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Warrior (FFXI)  

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Job Description

Hume Warrior
Hume Warrior
Close-combat specialists capable of using a wide variety of weaponry. Have a high defensive rating stemming from the ability to wear many types of armor. Poor at magic.

Spells and Abilities

Job Abilities

Name Level Duration Recast Description
Mighty Strikes 1 45 seconds 2 hours Forces all landed attacks to become critical hits.
Provoke 5 Instant 30 seconds Provokes target, increasing hate toward player.
Berserk 15 3 minutes 5 minutes Increases attack power at the cost of defensive power.
Defender 25 3 minutes 3 minutes Increases defensive power at the cost of attack power.
Warcry 35 30 seconds 5 minutes Increases all party members attack within a radius of the user.
Aggressor 45 3 minutes 5 minutes Increases accuracy at the cost of evasion.
Warrior Charge 75 (merit) 1 minute 15 minutes Forces next attack to be a double attack.
Tomahawk 75 (merit) 30 seconds 3 minutes Induces a defense down status on the player’s target.

Job Traits

Name Level Description
Defense Bonus 10 Raises defense by 10.
Resist Virus I 15 Increases player resistance against plague and disease.
Double Attack 25 Gives player the chance to attack twice in one round.
Attack Bonus 30 Increases attack power by 10.
Resist Virus II 35 Further increases player resistance against plague and disease.
Resist Virus IV 55 Further increases player resistance against plague and disease.
Resist Virus IV 70 Further increases player resistance against plague and disease.
Aggressive Aim 75 (merit) Adds a ranged accuracy bonus to Aggressor.
Savagery 75 (merit) Adds a TP bonus to Warcry.

Two-Hour Abilities

Warrior's two hour is: Mighty Strikes-- For 45 seconds, all attacks that land are guaranteed to be critical hits.

Weaponskills

Combat Skill Skill Rating Level 37 Level 60 Level 75
Great Axe A+ 114 203 276
Axe A- 114 203 269
Great Sword B+ 109 196 256
Scythe B+ 109 196 256
Staff B 109 196 250
Sword B 109 196 250
Club B- 109 196 240
Dagger B- 109 196 240
Polearm B- 109 196 240
Shield C+ 105 190 230
Evasion C 105 190 225
Parrying C- 105 190 220
Hand-to-Hand D 101 183 210
Archery D 101 183 210
Marksmanship D 101 183 210
Throwing D 101 183 210

Sub-job Combinations

Traditional warrior subjobs are: Monk Ninja Dragoon Samurai Thief

Other Info

Category: FFXI Job Classes
This page last modified 2007-09-22 18:29:39.