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WOW Mob:Anub'arak  

The last boss of Azjol-Nerub, Anub'arak is one of the Lich King's closest allies.

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Abilities

  • Locust Swarm (H) / Locust Swarm - Deal damage to all enemies within 60 yards.
  • Carrion Beetles (H) / Carrion Beetles - Summons 2 Carrion Beetles every second for 4 sec.
  • Pound (H) / Pound - Rears up and smashes down on all enemies in front of the caster within 15 yards, dealing massive damage and stunning them for 6 seconds.
  • Impale (H) / Impale - Spikes occasionally shoot up from the ground, knocking players up in the air and causing damage. Only used during phase 2.
  • Various Nerubian Assassin, Darter, and Guardian mobs spawn and must be killed during phase 2.

The Breakdown

Anub'Arak is one of the rare non-raid boss in the game who actually has distinct phases. The fight start with him in phase 1, he switches to phase to 75%, 50% and 25% when he submerges into the earth.

Phase 1

Anub'arak engages the party and uses Locust Swarm, Carrion Beetles and Pound. Locus Swarm should just be healed through, the Carrion beetles should be gathered by the tank and dps'd down promptly.

Pound is a the real danger in this phase. It is a channeled ability and Anub'arak will not move while casting it. Everybody should be behind him during phase 1 (except the tank obviously) so to not get hit by a pound. The tank can avoid the pound by running directly through the boss as he is casting it. You then need to reposition yourself. If your tank has good gear or cooldown ready, he can take a pound, but he will be stunned for 6 seconds, so it's usually smarter to avoid it no matter what.

Phase 2

Anub'Arak burrows underground and uses Impale. The spikes can be avoided if one pay close attention to the 'moving rock' effect on the ground that announce were they shoot up from. The real danger in this phase are the adds that will be streaming down from every direction. While most of them are non-elite, they can still swarm a healer and kill him. The elite mobs always come down from the ramp that you came in from, and thus can easily be picked up.

On Heroic, Venomancers (Elites) also come during this phase. They cast a devastating poison dot that must be cleansed at any cost or they will wipe the party. Venomancers can be interrupted and stunned, and they should be as much as possible. They can also be shackled, and since they come in pair, shackling one and killing the other is a smart move.

Once the last elite mob dies, Anub'Arak comes back and phase 1 starts anew.

Achievements

  • Gotta Go! - Defeat Anub'Arak in 2 minutes or less. This requires very strong dps to kill him, and clear out the phase 2 elites within 2 minutes. There's no trick to it, you just need the dps to be there.

Anub'Arak in Trial of the Crusader

Anub'arak returns after his defeat in Azjol-Nerub as the 'surprise' last boss in the Trial of the Crusader raid instance. While the fight share many similarity with the one in Azjol-Nerub, Anub'arak has quite a few more tricks this time around.

Abilities

Phase 1

Cleave - Anub'Arak's melee attack cleaves, dealing damage to anyone in front of him.
Freezing Slash - Inflicts 25% Froststrike damage to an enemy and freezes it in a block of ice for 3 seconds. Normally used on the tank. Be mindful that a frozen tank cannot parry, block or dodge.
Submerge - Attempt to burrow into the ground. This effectively switch him into Phase 2.

Phase 2

Pursued by Anub'arak - Anub'arak is pursuing you. Anub'Arak will use Impale (see below) on the ground as he follow the target, anyone who gets in his path will be hit.
Impale - Fires spikes up through the floor above Anub'arak, inflicting Physical damage to anyone in their path. This attack ignores armor, but cannot penetrate Permafrost.
Summon Scarab - A Swarm Scarab emerges from the ground.

Phase 3

Cleave - Anub'Arak's melee attack cleaves, dealing damage to anyone in front of him.
Penetrating Cold - Penetrating cold sinks into several enemy targets, inflicting 3500 Frost damage every 3 sec. Lasts 18 seconds.
Leeching Swarm - Releases a swarm of insects that attack the caster's enemies, leeching 10% of each target's current health every 1 sec. A minimum of 250 health will be leeched. Once again, ''

Adds

During phase 1, he will periodically summon 2 Nerubian Burrowers to assist him. The burrowers need to be tanked since they do very high damage to non-plate wearer. They have a debuff that increase all damage taken by 30% and that stacks up to 4 time, because of this you may want to have 2 tanks on them to split the debuff. The Burrowers will attempt to submerge when low on health, if they succeed they will become unattackable and regain health, they will emerge when they are back at full health. DPS need to be fast and kill them or you will get more and more of those and get overwhelmed. He will not summon any more burrowers during phase 1 and phase 2, but any that remain alive still needs to be dealt with.

During phase 2, he will summon Swarm Scarabs in great number. Those bugs do not have much health and need to be killed as fast as possible, ideally all of them should be dead before Anub'Arak emerges again. They have an ability called Determination which they use randomly, still give them back health as well as increase their speed and damage. Despite that ability, it is still better to kite them rather than tank them - they have Acid-Drenched Mandibles which put a DoT on their target. The debuff last for 1 minute and can stack up to 40 times, each stack dealing Nature Damage. Someone attempting to tank them all would die very quickly from it.

The Breakdown

You will need 2 tanks, although 3 certainly doesn't hurt and may be necessary depending on your gear level.

Phase 1

When the fight starts, you will notice that they are many frozen orbs flying about the room. Those can be dps'd down by your range dps (or brought down by Death Grip so melee dps can kill them). Upon being destroyed, the orbs will use Permafrost on the ground right below you, which does the following effect:

Permafrost - Freezes the ground in a small area, preventing most creatures from burrowing through it and reducing movement speed over the area by 80%.
You will want to break a few to create permafrosted ground, in order to deal with the adds.

Anub'Arak should be engaged by the tank, melee dps and Off Tanks need to be sure to be behind him so to avoid his Cleave. The tank will get periodically frozen, heals need to be ready for this because a frozen tank cannot dodge, block or parry, meaning he will take more damage.

The main thing in phase 1 however, is controlling the Nerubian Burrowers which will spawns from one of the 4 spots of disturbed earth around the room. Your Off-Tanks need to grab them and tank them on top of Permafrost, which will prevent them from burrowing. DPS should focus them down and kill them as fast as possible so you don't get overwhelmed. Since Anub'Arak has an enrage timer, it is highly recommended to have your OT tank the Burrowers close by the boss, so that any splash damage done to them will also hit the boss.

Phase 2

Phase 2 starts once he submerges. You cannot stop him from doing so and he will burrow roughly every 75 seconds and stay under for roughly 60 seconds. Any Nerubian Burrowers that are still up need to be killed as soon as possible.

Anub'Arak will start to follow random people in the raid. As he does so, he will leave a trail of spike behind him. Anyone that gets hit by the spikes will take damage from his Impale ability. He follows until he hits his target or his lead to a patch of Permafrosted ground. Doing so will destroy the Permafrost, make him stop for a few second and change target. It's important for range dps to keep enough Permafrost down so that people can lead him into it to stop his charge.

Meanwhile, Swarm Scarabs will start to spawn. They need to be killed and kited. There's a lot of them and tanking them all isn't really an option because of their powerful debuff.

When he emerges, the fight returns into phase 1.

Phase 3

Phase 3 starts when he reach 30%, he will then remain this way until he dies. Phase 3 gives him new abilities which replace his phase 1 ability. He will also stop summoning adds. You may want to finish up the remaining burrowers before pushing him past this point.

Life Leech is the main concern here, since it drains health from the whole raid to Anub'Arak, your dps need to be strong in order to finish him off before your healer run out of mana. The amount of health drained his 10% of the current amount of the target, so you do not want to top of your raid member - the more health they have, the more damage and health Anub'Arak will regain. Keeping everybody at roughly 40% (except the tank) is the way to go.

Counter-intuitive to this is his next ability - Penetrating Cold. He will randomly target raid member with this, putting up a powerful frost dot on them. There is no way to avoid this, healer simply need to over heal it. If you can afford it (due to many shaman/paladin), getting some kind of extra Frost Resist for this phase is quite helpful.

If you can manage the balance between healing yourself to the right level and dps him, you will kill him.

Achievements

The Traitor King (10 player) - Kill 40 Swarm Scarabs within 30 seconds in 10-player mode.
The Traitor King (25 player) - Kill 40 Swarm Scarabs within 30 seconds in 25-player mode.

This page last modified 2009-09-02 15:46:23.