Paladin | |||||||
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Races | Human, Dwarf, Draenei, Blood Elf | ||||||
Talent Trees | Holy, Protection, Retribution | ||||||
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Paladins are heavy armor specialists that do not excel at damage dealing, but instead make good healers because, though their spells lack the sudden punch of a priest, they are incredibly hard to kill. Indeed, when called to the task, paladins are capable tanks if they can hold aggro.
Paladins also possess some very potent spell effects they can bestow on other players, such as blessings, auras, and (indirectly) judgements. Though the blessings are very short in duration, and a paladin can only cast one on each target, many consider them the best buff spells in the game.
Groupwise, the paladin will often find themselves playing a support role. After blessing their group and activating the appropriate aura, a paladin will often be back-up healing and off-tanking as needed. In the absence of a warrior or another healer, sometimes the paladin will be the main tank or healer, but this is usually not preferred. Paladins are excellent back-up healers because they can resurrect, meaning if something should happen to the priest or druid late in the instance, the group is not screwed over.
Tanking: high
Healing: very high
Damage: moderate
Utility and support: high
Paladin Spell and Ability List
Strengths
Available races: Human, Dwarf, Draenei, Blood Elf
Usable armor: Any (Plate after level 40)
Usable weapons: Maces, Swords, and Axes -- both One- and Two-Handed.
Talent trees: Holy (Healing), Protection (Tanking), Retribution (Damage)