Arms (WoW talent tree)  

Warrior
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See Warrior Talent Builds

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Primary Role

Arms is primarily a Warrior's PvP spec, although it can also be viable for PvE DPS by selecting talents such as Blood Frenzy and Trauma.

Talents

Tier 1

TalentDescriptionMax Points
Improved Heroic StrikeReduces the Rage cost of Heroic Strike by 1/2/3 points.3
DeflectionIncreases your Parry chance by 1/2/3/4/5%.5
Improved RendIncreases the bleed damage done by your Rend ability by 10/20%.2

Tier 2

(Requires 5 points spent in Arms)
Improved ChargeIncreases the amount of Rage generated by your Charge ability by 5/10. 2
Iron WillReduces the duration of all Stun and Charm effects used against you by 7/14/20%.3
Tactical MasteryYou retain up to an additional 5/10/15 of your rage points when you change stances. Also greatly increases the threat generated by your Bloodthirst and Mortal Strike abilities when you are in Defensive Stance.3

Tier 3

(Requires 10 points spent in Arms)
Improved OverpowerIncreases the critical strike chance of your overpower ability by 25%/50%.2
Anger ManagementGenerates 1 Rage per 3 seconds.1
ImpaleIncreases the critical strike damage bonus of your abilities by 10/20%.2
Deep Wounds(Requires 2 points in Impale). Your critical strikes cause your opponents to bleed, dealing 16/32/48% of your melee weapon's average damage over 6 seconds.3

Tier 4

(Requires 15 points spent in Arms)
Two-Handed Weapon SpecializationIncreases the damage you deal with two-handed melee weapons by 2/4/6%.3
Taste for BloodWhenever your Rend ability causes damage, you have a 33/66/100% chance of allowing the use of your Overpower ability for 9 secs. 1 charge.3

Tier 5

(Requires 20 points spent in Arms)
Poleaxe SpecializationIncreases your chance to get a critical strike with Axes and Polearms by 1/2/3/4/5%.5
Sweeping StrikesYour next 5 melee attacks strike an additional nearby opponent.1
Mace SpecializationYour attacks with maces ignore up to 3/6/9/12/15% of your opponent's armor.5
Sword SpecializationGives you a 1/2/3/4/5% chance to get an extra attack on the same target after dealing damage with your Sword.5

Tier 6

(Requires 25 points spent in Arms)
Weapon MasteryReduces the chance for your attacks to be dodged by 1/2% and reduces the duration of all Disarm effects used against you by 25/50%.2
Improved HamstringGives your Hamstring a 5/10/15% chance to Immobilize the target for 5 seconds. 3
TraumaYour melee critical strikes increase the effectiveness of Bleed effects on the target by 15/30% for 15 seconds.2

Tier 7

(Requires 30 points spent in Arms)
Second WindWhenever you are struck by a Stun or Immobilize effect you will generate 10/20 rage and 5/10% of your total health over 10 seconds. 2
Mortal Strike(Requires Sweeping Strikes). A vicious strike that deals weapon damage plus 380 (actual amount of additional damage is dependant on rank) and wounds the target, reducing the effectivness of any healing by 50% for 10 sec.1
Strength of ArmsIncreases your total Strength and Stamina by 2/4% and your Expertise by 2/4.2
Improved SlamDecreases the swing time of your Slam ability by 0.5/1 sec.2

Tier 8

(Requires 35 points spent in Arms)
JuggernautYour Charge ability is now usable while in combat. Following a Charge, your next Slam or Mortal Strike has an additional 100% chance to critically hit if used within 10 sec.3
Improved Mortal Strike(Requires Mortal Strike)). Reduces the cooldown of your Mortal Strike ability by 0.3/0.7/1 sec and increases the damage it causes by 4/7/10%.3
Unrelenting AssaultReduces the cooldown of your Overpower and Revenge abilities by 2/4 seconds.2

Tier 9

(Requires 40 points spent in Arms)
Sudden DeathYour melee hits have a 3/6/9% chance of allowing the use of Execute regardless of the target's health state. This Execute only uses up to 30 total rage. In addition, you keep 3/7/10 rage after using Execute.3
Endless RageYou generate 25% more rage from damage dealt.1
Blood FrenzyIncreases your attack speed by 3/6%. In addition your Rend and Deep Wounds abilities also increase all physical damage caused to that target by 2/4%.2

Tier 10

(Requires 45 points spent in Arms)
Wrecking CrewYour melee critical hits Enrage you, increasing all damage caused by 2/4/6/8/10% for 12 seconds.5

Tier 11

(Requires 50 points spent in Arms)
BladestormInstantly Whirlwind up to 4 nearby targets and for the next 6 sec you will perform a whirlwind attack every 1 sec. While under the effects of Bladestorm, you can move but cannot perform any other abilities but you do not feel pity or remorse or fear and you cannot be stopped unless killed.1


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This page last modified 2009-04-14 08:52:50.