Druid | |||||||
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Races | Night Elf, Tauren | ||||||
Talent Trees | Balance, Feral Combat, Restoration | ||||||
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The druids of the Cenarion Circle regard themselves at the caretakers of the world. Having an affinity with all things nature, druids have the power to do a good many things -- and therein lies their power. Druids are versatile. While they may not be the best at particular roles, they are capable of mostly anything.
Druids are normally regarded as casters who have slightly better physical options than the three cloth classes of mage, priest and warlock, and slightly worse magic options. In truth, a druid can heal about as well as a priest can, and can do some decent spell damage when they mean to, although not nearly as much as a mage is capable of.
However, druids' most significant aspect is their ability to shapeshift into various animal forms. At level 10, druids learn to turn themselves into a bear, that effectively makes their character behave like a warrior. The bear has a rage bar, some better combat options, and can take hits far better than the druid in "caster form". Level 20 also brings the druid catform, which lets them behave like a rogue. While catform is not as able to take hits, like a rogue compared to a warrior, a cat deals better damage than a warrior and can even go into stealth.
In instance groups, druids will generally be healers, but can certainly fill in on other roles as needed if healing is covered. The same goes for raiding, although druids are further pushed towards healing and removing poisons and curses. In PvP, druid roles vary a good deal, but the shapeshifting abilities become rather important in the battlegrounds where a feral druid can do a lot of good.
Tanking: very high
Healing: very high
Damage: moderate
Utility and support: very high
Druid Spell and Ability List
Strengths
Weaknesses
Available races: Night Elf, Tauren
Usable armor: Cloth and leather
Usable weapons: Staves (starting weapon), Maces, Two-handed maces, Daggers, Unarmed
Talent trees: Balance (Spell damage), Feral Combat (Tanking in bear form a Warrior, Damage in cat form a Rogue), Restoration (Healing)