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hit rate (WoW)  

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Hit Rate

Simply put, the hit rate in WoW is how often a player hits a mob or opposing PC. This hit chance depends on several factors, not the least of which is the level difference between the attacker and the defender.

Melee

For all numbers in this article, it is assumed that both the player and the opponent have the maximum weapon skill and defense skill for their level.

The "base" hit rate for all attacks is 95%. This only applies to Two-Handed, One-Handed without dual wielding (i.e. using a shield in the offhand), Special Attacks, Ranged, or Spells. Dual wielding incurs an additional 19% penalty to hit rate. This is decreased by 0.5% per level for 2 levels, and then jumps an additional 3% per level after that.

For a level 70:

Mob LevelHit Chance
(Not Dual-Wielding)
Hit Chance
(Dual-Wielding)
7095%86%
7194.5%85.5%
7294%85%
7391%82%
The actual formula for determining hit chance is:
Within 2 levels (Weapon Skill and Defense Skill difference less than or equal to 10)
  • Not Dual-Wielding: 100% - (5% + ([Defense Skill] - [Weapon Skill]) * 0.1%)
  • Dual-Wielding: 100% - (24% + ([Defense Skill] - [Weapon Skill]) * 0.1%)
More than 2 levels (Weapon Skill and Defense Skill difference greater than 10)
  • Not Dual-Wielding: 100% - (7% + ([Defense Skill] - [Weapon Skill]) * 0.4%)
  • Dual-Wielding: 100% - (26% + ([Defense Skill] - [Weapon Skill]) * 0.4%)

See also Hit Table for more detail on how combat is resolved.

Spell

Spell hit chance is a bit easier to calculate as it is based purely on the level difference of the caster and the target. There is a slight difference between PvE and PvP. There is also always a 1% chance to miss for spells, regardless of level difference or hit rating.

Level
Difference
PvEPvP
-399%99%
-298%98%
-197%97%
096%96%
195%95%
294%94%
383%87%
472%80%
561%73%

Note about "Spell Miss"

Spells do have a chance to miss. These misses will always show up as a full resist. It is impossible to differentiate between a full resist due to spell miss or spell resistance check.

Hit Rating

Melee Hit Rating Caps
Druid
Basenum
Talent1num
Talent2num
The amount of hit rating needed to gain 1% hit scales with character level.

Melee

At level 60, 10 Hit Rating = 1% Hit
At level 70, 15.76 Hit Rating = 1% Hit

Spell

Hit Cap (Level 70 only)

World of Warcraft
Wikibase™

Categories: Stubs | World of Warcraft
This page last modified 2008-06-17 11:15:57.