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White Mage (FFXI)  

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Job Description

Mithra White Mage
Mithra White Mage
White Mages are the prime healers in FFXI. Capable of curing any status ailment and healing even the most reckless Galka Monk to full or laying the beat down on skeletons and magic pots, a White Mage is a great addition to most parties.

Spells and Abilities

Job Abilities

Name Level Duration Recast Description
Benediction 1 Instant 2 hours Fully heals all party members in close radius to the white mage.
Divine Seal 15 1 minute 10 minutes Doubles the potency of next cure spell; new options open with Divine Veil.
Devotion 75 (merit) Instant 20 minutes Sacrifices HP to grant another party member MP.
Martyr 75 (merit) Instant 20 minutes Sacrifices HP to heal another party member double that amount.

Job Traits

Name Level Description
Magic Defense Up I 10 Slightly increases magical defense.
Clear Mind I 20 Increases Hmp while resting.
Auto-Regen 25 Regenerate 1 HP per tick.
Magic Defense Up II 30 Further increases magical defense.
Clear Mind II 35 Further increases Hmp while resting.
Clear Mind III 50 Further increases Hmp while resting.
Divine Veil 50 Allows AoE status cures to be casted when used with Divine Seal.
Magic Defense Up III 50 Further increases magical defense.
Clear Mind IV 65 Further increases Hmp while resting.
Magic Defense Up IV 70 Further increases magical defense.

Two-Hour Ability

Name Level Duration Recast Description
Benediction 1 Instant 2 hours Fully heals all party members in close radius to the white mage.

Spells

Healing Magic
Name Level
Cure 1
Poisona 6
Paralyna 9
Cure II 11
Blindna 14
Curaga 16
Silena 19
Cure III 21
Raise 25
Cursna 29
Curaga II 31
Reraise 33
Viruna 34
Stona 39
Cure IV 41
Raise II 56
Reraise II 60
Cure V 61
Raise III 70
Curaga IV 71
Reraise III 75

Weaponskills

Weapon skills are abilities that become available when a player has gained 100+ TP while damaging a mob with their weapon. All weapons, with the exception of Thrown and Instruments have their own set of weaponskills. Weaponskill availability is dependent on a player's skill level with the weapon as well as the weapon itself.

Sub-job Combinations

The most frequently seen subjobs for a White Mage are Black Mage, Summoner, and Red Mage in most parties, with Warrior and Ninja being more commonly used during soloing and in certain merit-point camps.

Other Info

Category: FFXI Job Classes
This page last modified 2007-09-23 09:42:22.