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tank (WoW)  

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Tanking in general

Tanking is an essential part of group play in instances and raids. The player who is tanking will attempt to take as much damage as possible, hold the attention of the mob his/her teammates are killing. Most of if not all the time, when the Tank dies to a mob the team wipes. The art of tanking is divided into threat generation and damage mitigation.

Threat generation

Tanks will attempt to build as much threat on the mob marked to be killed first. Depending on how the mobs are pulled in the first place, the tank may sometimes do not have initial threat on the mobs. At max level, this can be avoided by using what is known as a Misdirect pull where a Hunter would cast Misdirect on the tank and pull the mobs. During boss fights, the tank will be competiting with the rest of the group to maintain their position as the "most hated" target.

Damage Mitigation

If the Tank can generate lots of threat in a short space of time but is unable to mitigate damage dealt by the mob, all the threat generated will be pointless. As such Tanking classes are given damage mitigation abilities and talents. Damage is avoided by either blocking with a shield, dodging or parrying. Armor also plays a part in reducing the damage taken. Defence rating will prevent the tank from being hit by critical hits and Crushing blows. Tanks normally collacte these factors into a rating called Avoidance. Avoidance is a summation of dodge, parry, block and armor calculated to determine whether a Tank has reached uncrittable or uncrushable.

Certain fights would require the tank to be spotting lots of resistance to a particular school of magic. Pre-Burning Crusade, the large amounts of fire based damage in Molten Core dictated that Tanks require a large amount of fire damage resistance to allow them to reduce the damage taken when hit. Post-Burning Crusade, the need for spell resistance is less prevelant but are still required in certain cases.

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This page last modified 2008-06-03 21:12:04.