Hunter | |
Quests • Spells • Abilities • Talents • Trainers • Macros • Forum |
Survival is the utility-oriented tree for hunters. Whereas Beast Mastery and Marksmanship have different ways of increasing damage, survival works on the other aspects of the class, such as crowd control, support, and longevity. Most of the hunter's melee skills are considered survival, although melee is still not a strong focus for a hunter that focuses on this talent tree.
Contents [hide] |
A survival hunter in a raid or instance group can leave a debuff on his target, increasing physical damage against it. In a group with melee and other hunters, this is a great benefit to the raid. Additionally, the survivalist has superior traps when they can be used. Despite outward appearances, survival is actually not the preferred spec for PvP, however many of the slowing effects early in the tree are advantageous to PvP'ers.
(5 points must already be spent in the tree)
(10 points required)
(15 points required)
(20 points required)
(25 points required)
(30 points required)
(35 points required)
(40 points required)
(45 points required)
(50 points required)
Survival in unique for the hunter talent trees because there is no one way that people spend their points. In fact, there are many different variations, depending on the hunter's goals and preferences since very few of the talents are vastly superior, and none of them are completely horrible. Because of the great variation in possible builds, do not take the builds listed here very seriously, as you have a good deal of flexibility as a survivalist. The only thing that is consistent across all survival builds is that they have Expose Weakness (33 points in survival) and Mortal Shots (20 points in marksmanship). How they arrive at that point, and what they do with their other 8 points afterwards, is almost completely open.
One of the foremost decisions you need to make on survival is what your focus is. Most survival hunters are raiders, but some focus on utility and some focus on pure damage. There are, of course, also players that use more of a PvP spec.
Sample pure raid DPS build (0/20/41) There are several variations but this is a very common build.
Sample Self-Dps Survival Hunter 7/20/34 This is when the hunter still buffs the raid great but takes a few points to add to his personal Dps.
Simply getting Improved Aspect of the Hawk and Focused Fire a hunter will boost his Dps a decent amount while still granting full Expose Weakness buff.
Sample Utility Hunter
This (0/21/40) build gives up Readiness, but makes up for it by gaining Scatter Shot, as well as several other unique skills in survival that the DPS hunter didn't have free points to pick up. They lose Master Tactician as a result.
The utility build has traps that can be used consecutively, two emergency crowd control effects, and some better support skills. One could describe this as the most useful build to run heroics, but many of the perks of this build are wasted against raid targets.
Sample Pvp build
A not so common build is survival PvP and focuses on the ability to survive and CC your enemys. (7/22/32)
See Hunter Talent Builds for other common and not-so-common specs.
What gear do I look for as a survivalist?
High agility gear is your primary concern, because of Lightning Reflexes and Expose Weakness. On most of your gem slots, you will ignore the bonus and just put in an agility gem, while using what is needed to keep your meta gem active if have one on. Survival is a crit-based build, so crit rating is also beneficial to help fuel Thrill of the Hunter and Expose Weakness, and attack power is not unwelcome. Because of Surefooted, a survival hunter generally needs considerably less hit rating, and Thrill of the Hunt helps with mana regen. However, a survival hunter will probably be using a 1:1.5 rotation, which is very mana-hungry, so you may still want intellect and mana regen.
Should I get Readiness?
The answer to this question is another question: Do you plan on taking Master Tactician? MT is actually not a very good talent, adding roughly 3% crit (averaged out) for 5 talent points. Compare this to Killer Instinct or Lethal Shots that add a full percent with each point. Utility-minded hunters often do not bother with Readiness because they have to give up Scatter Shot and at least 5 other points of talents they would otherwise want to get it. While Readiness is a wonderful tool, it is not worth this sort of loss. However, hunters that have chosen to spec survival to help their raid, and still want to maximize damage, will probably have Master Tactician, and can spring for the extra point since Scatter Shot isn't much of a consideration during raids. Ironically, about the only thing they use it for is to reset the cooldown on Rapid Fire.
Why do some specs only have 2/3 in Expose Weakness? Isn't that important??
Expose Weakness will trigger from any crit. If you crit 30% of the time, roughly 3 out of 10 shots will start Expose Weakness. Would it be acceptable to have just 2 out of 10 do that? Would it be active often enough?
In that particular case, no, however raiding hunters often have a much higher percent chance to crit, and having just 2 points instead of 3 does not significantly affect the uptime of Expose Weakness. Those same hunters are fighting for free points at the end of the tree, and would rather have 3/3 Thrill of the Hunt instead.
How much less damage does a survival hunter do, and is it worth it?
Survival hunters do several hundred less DPS than a beast master, on average. However, EW adds a quarter of the hunter's agility as attack power against the target. A hunter with 1000 agi would effectively give everyone in the raid an extra 250 AP. Players estimate that the DPS for a single point of AP averages somewhere between .25 and .30 DPS, so this is like adding an extra ~60 DPS to each other physical attacker. In a group with 3 hunters, 3 rogues, a DPS warrior, and various tanks, the DPS difference is more than made up for.
However, that's only for the first survival hunter. There is very little incentive for a guild to take multiple survivalists to their raids.
|