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Tarutaru Summoner
Using pacts made with their avatars Summoners are able to grant beneficial buffs to party members while maintaining the ability to heal (with a White Mage subjob) or deal massive damage.
Available after completing the quest
I Can Hear A Rainbow (Summoner Flag Quest).
Spells and Abilities
Job Abilities are activated abilities unique to a specific job that enhance job performance in some way. This can include, but is not limited to, increasing armor or damage for a short time, initiating a special attack or triggering a party buff.
Level | Name | Recast | Duration | Effect |
---|
1 | Blood Pact: Ward | 00:01:00 | N/A | Orders the avatar to use support abilities |
1 | Retreat | 00:00:10 | N/A | Orders summoned creature to return to it's summoner |
1 | Blood Pact: Rage | 00:01:00 | N/A | Orders the avatar to use special attacks. |
1 | Assault | 00:00:10 | N/A | Command your summoned creature to attack. |
1 | Release | 00:00:10 | N/A | Releases your summoned creature. |
Job Traits are passive abilities that are always active for your job. Job Traits often boost stats, increase mp regeneration, or add resistances to status effects.
Two-Hour Abilities are job-specific active abilities with a cool down timer of two hours. These are often incredibly powerful abilities, but often have adverse effects as well such as depleting an MP pool or dealing physical damage to the player.
Level | Name | Recast | Duration | Effect |
---|
1 | Astral Flow | 02:00:00 | 00:03:00 | Allows you to command your summoned avatar to perform its most powerful AOE attack at a cost of 2x user's current level but using all of the Summoner's MP. this ability also reduces perpetuation cost of spirits and avatars to 0, and reduces spirit casting timer by 5 seconds. |
1 | Searing Light | 00:01:00 | instant | Carbuncle's Astral Flow ability, AOE light damage. |
1 | Howling Moon | 00:01:00 | instant | Fenrir's Astral Flow ability, AOE Dark damage. |
1 | Ruinous Omen | 00:01:00 | instant | Diabolos's Astral Flow ability, AOE Dark damage, % based on target's HP. |
1 | Tidal Wave | 00:01:00 | instant | Leviathan's Astral Flow ability, AOE Water damage. |
1 | Diamond Dust | 00:01:00 | instant | Shiva's Astral Flow ability, AOE Ice damage. |
1 | Inferno | 00:01:00 | instant | Ifrit's Astral Flow ability, AOE Fire damage. |
1 | Earthen Fury | 00:01:00 | instant | Titan's Astral Flow ability, AOE Earth damage. |
1 | Judgement Bolt | 00:01:00 | instant | Ramuh's Astral Flow ability, AOE Lightning damage. |
1 | Aerial Blast | 00:01:00 | instant | Garuda's Astral Flow ability, AOE Wind damage. |
Avatars and Their Abilities
Carbuncle
Based on the element Light, Carbuncle is your first companion upon obtaining the Summoner job class with abilities that focus mostly on healing and party buffs.
Level | Name | Cast Time | Recast | Effect |
---|
1 | Carbuncle | 00:00:05 | 00:00:30 | Summons Carbuncle to fight by your side. |
1 | Healing Ruby | Instant | 00:01:00 | Carbuncle heals some of the target's Hit Points. |
1 | Searing Light | Instant | 00:01:00 | Carbuncle inflicts massive Light damage to multiple targets. Consumes all mana and can only be used after Astral Flow ability. |
5 | Poison Nail | Instant | 00:01:00 | Carbuncle poisons the target. |
24 | Shining Ruby | Instant | 00:01:00 | Carbuncle boosts Defense and Magic Defense by 10%. |
44 | Glittering Ruby | Instant | 00:01:00 | Carbuncle raises one random stat of each member, amount raised decreases as time goes on. |
55 | Meteorite | Instant | 00:01:00 | Carbuncle casts a powerful light attack on the target. |
65 | Healing Ruby II | Instant | 00:01:00 | Carbuncle heals all party members in range. |
Garuda
Garuda uses her wind-based abilities to deal damage and buff party members with spells like Haste and Blink. The ability to summon Garuda is obtained by completing
Trial Size Trial By Wind at level 20 or
Trial By Wind at level 65.
Level | Name | Cast Time | Recast | Effect |
---|
1 | Garuda | 00:00:30 | 00:00:05 | Summons Garuda to fight by your side. |
1 | Aerial Blast | Instant | 00:01:00 | Garuda does massive wind damage to the target. This uses all Mana and can only be cast after Astral Flow. |
1 | Claw | Instant | 00:01:00 | Garuda claws the enemy for damage. |
10 | Aero II | Instant | 00:01:00 | Garuda casts Aero II on the target. |
25 | Aerial Armor | Instant | 00:01:00 | Garuda casts Blink on the group. |
36 | Whispering Wind | Instant | 00:01:00 | Garuda heals some hit points on each party member. |
48 | Hastega | Instant | 00:01:00 | Garuda casts haste on the party. |
60 | Aero IV | Instant | 00:01:00 | Garuda casts Aero IV on the target |
70 | Predator Claws | Instant | 00:01:00 | Garuda hits the enemy 3 times for strong physical damage. |
75 Merit | Wind Blade | Instant | 00:01:00 | Deals wind elemental damage. |
Ifrit
Master of fire, Ifrit's powers focus on dealing massive damage to your enemies. The ability to summon Ifrit is obtained by completing
Trial Size Trial By Fire at level 20 or
Trial By Fire at level 65.
Level | Name | Cast Time | Recast | Effect |
---|
1 | Ifrit | 00:00:30 | 00:00:05 | Summons Ifrit to fight by your side. |
1 | Inferno | Instant | 00:01:00 | Ifrit inflicts massive fire damage to multiple targets. This uses all Mana and can only be cast after using the Astral Flow. |
1 | Punch | Instant | 00:01:00 | Ifrit punches the target and inflicts damage. |
10 | Fire II | Instant | 00:01:00 | Ifrit casts the Fire II spell on the target |
23 | Burning Strike | Instant | 00:01:00 | Ifrit casts a fire attack on the target. |
30 | Double Punch | Instant | 00:01:00 | Ifrit punches the target twice for damage. |
38 | Crimson Howl | Instant | 00:01:00 | Ifrit roars and increases the attack power of the party. |
60 | Fire IV | Instant | 00:01:00 | Ifrit casts Fire IV on the target. |
70 | Flame Crush | Instant | 00:01:00 | Ifrit hits the enemy once dealing strong physical damage. |
75 Merit | Meteor Strike | Instant | 00:01:00 | Deals fire elemental damage. |
Leviathan
Lord of the oceans and rivers, Leviathan commands the waters to do his bidding to deal water and physical damage to foes, as well as inflicting debuffs that slow. The ability to summon Leviathan is obtained by completing
Trial Size Trial By Water at level 20 or
Trial By Water at level 65.
Level | Name | Cast Time | Recast | Effect |
---|
1 | Leviathan | 00:00:30 | 00:00:05 | Summons Leviathan to fight by your side. |
1 | Tidal Wave | Instant | 00:01:00 | Leviathan inflicts massive water damage to multiple targets. This uses all Mana and can only be cast after using Astral Flow. |
1 | Barracuda Dive | Instant | 00:01:00 | Leviathan physically attacks the target. |
10 | Water II | Instant | 00:01:00 | Leviathan casts Water II on the target. |
26 | Tail Whip | Instant | 00:01:00 | Leviathan inflicts melee damage against the target, with the added effect of Gravity. |
33 | Slowga | Instant | 00:01:00 | Leviathan slows all enemies within range. |
47 | Spring Water | Instant | 00:01:00 | Leviathan cures Blind, Silence, Petrification, Paralyzation, Sickness, Poison, and Sleep. |
60 | Water IV | Instant | 00:01:00 | Leviathan casts Water IV on the target. |
70 | Spinning Dive | Instant | 00:01:00 | Leviathan hits the enemy once dealing strong physical damage. |
75 Merit | Grand Fall | Instant | 00:01:00 | Deals water elemental damage. |
Titan
With his massive size and strength, Titan uses rocks and even the earth itself to aid the Summoner in battle. The ability to summon Titan is obtained by completing
Trial Size Trial By Earth at level 20 or
Trial By Earth at level 65.
Level | Name | Cast Time | Recast | Effect |
---|
1 | Titan | 00:00:30 | 00:00:05 | Summons Titan to fight by your side. |
1 | Earthen Fury | Instant | 00:01:00 | Titan inflicts massive earth damage to multiple targets. This uses all mana and can only be cast after using Astral Flow. |
1 | Rock Throw | Instant | 00:01:00 | Titan throws a rock at the target, causing physical damage and slowing it. |
10 | Stone II | Instant | 00:01:00 | Titan casts Stone II on the target |
21 | Rock Buster | Instant | 00:01:00 | Titan binds the target in place. |
35 | Megalith Throw | Instant | 00:01:00 | Titan does a ranged physical attack that inflicts damage upon and slows the enemy. |
46 | Earthen Ward | Instant | 00:01:00 | Titan gives party members within range Stoneskin. |
60 | Stone IV | Instant | 00:01:00 | Titan casts Stone IV on the target. |
70 | Mountain Buster | Instant | 00:01:00 | Titan hits the enemy once dealing strong physical damage with additional effect Bind. |
75 Merit | Geocrush | Instant | 00:01:00 | Deals Earth damage and stuns the target. |
Shiva
The Ice Queen herself, Shiva uses her control of frost to perform devastating attacks on your foes that deal considerable damage or put them to sleep for the winter. The ability to summon Titan is obtained by completing
Trial Size Trial By Ice at level 20 or
Trial By Ice at level 65.
Level | Name | Cast Time | Recast | Effect |
---|
1 | Shiva | 00:00:30 | 00:00:05 | Summons Shiva to fight by your side. |
1 | Diamond Dust | Instant | 00:01:00 | Shiva inflicts massive ice damage on multiple targets. This uses all mana and can only be cast after using Astral Flow. |
1 | Axe Kick | Instant | 00:01:00 | Shiva kicks the target for physical damage. |
10 | Blizzard II | Instant | 00:01:00 | Shiva casts Blizzard II on the target |
28 | Frost Armor | Instant | 00:01:00 | Shiva casts Ice Spikes on the party. |
39 | Sleepga | Instant | 00:01:00 | Shiva causes multiple targets to fall asleep. |
50 | Double Slap | Instant | 00:01:00 | Shiva slaps the target twice, causing physical damage. |
60 | Blizzard IV | Instant | 00:01:00 | Shiva casts Blizzard IV on the target. |
70 | Rush | Instant | 00:01:00 | Shiva hits the enemy 5 times for physical damage. |
75 Merit | Heavenly Strike | Instant | 00:01:00 | Deals ice damage to an enemy. |
Ramuh
The wise old god of lightning, Ramuh uses his ability to call forth electricity to aid you against your enemies. The ability to summon Titan is obtained by completing
Trial Size Trial of Lightning at level 20 or
Trial By Lightning at level 65.
Level | Name | Cast Time | Recast | Effect |
---|
1 | Ramuh | 00:00:30 | 00:00:05 | Summons Ramuh to fight by your side. |
1 | Judgement Bolt | Instant | 00:01:00 | Ramuh does massive lightning damage on multiple targets. This uses all Mana and can only be cast after using Astral Flow. |
1 | Shock Strike | Instant | 00:01:00 | Ramuh stuns the target. |
10 | Thunder II | Instant | 00:01:00 | Ramuh casts Thunder II on the target. |
19 | Thunderspark | Instant | 00:01:00 | Ramuh inflicts thunder damage on multiple targets. |
31 | Rolling Thunder | Instant | 00:01:00 | Ramuh gives party members in range Enthunder for 60 seconds. |
42 | Lightning Armor | Instant | 00:01:00 | Ramuh casts Shock Spikes on the party. |
60 | Thunder IV | Instant | 00:01:00 | Ramuh casts Thunder IV on the target. |
70 | Chaos Strike | Instant | 00:01:00 | Ramuh hits the enemy 3 times dealing strong physical damage and stunning the target. |
75 Merit | Thunderstorm | Instant | 00:01:00 | Deals lightning damage to the target. |
Diabolos
Said to have dominion over dreams, Diabolos uses this power to devastate enemies with powerful debuffs and darkness attacks. The ability to summon Diabolos is granted after the completion of
PM 3-5 Darkness Named which is a level 40 capped battle and defeating him again in
Waking Dreamswhich requires a party of 70+ players.
Level | Name | Cast Time | Recast | Effect |
---|
1 | Diabolos | 00:00:30 | 00:00:05 | Summons Diabolo to fight by your side. |
1 | Ruinous Omen | Instant | 00:01:00 | Diabolos reduces the HP of enemies within area of effect by a random percentage. |
1 | Camisado | Instant | 00:01:00 | Deals physical damage. |
20 | Somnolence | Instant | 00:01:00 | Diabolos deals physical damage and inflicts Gravity. |
29 | Nightmare | Instant | 00:01:00 | Deals darkness elemental damage that puts all enemies within the area of effect to sleep and gradually reduces their HP. |
37 | Ultimate Terror | Instant | 00:01:00 | Decreases attributes of enemies within area of effect. |
49 | Noctoshield | Instant | 00:01:00 | Gives party members within area of effect the effect of Phalanx. |
56 | Dream Shroud | Instant | 00:01:00 | Enhances magic attack and magic defense of party members within area of effect. 180 second duration. |
65 | Nehter Blast | Instant | 00:01:00 | Delivers a ranged attack that deals darkness elemental damage. |
Fenrir
Summoned to push the Shadow Lord's armies back from the
Federation of Windurst during the Great War, Fenrir uses the phases of the moon to determine the results of his buffs and deal darkness damage in defense of the Summoner. The ability to summon Fenrir is obtained upon completion of
The Moonlit Path.
Level | Name | Cast Time | Recast | Effect |
---|
1 | Fenrir | 00:00:30 | 00:00:05 | Summons Fenrir to fight by your side. |
1 | Howling Moon | Instant | 00:01:00 | Fenrir inflicts massive darkness damage on multiple targets. This uses all mana and can only be cast after using Astral Flow. |
5 | Moonlit Charge | Instant | 00:01:00 | Fenrir hits the enemy for melee damage and inflicts blind. |
10 | Crescent Fang | Instant | 00:01:00 | Fenrir hits the enemy for melee damage and inflicts paralysis. |
21 | Lunar Cry | Instant | 00:01:00 | Inflicts accuracy and evasion down depending on moon phase. The closer to a new moon, the more evasion is decreased, while the closer to a full moon, the more accuracy is decreased. |
32 | Lunar Roar | Instant | 00:01:00 | Area of effect Dispel which removes two buffs from enemies. |
43 | Ecliptic Growl | Instant | 00:01:00 | Increases stats for party members in range. The closer to full moon it is, the more that STR, VIT, and DEX are increased, while the closer to new moon that it is, the more AGI, INT, MND, and CHR are increased. |
54 | Ecliptic Howl | Instant | 00:01:00 | All party members in range get Evasion and Accuracy up. The amount of evasion increased is greater as the moon is closer to a new moon, while the amount of accuracy increased is greater when closer to a full moon. |
65 | Eclipse Bite | Instant | 00:01:00 | Fenrir delivers a 3-fold attack for strong physical damage. |
A Summoner's Elemental Spirit Pacts are attainable at level 1 and allow the Summoner to cast spirits that will attack foes and occasionally cast spells of their particular element either on enemies or the summoner themselves depending on the nature of the spell.
Level | Name | Cast Time | Recast | Effect |
---|
1 | Air Spirit Pact | Instant | 00:00:10 | Summons an Air Spirit to fight by your side. |
1 | Water Spirit Pact | Instant | 00:00:10 | Summons a Water Spirit to fight by your side. |
1 | Light Spirit Pact | Instant | 00:00:10 | Summons a Light Spirit to fight by your side. |
1 | Dark Spirit Pact | Instant | 00:00:10 | Summons a Dark Spirit to fight by your side. |
1 | Earth Spirit Pact | Instant | 00:00:10 | Summons an Earth Spirit to fight by your side. |
1 | Lightning Spirit Pact | Instant | 00:00:10 | Summons an Lightning Spirit to fight by your side. |
1 | Ice Spirit Pact | Instant | 00:00:10 | Summons an Ice Spirit to fight by your side. |
1 | Fire Spirit Pact | Instant | 00:00:10 | Summons an Fire Spirit to fight by your side. |
Skill | Grade | Level 37 | Level 60 | Level 75 |
---|
Summoning | A- | 114 | 203 | 269 |
Weapon skills are abilities that become available when a player has gained 100+ TP while damaging a mob with their weapon. All weapons, with the exception of Thrown and Instruments have their own set of weaponskills. Weaponskill availability is dependent on a player's skill level with the weapon as well as the weapon itself.
Combat Skill | Skill Rating | Level 37 | Level 60 | Level 75 |
---|
Staff | B | 109 | 196 | 250 |
Club | C+ | 105 | 190 | 230 |
Dagger | E | 94 | 171 | 200 |
White Mage: Possibly the most common subjob choice, White Mage, allows a Summoner to become an effective healer while they use their avatars for party buffs.
Black Mage: A Summoner placed into a damage dealing role in a party may choose to sub Black Mage for the mp boost and other beneficial stats.
Red Mage: A not so common job choice, but available if you have it leveled. Lacks the status removal of a White Mage, however you do gain En-spells, Phalanx, your Enfeebling Magic Skill is higher than that of other mages, and you retain your ability to use non-Blood Pact healing magic.
Samurai: A very unpopular choice, but a good choice if you need something to drive Spirit Taker to replenish MP during solo/farming. A Summoner using this Sub-job retains the ability to dodge/counter-attack via Third Eye and Seigan, and also gains Hasso for a nice melee bonus. Meditate is a key ability as it allows you to build TP without actually landing a hit.
Thief: A great choice for farming, but also for solo. With Sneak Attack, some Summoners find that the return of MP from Spirit Taker is worth the trade off for lack of support magic.
When you reach level 75 in any job you can begin to "Merit" that job along with attributes
that will carry over to all your other jobs making it possible to make yourself even more
versatile through new spells abilities and upgrades on other attributes, abilities, and
spells
Group 2 Name | Description |
---|
Geocrush | Allows Titan to deal elemental Earth damage that will also stun the target. Additional upgrades to this spell will increase the TP granted when used by 40. |
Grand Fall | Allows Leviathan to deal elemental Water damage to the target. Additional upgrades to this spell will increase the TP granted when used by 40. |
Heavenly Strike | Allows Shiva to deal elemental Ice damage to the target. Additional upgrades to this spell will increase the TP granted when used by 40. |
Meteor Strike | Allows Ifrit to deal elemental Fire damage to the target. Additional upgrades to this spell will increase the TP granted when used by 40. |
Thunderstorm | Allows Ramuh to deal elemental Lightning damage to the target. Additional upgrades to this spell will increase the TP granted when used by 40. |
Wind Blade | Allows Garuda to deal elemental Wind damage to the target. Additional upgrades to this spell will increase the TP granted when used by 40. |
This page last modified 2008-01-28 12:52:15.