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White Mage (FFXI)  

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Job Description

Mithra White Mage
Mithra White Mage
White Mages are the prime healers of FFXI. Capable of curing any status ailment, healing even the most reckless Galka Monk to full, or even laying the beat down upon skeletons and magic pots, a White Mage can be a great addition to most parties.

Spells and Abilities

Job Abilities

Divine Seal

Job Traits

Clear Mind (4 levels) Magic Defense Bonus (4 levels) Divine Veil Auto-Regen

Two-Hour Abilities

Benediction

Spells

Cures Status Cures Bar-Spells Enhancing Magic Enfeebling Magic
Lv. 1 - Cure Lv. 6 - Poisona Lv. 5 - Barstonra Lv. 12 - Aquaveil Lv. 4 - Paralyze
Somebody please finish off this table!

Weaponskills

Weapon skills are abilities that become available when a player has gained 100+ TP while damaging a mob with their weapon. All weapons, with the exception of Thrown and Instruments have their own set of weaponskills. Weaponskill availability is dependent on a player's skill level with the weapon as well as the weapon itself.

Sub-job Combinations

The most frequently seen subjobs for a White Mage are Black Mage, Summoner, and Red Mage in most parties, with Warrior and Ninja being more commonly used during soloing and in certain merit-point camps.

Other Info

Category: FFXI Job Classes
This page last modified 2007-09-22 13:47:57.