The last boss of Azjol-Nerub, Anub'arak is one of the Lich King's closest ally.
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Anub'Arak is one of the rare non-raid boss in the game who actually has distinct phases. The fight start with him in phase 1, he switches to phase to 75%, 50% and 25% when he submerges into the earth.
Anub'arak engages the party and uses Locust Swarm, Carrion Beetles and Pound. Locus Swarm should just be healed through, the Carrion beetles should be gathered by the tank and dps'd down promptly.
Pound is a the real danger in this phase. It is a channeled ability and Anub'arak will not move while casting it. Everybody should be behind him during phase 1 (except the tank obviously) so to not get hit by a pound. The tank can avoid the pound by running directly through the boss as he is casting it. You then need to reposition yourself. If your tank has good gear or cooldown ready, he can take a pound, but he will be stunned for 6 seconds, so it's usually smarter to avoid it no matter what.
Anub'Arak burrows underground and uses Impale. The spikes can be avoided if one pay close attention to the 'moving rock' effect on the ground that announce were they shoot up from. The real danger in this phase are the adds that will be streaming down from every direction. While most of them are non-elite, they can still swarm a healer and kill him. The elite mobs always come down from the ramp that you came in from, and thus can easily be picked up.
On Heroic, Venomancers (Elites) also come during this phase. They cast a devastating poison dot that must be cleansed at any cost or they will wipe the party. Venomancers can be interrupted and stunned, and they should be as much as possible. They can also be shackled, and since they come in pair, shackling one and killing the other is a smart move.
Once the last elite mob dies, Anub'Arak comes back and phase 1 starts anew.