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See Warrior Talent Builds
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Tanking.
- Improved Bloodrage (2) - Increases the rage generated by your Bloodrage ability by 25/50%.
- Shield Specialization (5) - Increases your chance to block attacks with a shield by 1/2/3/4/5% and has a 20/40/60/80/100% chance to generate 2 rage when a block occurs.
- Improved Thunder Clap (3) - Reduces the cost of your Thunder Clap ability by 1/2/4 rage points and increases the damage by 10/20/30% and the slowing effect by an additional 4/7/10%.
(Requires 5 points in Protection)
- Incite (3) - Increases the critical strike chance of your Heroic Strike, Thunder Clap and Cleave abilities by 5/10/15%.
- Anticipation (5) - Increases your Dodge chance by 1/2/3/4/5%.
(Requires 10 points in Protection)
- Last Stand (1) - When activated, this ability temporarily grants you 30% of your maximum health for 20 seconds. After the effect expires, the health is lost.
- Shield Mastery (2) - Increases your block value by 15/30% and reduces the cooldown of your Shield Block ability by 10/20 sec.
- Improved Revenge (2) - Increases damage of your Revenge ability by 10/20% and gives a 25/50% chance to stun the target for 3 seconds.
- Toughness (5) - Increases your armor value from items by 10% and reduces the duration of all movement slowing effects by 30%.
(Requires 15 points in Protection)
- Improved Spell Reflection (2) - Reduces the chance you'll be hit by spells by 2/4% and when the ability is used it will reflect the first spell cast against the 2/4 closest party members.
- Improved Disarm (2) - Reduces the cooldown of your Disarm ability by 10/20 sec and causes the target to take an additional 5/10% damage while disarmed.
- Puncture (3) - Reduces the rage cost of your Sunder Armor and Devastate abilities by 1/2/3.
(Requires 20 points in Protection)
- Improved Shield Wall
- Rank 1 Increases the effect duration of your Shield Wall ability by 3 secs.
- Rank 2 Increases the effect duration of your Shield Wall ability by 5 secs.
- Concussion Blow
- Rank 1 Stuns the opponent for 5 seconds.
- Improved Shield Bash
- Rank 1 Gives your Shield Bash ability a 50% chance to silence the target for 3 seconds.
- Rank 2 Gives your Shield Bash ability a 100% chance to silence the target for 3 seconds.
(Requires 25 points in Protection)
- Shield Mastery
- Rank 1 Increases the amount of damage absorbed by your shield by 10%.
- Rank 2 Increases the amount of damage absorbed by your shield by 20%.
- Rank 3 Increases the amount of damage absorbed by your shield by 30%.
- One-Handed Weapon Specialization
- Rank 1 Increases physical damage you deal when a one-handed melee weapon is equipped by 2%.
- Rank 2 Increases physical damage you deal when a one-handed melee weapon is equipped by 4%.
- Rank 3 Increases physical damage you deal when a one-handed melee weapon is equipped by 6%.
- Rank 4 Increases physical damage you deal when a one-handed melee weapon is equipped by 8%.
- Rank 5 Increases physical damage you deal when a one-handed melee weapon is equipped by 10%.
(Requires 30 points in Protection)
- Improved Defensive Stance
- Rank 1 Reduces all spell damage taken while in Defensive Stance by 2%.
- Rank 2 Reduces all spell damage taken while in Defensive Stance by 4%.
- Rank 3 Reduces all spell damage taken while in Defensive Stance by 6%.
- Shield Slam
- Requires 1 point(s) in Concussion Blow.
- Rank 1 Slam the target with your shield, causing 225 to 235 damage, modified by your shield block value, and dispels 1 magic effect on the target. Also causes a high amount of threat.
- Focused Rage
- Rank 1 Reduces the rage cost of your offensive abilities by 1.
- Rank 2 Reduces the rage cost of your offensive abilities by 2.
- Rank 3 Reduces the rage cost of your offensive abilities by 3.
(Requires 35 points in Protection)
(Requires 40 points in Protection)
- Devastate - Sunder the target's armor causing the Sunder Armor effect. In addition, causes 50% of weapon damage plus 56 for each application of Sunder Armor on the target. The Sunder Armor effect can stack up to 5 times.
- Warbringer - Your Charge ability is now usable while in combat and in any stance. In addition, your Charge, Intercept and Intervene abilities will remove all movement impairing effects.
- Critical Block - Your successful blocks have a 10/20/30% chance to block double the normal amount and increases your chance to critically hit with your Shield Slam ability by an additional 5/10/15%.
(Requires 45 points in Protection)
- Sword and Board (3) - Increases the critical strike chance of your Devastate ability by 5/10/15% and when your Devastate or Revenge ability deals damage it has a 10/20/30% chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by 100% for 5 seconds.
- Damage Shield (2) - Whenever you take damage from or block a melee attack you cause damage equal to 10/20% of your block value.
(Requires 50 points in Protection)
- Shockwave - Sends a wave of force in front of the warrior, causing [1] damage (based on attack power) and stunning all enemy targets within 10 yards in a frontal cone for 4 seconds.
This page last modified 2008-10-27 22:29:16.