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Clear Mind (4 levels) Magic Defense Bonus (4 levels) Divine Veil Auto-Regen
Cures | Status Cures | Bar-Spells | Enhancing Magic | Enfeebling Magic |
---|---|---|---|---|
Lv. 1 - Cure | Lv. 6 - Poisona | Lv. 5 - Barstonra | Lv. 12 - Aquaveil | Lv. 4 - Paralyze |
Somebody | please | finish off | this | table! |
Weapon skills are abilities that become available when a player has gained 100+ TP while damaging a mob with their weapon. All weapons, with the exception of Thrown and Instruments have their own set of weaponskills. Weaponskill availability is dependent on a player's skill level with the weapon as well as the weapon itself.
The most frequently seen subjobs for a White Mage are Black Mage, Summoner, and Red Mage in most parties, with Warrior and Ninja being more commonly used during soloing and in certain merit-point camps.