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WoW Class:Paladin  

 Paladin
RacesHuman, Dwarf, Draenei, Blood Elf
Talent TreesHoly, Protection, Retribution

SpellsAbilitiesQuests
TrainersMacrosForum
Traditionally human, the Order of the Crimson Hand also includes dwarves in this post-third war era. Defenders of The Light, justice, and honor, Alliance paladins are holy knights that excel at both healing and defense. With the arrival of the Burning Crusade, the Draenei were found to also be ardent followers of the light, whose powers supposedly the Blood Elves have managed to steal and create their own cadre of Blood Knights.

Paladins are heavy armor specialists that do not excel at damage dealing, but instead make good healers because, though their spells lack the sudden punch of a priest, they are incredibly hard to kill. Indeed, when called to the task, paladins are capable tanks if they can hold aggro.

Paladins also possess some very potent spell effects they can bestow on other players, such as blessings, auras, and (indirectly) judgements. Though the blessings are very short in duration, and a paladin can only cast one on each target, many consider them the best buff spells in the game.

Groupwise, the paladin will often find themselves playing a support role. After blessing their group and activating the appropriate aura, a paladin will often be back-up healing and off-tanking as needed. In the absence of a warrior or another healer, sometimes the paladin will be the main tank or healer, but this is usually not preferred. Paladins are excellent back-up healers because they can resurrect, meaning if something should happen to the priest or druid late in the instance, the group is not screwed over.

  • Tanking: high
  • Healing: very high
  • Damage: moderate
  • Utility and support: high
  • Paladin Spell and Ability List
  • Strengths
    • Frustratingly difficult to kill
    • Can wear any armor type and most weapons
    • Excellent support and emergency skills
    • Free mount at level 40, and special quested mount at 60
  • Weaknesses
    • Low damage output without extensive mana usage
    • Very few ranged options
    • Very gear-dependent
  • Available races: Human, Dwarf, Draenei, Blood Elf
  • Usable armor: Any (Plate after level 40)
  • Usable weapons: Maces, Swords, and Axes -- both One- and Two-Handed.
  • Talent trees: Holy (Healing), Protection (Tanking), Retribution (Damage)

This page last modified 2008-05-04 09:28:27.