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Survival is the utility-oriented tree for hunters. Whereas Beast Mastery and Marksmanship have different ways of increasing damage, survival works on the other aspects of the class, such as crowd control, support, and longevity. Most of the hunter's melee skills are considered survival, although melee is still not a strong focus for a hunter that focuses on this talent tree.
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A survival hunter in a raid or instance group not only bring superior DPS, but also brings the Replenishment buff to the group. Additionally, the survivalist has superior traps when they can be used. Despite outward appearances, survival is actually not the preferred spec for PvP, however many of the slowing effects early in the tree are advantageous to PvP'ers.
Tier 1 | ||
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Talent | Description | Max Points |
Improved Tracking | While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all ranged damage done to those types is increased by 1/2/3/4/5%. | 3 |
Hawk Eye | Increases the range of your ranged weapons by 3/6 yards. | 3 |
Savage Strikes | Increase the critical chance of Raptor Strike and Mongoose Bite by 10/20%. | 2 |
Tier 2 | ||
(Requires 5 points spent in Survival) | ||
Surefooted | Reduces the duration of movement impairing effects by 10/20/30%. | 3 |
Entrapment | When your Frost Trap, Immolation Trap, Explosive Trap, and Snake Trap are triggered you entrap all afflicated targets, preventing them from moving for 4 sec. | 3 |
Trap Mastery | Frost Trap and Freezing Trap - Increases the duration by 10/20/30%. Immolation and Explosive Trap - Increases the damage done by 10/20/30%. Snake Trap - Increases the number of snakes summoned by 3/6/9. | 3 |
Survival Instincts | Reduces all damage taken by 2/4% and increases the critical strike chance of your Arcane Shot, Steady Shot, and Explosive Shot by 2/4%. | 2 |
Tier 3 | ||
(Requires 10 points spent in Survival) | ||
Survivalist | Increases your Stamina by 2/4/6/8/10%. | 5 |
Scatter Shot | A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used. | 1 |
Deflection | Increases your chance to parry by 1/2/3%, and reduces the duration of all Disarm effects used against you by 16/25/50%. This does not stack with other Disarm duration reducing effects | 3 |
Survival Tactics | Reduces the chance your Feign Death ability and all trap spells will be resisted by 2/4%, and reduces the cooldown of your Disengage ability by 2/4 sec. | 2 |
Tier 4 | ||
(Requires 15 points spent in Survival) | ||
T.N.T. | Increases the damage done by your Explosive Shot, Explosive Trap and Immolation Trap by 2/4/6%. | 3 |
Lock and Load | You have a 33/66/100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 10% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. | 3 |
Tier 5 | ||
(Requires 20 points spent in Survival) | ||
Hunter vs. Wild | (Requires 5 points in Survivalist). Increases you and your pet's attack power and ranged attack power equal to 10/20/30% of your total Stamina. | 3 |
Killer Instinct | Increases critical chance with all attacks by 1/2/3%. | 3 |
Counterattack | (Requires 1 point in Deterrence). A strike that becomes active after parrying an opponent's attack. This attack deals [AP * 0.2 + 342] damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. | 1 |
Tier 6 | ||
(Requires 25 points spent in Survival) | ||
Resourcefulness | Reduces the mana cost of all traps, melee abilities and Black Arrow by 20/40/60% and reduces the cooldown of all traps and Black Arrow by 2/4/6 sec. | 3 |
Lightning Reflexes | Increases agility by 3/6/9/12/15%. | 5 |
Tier 7 | ||
(Requires 30 points spent in Survival) | ||
Thrill of the Hunt | Gives you a 33/66/100% chance to regain 40% of the mana cost of any shot when it critically hits. | 3 |
Wyvern Sting | (Requires 3 points in Killer Instinct). A stinging shot that puts the target to sleep for 30 sec. Any damage will cancel the effect. When the target wakes up, the sting will cause nature damage over 6 sec. Only one Sting per Hunter can be active on the target at a time. | 1 |
Expose Weakness | (Requires 5 points in Lightning Reflexes). Your ranged criticals have a 33/66/100% chance to grant you Expose Weakness. Expose Weakness increases your attack power by 25% of your Agility for 7 sec. | 3 |
Tier 8 | ||
(Requires 35 points spent in Survival) | ||
Master Tactican | Your successful ranged attacks have a 10% chance to increase your critical strike chance with all attacks by 2/4/6/8/10% for 8 sec. | 5 |
Noxious Stings | (Requires 1 point in Wyvern Sting). If Wyvern Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting 16/25/50% of the duration remaining, and increases all damage done by you on targets afflicted by your Serpent Sting by 1/2/3%. | 3 |
Tier 9 | ||
(Requires 40 points spent in Survival) | ||
Point of No Escape | Increases the critical strike chance of all attacks on targets affected by your Frost Trap, Freezing Trap and Freezing Arrow by 3/6%. | 2 |
Black Arrow | Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and dealing shadow damage over 15 sec. Black Arrow shares a cooldown with Trap spells. | 1 |
Sniper Training | Increases the critical strike chance of your Kill Shot ability by 5/10/15%, and while standing still for 6 sec, you gain Sniper Training increasing the damage done by your Steady Shot, Aimed Shot, Black Arrow, and Explosive Shot by 2/4/6% for 15 sec. | 3 |
Tier 10 | ||
(Requires 45 points spent in Survival) | ||
Hunting Party | Increases your total Agility by an additional 1/2/3%, and your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 33/66/100% chance to grant up to 10 party or raid members mana regeneration equal to 0.25% of the maximum mana per second. Lasts for 15 sec. | 3 |
Tier 11 | ||
(Requires 50 points spent in Survival) | ||
Explosive Shot | You fire an explosive charge into the enemy target, dealing * 0.08 + 89-* 0.08 + 107 Fire damage. The charge will blast the target every second for an additional 2 sec. Each charge also deals * 0.08 + 89) / 4-* 0.08 + 107) / 4 Fire damage to all nearby enemies within 5 yards of the target. | 1 |
What gear do I look for as a survivalist?
High agility gear is your primary concern, because of Lightning Reflexes and Expose Weakness. On most of your gem slots, you will ignore the bonus and just put in an agility gem, while using what is needed to keep your meta gem active if have one on. Survival is a crit-based build, so crit rating is also beneficial to help fuel Thrill of the Hunter and Expose Weakness, and attack power is not unwelcome. Because of Surefooted, a survival hunter generally needs considerably less hit rating, and Thrill of the Hunt helps with mana regen. However, a survival hunter will probably be using a 1:1.5 rotation, which is very mana-hungry, so you may still want intellect and mana regen.
Why do some specs only have 2/3 in Expose Weakness? Isn't that important??
Expose Weakness will trigger from any crit. If you crit 30% of the time, roughly 3 out of 10 shots will start Expose Weakness. Would it be acceptable to have just 2 out of 10 do that? Would it be active often enough?
In that particular case, no, however raiding hunters often have a much higher percent chance to crit, and having just 2 points instead of 3 does not significantly affect the uptime of Expose Weakness. Those same hunters are fighting for free points at the end of the tree, and would rather have 3/3 Thrill of the Hunt instead.
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