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Name | Level | Duration | Recast | Description |
---|---|---|---|---|
Benediction | 1 | Instant | 2 hours | Fully heals all party members in close radius to the white mage. |
Divine Seal | 15 | 1 minute | 15 minutes | Doubles the potency of next cure spell; new options open with Divine Veil. |
Devotion | 75 (merit) | Instant | 20 minutes | Sacrifices HP to grant another party member MP. |
Martyr | 75 (merit) | Instant | 20 minutes | Sacrifices HP to heal another party member double that amount. |
Name | Level | Description |
---|---|---|
Magic Defense Up I | 10 | Slightly increases magical defense. |
Clear Mind I | 20 | Increases Hmp while resting. |
Auto-Regen | 25 | Regenerate 1 HP per tick. |
Magic Defense Up II | 30 | Further increases magical defense. |
Clear Mind II | 35 | Further increases Hmp while resting. |
Clear Mind III | 50 | Further increases Hmp while resting. |
Divine Veil | 50 | Allows AoE status cures to be casted when used with Divine Seal. |
Magic Defense Up III | 50 | Further increases magical defense. |
Clear Mind IV | 65 | Further increases Hmp while resting. |
Magic Defense Up IV | 70 | Further increases magical defense. |
Name | Level | Duration | Recast | Description |
---|---|---|---|---|
Benediction | 1 | Instant | 2 hours | Fully heals all party members in close radius to the white mage. |
Cures | Status Cures | Bar-Spells | Enhancing Magic | Enfeebling Magic |
---|---|---|---|---|
Lv. 1 - Cure | Lv. 6 - Poisona | Lv. 5 - Barstonra | Lv. 12 - Aquaveil | Lv. 4 - Paralyze |
Somebody | please | finish off | this | table! |
Weapon skills are abilities that become available when a player has gained 100+ TP while damaging a mob with their weapon. All weapons, with the exception of Thrown and Instruments have their own set of weaponskills. Weaponskill availability is dependent on a player's skill level with the weapon as well as the weapon itself.
The most frequently seen subjobs for a White Mage are Black Mage, Summoner, and Red Mage in most parties, with Warrior and Ninja being more commonly used during soloing and in certain merit-point camps.