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Job Abilities are activated abilities unique to a specific job that enhance job performance in some way. This can include, but is not limited to, increasing armor or damage for a short time, initiating a special attack or triggering a party buff.
Name | Level | Duration | Recast | Description |
---|---|---|---|---|
Mighty Strikes | 1 | 45 seconds | 2 hours | Forces all landed attacks to become critical hits. |
Provoke | 5 | Instant | 30 seconds | Provokes target, increasing hate toward player. |
Berserk | 15 | 3 minutes | 5 minutes | Increases attack power at the cost of defensive power. |
Defender | 25 | 3 minutes | 3 minutes | Increases defensive power at the cost of attack power. |
Warcry | 35 | 30 seconds | 5 minutes | Increases all party members attack within a radius of the user. |
Aggressor | 45 | 3 minutes | 5 minutes | Increases accuracy at the cost of evasion. |
Warrior's Charge | 75 (merit) | 1 minute | 15 minutes | Forces next attack to be a double attack. |
Tomahawk | 75 (merit) | 30 seconds | 3 minutes | Induces a defense down status on the player’s target. |
Job Traits are passive abilities that are always active for your job. Job Traits often boost stats, increase mp regeneration, or add resistances to status effects.
Name | Level | Description |
---|---|---|
Defense Bonus | 10 | Raises defense by 10. |
Resist Virus I | 15 | Increases player resistance against plague and disease. |
Double Attack | 25 | Gives player the chance to attack twice in one round. |
Attack Bonus | 30 | Increases attack power by 10. |
Resist Virus II | 35 | Further increases player resistance against plague and disease. |
Resist Virus IV | 55 | Further increases player resistance against plague and disease. |
Resist Virus IV | 70 | Further increases player resistance against plague and disease. |
Aggressive Aim | 75 (merit) | Adds a ranged accuracy bonus to Aggressor. |
Savagery | 75 (merit) | Adds a TP bonus to Warcry. |
Two-Hour Abilities are job-specific active abilities with a cool down timer of two hours. These are often incredibly powerful abilities, but often have adverse effects as well such as depleting an MP pool or dealing physical damage to the player.
Name | Level | Duration | Recast | Description |
---|---|---|---|---|
Mighty Strikes | 1 | 45 seconds | 2 hours | Forces all landed attacks to become critical hits. |
Weapon skills are abilities that become available when a player has gained 100+ TP while damaging a mob with their weapon. All weapons, with the exception of Thrown and Instruments have their own set of weaponskills. Weaponskill availability is dependent on a players skill level with the weapon as well as the weapon itself.
Combat Skill | Skill Rating | Level 37 | Level 60 | Level 75 |
---|---|---|---|---|
Great Axe | A+ | 114 | 203 | 276 |
Axe | A- | 114 | 203 | 269 |
Great Sword | B+ | 109 | 196 | 256 |
Scythe | B+ | 109 | 196 | 256 |
Staff | B | 109 | 196 | 250 |
Sword | B | 109 | 196 | 250 |
Club | B- | 109 | 196 | 240 |
Dagger | B- | 109 | 196 | 240 |
Polearm | B- | 109 | 196 | 240 |
Shield | C+ | 105 | 190 | 230 |
Evasion | C | 105 | 190 | 225 |
Parrying | C- | 105 | 190 | 220 |
Hand-to-Hand | D | 101 | 183 | 210 |
Archery | D | 101 | 183 | 210 |
Marksmanship | D | 101 | 183 | 210 |
Throwing | D | 101 | 183 | 210 |
Traditional warrior subjobs are:
Sub Job | Reason | Pros | Cons |
---|---|---|---|
Monk | A great option for tanking low to mid levels. | Boost, Counter, Focus, Dodge, Max HP Up | Minimal Damage Mitigation, highly reliant on support. |
Thief | Guarunteed Critical Hit, assists to solidify hate control. | Sneak Attack, Trick Attack | SATA timers usually longer than most fights. |
Ninja | Another option for mid to high level tanking. | Utsusemi: Ichi, Utsusemi: Ni, Dual Wield | Low evasion for Warrior makes Blink Tanking difficult. No offense for Great Weapons. |
Dragoon | Offensive powerhouse from low to high levels. | Jump, High Jump, Accuracy Bonus | Basically no damage mitigation. |
Samurai | Offensive and defensive options for Great Weapons. | Seigan, Third Eye, Hasso, Meditate | Seigan + Third Eye random as far as damage mitigation is concerned. |