|
A. Trade skills are the crafts of World of Warcraft. You take items you have found off of enemies, bought from vendors, or gathered in the wild, and turn them into something that is hopefully more useful. Many times you can sell these items; sometimes you'll use them immediately.
Trade Skill Tier | Skill and Character Level Required |
---|---|
Apprentice: 1-75 | No requirements |
Journeyman: 76-150 | Skill level 50 & Character level 10 |
Expert: 151-225 | Skill level 125 & Character level 20 |
Artisan: 226-300 | Skill level 200 & Character level 35 |
Master: 301-375 | Skill level 275 & Character level 50 (Excluding Character level 45 for Fishing and 35 for Cooking) |
Grand Master: 376-450 | Skill level 350 & Character level 65 |
Illustrious Grand Master: 451-525 | Skill level 425 & Character level 75 |
These apply to the primary production skills: Blacksmithing, Leatherworking, Tailoring, Engineering, Alchemy, Jewelcrafting, Inscription and Enchanting.
There are also three primary gathering skills: Herbalism, Mining, and Skinning. With mining and herbalism, you will get a "track resource" button. Clicking this will show resources nearby on your mini-map as yellow dots. If the dot is grayed out, the resource is under the ground. With patch 4.01, players now have the ability to track more than one thing at a time. So if you wish to track ore nodes and herb nodes together, you may do so.
It is important to note that gathering professions have different character level requirements than the production skills:
Trade Skill Tier | Skill and Character Level Required |
---|---|
Apprentice: 1-75 | No requirements |
Journeyman: 76-150 | Skill level 50 & No Character requirement |
Expert: 151-225 | Skill level 125 & Character level 10 |
Artisan: 226-300 | Skill level 200 & Character level 25 |
Master: 301-375 | Skill level 275 & Character level 40 |
Grand Master: 376-450 | Skill level 350 & Character level 55 |
Illustrious Grand Master: 451-525 | Skill level 425 & Character level 75 |
Only accounts that are Burning Crusade expansion-enabled can learn Jewelcrafting. Non-expansion accounts may use items made by Jewelcrafting, though. Similarly, you must have Wrath of the Lich King to learn Inscription, although anyone can use glyphs or other crafted items from Inscription. You must also have Cataclysm to learn Archaeology.
You can ONLY have 2 of these 10 primary trade skills. You can drop one to make room for another, but if you take it back up later, you will have lost all of your recipes and all of your skill levels.
In addition, there are four secondary trade skills: fishing, cooking, first aid, and archaeology. You can have all four of these in addition to your primary trade skills.
Finally, there are some professions that will require you to be level 84 and to have reached the first part of phasing for Twilight Highlands to move on to max out. These professions are Enchanting, Tailoring, Leatherworking and Blacksmithing.
A. Push "P" to open your spellbook. Under the Professions tab, if you have the skill (say, tailoring), click the tailoring button. You'll see a list of recipes that you have learned and can make. If you have the materials for the item, next to its name you will see a number: this is the maximum amount of the item you can create with the materials you currently have on hand.
You will never fail to craft something in World of Warcraft.
A. The color system is how likely you are to get a skill-up when you gather/craft something. Orange means always (100%), yellow means usually (50-100%), green means rarely (0-50%), and grey means never (0%). Red means you need to raise your skill to gather/craft the item (A message will display on-screen that will say how high your skill needs to be).
A. The best way is to take two gathering professions (mining, skinning and/or herbalism) and sell the items you get in the auction house to crafters. Some people learn enchanting, then disenchant items they no longer want (as well as soulbound items from quests), and sell the dust, essence and shards to enchanters. Shards sell for a lot more than dusts and essences.
This holds true for the first forty levels or so, usually up until you get your 100% speed mount. With your 100% mount, your money-making abilities increase ten-fold. You can move faster, gather more per hour, and increase your profits (and this is just with gathering). However, even later in the game, the easiest way to get money is to get some rare recipes and make items no one else can. Charge a base line and have people bring you materials; it's free for you and good for them!
Another good way to make money is to play the AH; buy low and sell high. I won't go into this day trading technique; this is stuff for people with a lot of time and good market skills ^_^ Keep in mind a lot of people are upset by morals here: when you overstep the line and buyout everything to resell it at a higher price, it tends to become a pain. If you can do it, hey, it's all good! But odds are that a lot of people will scoff at your price and make you eat the deposit fees. A better idea: look for underpriced items and sell them at the current price. This is easy and effective. Another idea is to make a bank alt with a normal name, and do all your AHing on that character. Keep in mind that if your account gets hacked, gold and items cannot be restored to a character under level 10.
For more advanced help with making money off the AH, please read Dadanox's thread on "Making the AH your daily."
A. Open your spellbook and click the Professions tab. Underneath the name of each profession with be a red circle with a line through it. Clicking this circle will unlearn your profession. Be warned, this will completely remove any knowledge you have of that skill, and if you wish to relearn it in the future, you will have to start from the very beginning.
A lot of people prefer either Paladins or Death Knights for farming because of their speed bonus for mounts. Paladins can use Crusader Aura while farming, which increases their mount speed by 20%. Death Knights must choose 2 points in the frost talent On a Pale Horse to get the same mount speed bonus. A DK could also use Unholy Presence to increase run speed if there are two nodes close to each other.
If farming includes running older dungeons quickly and selling the cloth and drops, either of these classes will do great.