealth+300+675+1200+1875+2700+3675+4800+6075+7500
Impact+20+45+80+125+180+245+320+405+500 +605
Hit+20+45+80+125+180+245+320+405+500 +605

Boss Killer

NameMember ItemsStatsRanks
12345678910
Shilling cost to Rank Up ->1k2k4k8k16k32k64k128k256k512k
Boss Killer I
Three Wizards
BossRaid Medal ICritical+20+45+80+125+180+245+320+405+500 +605
Precision+20+45+80+125+180+245+320+405+500 +605
Hit+20+45+80+125+180+245+320+405+500 +605
Shilling cost to Rank Up ->5k10k20k
Boss Killer II
Hyperion Gate
BossRaid Medal IIBase Damage+20+45+80+125+180+245+320+405+500 +605
Dodge+20+45+80+125+180+245+320+405+500 +605
Impact+20+45+80+125+180+245+320+405+500 +605
Shilling cost to Rank Up ->20k
Boss Killer III
Government District
BossRaid Medal IIIResilience+20+45+80+125+180+245+320+405+500 +605
Armor+20+45+80+125+180+245+320+405+500 +605
Parry+20+45+80+125+180+245+320+405+500 +605
Shilling cost to Rank Up ->50k100k200k
Boss Killer IV
Victory Square
BossRaid Medal IVHealth+20+45+80+125+180+245+320+405+500 +605
Base Damage+20+45+80+125+180+245+320+405+500 +605
Precision+20+45+80+125+180+245+320+405+500 +605

Area

NameMember ItemsStatsRanks
12345678910
Shilling cost to Rank Up ->1k2k4k8k16k32k64k128k256k512k
RefugePerfect Artifact
Flawed Artifact
Chipped Artifact
Base Damage+20+45+80+125+180+245+320+405+500 +605
Armor+20+45+80+125+180+245+320+405+500 +605
Precision+20+45+80+125+180+245+320+405+500 +605
Heartland RoadArcane Aether
Divine Aether
Occult Aether
Health+300+675+1200+1875+2700+3675+4800+6075+7500
Armor+20+45+80+125+180+245+320+405+500 +605
Hit+20+45+80+125+180+245+320+405+500 +605
Meluan's GateBrass Components
Steel Components
Alloy Components
Base Damage+20+45+80+125+180+245+320+405+500 +605
Hit+20+45+80+125+180+245+320+405+500 +605
Critical+20+45+80+125+180+245+320+405+500 +605
VaultAldwatch Remnant
Ebonwax Remnant
Dimpoint Remnant
Impact+20+45+80+125+180+245+320 +405+500 +605
Dodge+20+45+80+125+180+245+320+405+500 +605
Resilience+20+45+80+125+180+245+320+405+500 +605
Founders' AnnexGreen Astralglass
Blue Astralglass
Red Astralglass
Parry+20+45+80+125+180+245+320+405+500 +605
Impact+20+45+80+125+180+245+320+405+500 +605
Critical+20+45+80+125+180+245+320+405+500 +605
GardenworksLumen Caps
Weeping Caps
Miasma Caps
Health+300+675+1200+1875+2700+3675+4800+6075+7500
Precision+20+45+80+125+180+245+320+405+500 +605
Parry+20+45+80+125+180+245+320+405+500 +605

ServerPvP

NameMember ItemsStatsRanks
12345678910
Shilling cost to Rank Up ->1m2m
Cross-server PvP MedalCross-server PvP MedalHealth+10000+22500
Base Damage+200+450
Armor+200+450

Tower

The following Collections are all found in the Tower of Peril.

NameMember ItemsStatsRanks
12345678910
Shilling cost to Rank Up ->50k100k200k400k800k1.6m
The Tower Relics
Layers 1-10
Armor Fragments
Weapon Fragments
Jewelry Fragments
Health+1200+2700+4800+7500+10800+14700
Base Damage+60+135+240+375+540+735
Armor+60+135+240+375+540+735
Shilling cost to Rank Up ->75k150k300k600k1.2m2.4m
The Tower Medals
Layers 11-20
Bronze Medal
Silver Medal
Gold Medal
Health+1600+36000+6400+10000+14400+19600
Armor+80+180+320+500+720+980
Impact+80+180+320+500+720+980
Shilling cost to Rank Up ->100k200k400k
The Tower Herbs
Layers 21-30
Venus Flytrap
Luminous Ganoderma
Phalaenopsis
Health+2000+4500+8000
Critical+100+225+400
Resilience+100+225+400
Shilling cost to Rank Up ->125k
The Tower Gems
Layers 31-40
Opal
Jade
Diamond
Health+2400
Parry+120
Hit+120
Shilling cost to Rank Up ->150k
The Tower Spirits
Layers 41-50
Green Spirit
Blue Spirit
Purple Spirit
Health+2800
Dodge+140
Precision+140
Shilling cost to Rank Up ->175k
The Tower Relics(Sacred)
Layers 51-60
Sacred Armor Fragments
Sacred Weapon Fragments
Sacred Jewelry Fragments
Health+3000
Dodge+160
Precision+160
Each Rank doubles the requirements of the previous rank.
  • collectible_qty_needed = rank_(rank - 1)_qty_needed * 2 (If Rank 3 required 40 of an item, you will need 80 of the same item to reach Rank 4)

Our thanks to Daytorax and Mousse of Server 1 for much of the high-rank information.

The collections listed below, in the Category, are remnants of the Collection system from prior to the 1.3 version.

Categories: Items (CoS) | City of Steam
This page last modified 2014-07-24 16:38:21.

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