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eq:Headshot  

Quick Facts
Headshot

Type: Passive
Expansion: Planes of Power
Classes: Ranger

218

Ranger


This ability provides you the chance of instantly killing an opponent (humanoid only) who is too far below you in level to provide a challenge, when using a bow. Additional ranks increase the maximum level of humanoid that can be affected by your headshot by 2 levels per rank.

Rank Requirements

  1. 4 AA; Level 60 (Was 62); Planes of Power
  2. 5 AA; Level ??; Depths of Darkhollow
  3. 5 AA; Level ??; Depths of Darkhollow
  4. 5 AA; Level ??; Depths of Darkhollow
  5. 5 AA; Level ??; The Serpent's Spine
  6. 5 AA; Level ??; The Serpent's Spine
  7. 5 AA; Level ??; The Serpent's Spine
  8. ?? AA; Level ??; ??
  9. ?? AA; Level ??; ??
  10. ?? AA; Level ??; ??
  11. ?? AA; Level ??; ??
  12. ?? AA; Level ??; ??
  13. ?? AA; Level ??; ??

EverQuest
Wikibase™
Dictionary
Headshot is a passive AA ability that only Rangers can purchase. It provides a chance that any Archery based attack on a lower-level humanoid mob can hit for extremely high damage, often a one-shot kill. The damage is treated as physical damage and cannot be mitigated or resisted. It works with both regular Archery and any spells that use an "Archery Skill Attack" (like the "Hail/Arc/Barrage of Arrows" directional AE spell line), as well as thrown weapons. This information is current up to the House of Thule expansion:

RankCost (AAs)Max Mob LvlLvL ReqDamage
0104466032,000
0205486135,200
0305506342,440
0405526546,480
0505546758,785
0605566961,494
0705587166,910
08076073?
0909627570,880
1012647776,600
1109667982,600
12096881? or 88,990
1312708395,550 or 105,094
14097285102,??? or 109,574
15127487120,527
16157689?
17037890?
18038090?
19038290140,680
Note: There is variance in the damage done. Discs and activated AA's that affect spell damage will modify the maximum damage done, as will the spell Called Shots. Damage enhancing effects like Hunter's Fury will also modify the maximum damage done.

Zones (expansions) and mobs that the Headshot AAs work in include:

  • HS Rank 2 needed - Mines of Nurga (Kunark) - goblins - The first "hotspot" for rangers now requires HS rank 2. Still available at lvl 61, though.
  • HS Rank ?? needed - Old Sebilis (Kunark) - entrance mobs. At higher ranks, all froglok models can be headshot.
  • HS Rank ?? needed - Torgiran Mines (Ykesha) - most mobs
  • HS Rank 4 needed - Crypt of Nadox (Ykesha) - entry mobs, trolls
  • HS Rank ?? needed - Temple of Droga, upper sections (Kunark)
  • HS Rank ?? needed - Plane of Nightmare (PoP) - non-named hobgoblins, slarghilugs, torment bats (NOTE: Summon, Immune to Root)
  • HS Rank ?? needed - Temple of Droga, lower sections (Kunark)
  • HS Rank ?? needed - Blackfeather Roost (TSS) - all harpies on level 2 and some harpy nobles on level 3
  • HS Rank ?? needed - Blackfeather Roost (TSS) - LB harpy nobles on level 3 ??? confirmation needed ???
  • HS Rank ?? needed - Plane of Nightmare (PoP) - Mephits
  • HS Rank ?? needed - Crypt of Decay (PoP) - Puslings and non-named rats
  • HS Rank ?? needed - Plane of Storms (PoP) - Diaku, giants (giants summon), named/mini giants, whirlwinds
  • HS Rank 09 needed - The Barren Coast (TBS) - Blacksail Swabbies, Bloodthirsty Criminals, Vicious Mutineers, Blacksail Prates, Deadly Traitors, Murderous Saboteurs, and Nefarious Deserters
  • HS Rank ?? needed - Halls of Honor (PoP) - most humanoid mobs
  • HS Rank ?? needed - Plane of Valor (PoP) - arachnaes and crawlers (lumbering beasts and razorfiends can no longer be Headshot)
  • HS Rank 12 needed - The Steppes (TSS) - most gnolls
  • HS Rank 10 needed - The Barren Coast (TBS) - Blacksail Swashbucklers and Stormguard Knights
  • HS Rank ?? needed - "Children of Gimblax" Group Task (DoN) - all of the non-named goblins
  • HS Rank ?? needed - "Calling Emoush" raid event (DoN) - all of the goblins
  • HS Rank ?? needed - Stoneroot Falls (DoD) - drachnids and orcs
  • HS Rank 09 needed - Plane of Fire (PoP) - C1 area (lvl 79)
  • HS Rank ?? needed - Plane of Fire (PoP) - C2 area (for most)
  • HS Rank ?? needed - "Freeing an Elder" mission (DoD) - All living mobs except Drachnid Protectors
  • HS Rank ?? needed - "Orb of Subversion" mission (DoD) - All living mobs except named
  • HS Rank ?? needed - "Confronting a Traitor" mission (DoD) - All mobs except named
  • HS Rank ?? needed - "The Lost Notebook" mission (DoD) - ALL mobs
  • HS Rank 13 needed - Dragonscale Hills (SoF) - minotaurs and nymphs (rank 14 recommended. Rank 15 required for some minotaurs in building)
  • HS Rank 14 needed - "The Lost Gnomes" mission (DoD) - ALL mobs
  • HS Rank 15 needed - Dreadspire Keep (DoD) - orcs and human mobs
  • HS Rank 15 needed - "The Lost Gnomes (Hard)" mission (DoD) - ALL mobs (Confirmed for Level 87)
  • HS Rank 16 needed - Old Blackburrow (SoD) - most gnolls (Reavers summon, named req higher HS)
  • HS Rank 16 needed - Lost Temple of Cazic Thule (seasonal) - a few broodlings at rank 16, all non-named lizards by rank 19
  • HS Rank ?? needed - The Buried Sea (TBS) - Pirates
  • HS Rank 16 needed - Bloody Kithicor (SoD) - Obliteration Army and Army of Light mobs (16 minimum, 18 for all)
  • HS Rank =< 19 needed - Lower Guk: Darkened Ruins of Old Guk (seasonal) - minotaurs and living frogloks
  • HS Rank 19 needed - Field of Scale (SoD) - most non named Iksar and all Sarnak
  • HS Rank 19 needed - Kurn's Stronghold and instances (SoD) - Iksar
  • HS Rank 19 needed - Kaesora Library (SoD) - Some Iksar

As of the 1/13/2011 patch, Headshot only affects your current target. As of the 2/8/2011 patch, the levels affected by each rank of Headshot have been modified, 3 additional ranks have been added, and each rank beyond the first adds two levels to the maximum level of the target and additional damage.

This page last modified 2011-12-12 07:47:36.